private void initManagers() { SplashScreen.getInstance().post("Loading modules ..."); ModuleManager moduleManager = CoreRegistry.putPermanently(ModuleManager.class, new ModuleManagerImpl()); SplashScreen.getInstance().post("Loading reflections ..."); ReflectFactory reflectFactory = CoreRegistry.putPermanently(ReflectFactory.class, new ReflectionReflectFactory()); CopyStrategyLibrary copyStrategyLibrary = CoreRegistry.putPermanently( CopyStrategyLibrary.class, new CopyStrategyLibrary(reflectFactory)); CoreRegistry.putPermanently( TypeSerializationLibrary.class, new TypeSerializationLibrary(reflectFactory, copyStrategyLibrary)); SplashScreen.getInstance().post("Loading assets ..."); AssetManager assetManager = CoreRegistry.putPermanently( AssetManager.class, new AssetManagerImpl(moduleManager.getEnvironment())); assetManager.setEnvironment(moduleManager.getEnvironment()); CoreRegistry.putPermanently(CollisionGroupManager.class, new CollisionGroupManager()); CoreRegistry.putPermanently(WorldGeneratorManager.class, new WorldGeneratorManager()); CoreRegistry.putPermanently(ComponentSystemManager.class, new ComponentSystemManager()); CoreRegistry.putPermanently( ParameterAdapterManager.class, ParameterAdapterManager.createCore()); CoreRegistry.putPermanently(NetworkSystem.class, new NetworkSystemImpl(time)); CoreRegistry.putPermanently(Game.class, new Game(this, time)); assetManager.setEnvironment(moduleManager.getEnvironment()); AssetType.registerAssetTypes(assetManager); ApplyModulesUtil.applyModules(); }
@Override public void initialise(GameEngine engine, Context rootContext) { rootContext.put(ParameterAdapterManager.class, ParameterAdapterManager.createCore()); }