public void update(float delta) { /* GUI */ updateUserInterface(); for (UpdateSubscriberSystem updater : _componentSystemManager.iterateUpdateSubscribers()) { PerformanceMonitor.startActivity(updater.getClass().getSimpleName()); updater.update(delta); } if (_worldRenderer != null && shouldUpdateWorld()) _worldRenderer.update(delta); if (!screenHasFocus()) _localPlayerSys.updateInput(); if (screenHasFocus() || !shouldUpdateWorld()) { if (Mouse.isGrabbed()) { Mouse.setGrabbed(false); Mouse.setCursorPosition(Display.getWidth() / 2, Display.getHeight() / 2); } } else { if (!Mouse.isGrabbed()) Mouse.setGrabbed(true); } // TODO: This seems a little off - plus is more of a UI than single player game state concern. // Move somewhere // more appropriate? boolean dead = true; for (EntityRef entity : _entityManager.iteratorEntities(LocalPlayerComponent.class)) { dead = entity.getComponent(LocalPlayerComponent.class).isDead; } if (dead) { _statusScreen.setVisible(true); _statusScreen.updateStatus("Sorry! Seems like you have died. :-("); } else { _statusScreen.setVisible(false); } }
/** Init. a new random world. */ public void initWorld(String title, String seed) { final FastRandom random = new FastRandom(); // Get rid of the old world if (_worldRenderer != null) { _worldRenderer.dispose(); _worldRenderer = null; } if (seed == null) { seed = random.randomCharacterString(16); } else if (seed.isEmpty()) { seed = random.randomCharacterString(16); } Terasology.getInstance() .getLogger() .log(Level.INFO, "Creating new World with seed \"{0}\"", seed); // Init. a new world _worldRenderer = new WorldRenderer(title, seed, _entityManager, _localPlayerSys); File entityDataFile = new File(Terasology.getInstance().getWorldSavePath(title), ENTITY_DATA_FILE); _entityManager.clear(); if (entityDataFile.exists()) { try { _entityManager.load(entityDataFile, EntityManager.SaveFormat.Binary); } catch (IOException e) { _logger.log(Level.SEVERE, "Failed to load entity data", e); } } LocalPlayer localPlayer = null; Iterator<EntityRef> iterator = _entityManager.iteratorEntities(LocalPlayerComponent.class).iterator(); if (iterator.hasNext()) { localPlayer = new LocalPlayer(iterator.next()); } else { PlayerFactory playerFactory = new PlayerFactory(_entityManager); localPlayer = new LocalPlayer( playerFactory.newInstance( new Vector3f(_worldRenderer.getWorldProvider().nextSpawningPoint()))); } _worldRenderer.setPlayer(localPlayer); // Create the first Portal if it doesn't exist yet _worldRenderer.initPortal(); fastForwardWorld(); CoreRegistry.put(WorldRenderer.class, _worldRenderer); CoreRegistry.put(IWorldProvider.class, _worldRenderer.getWorldProvider()); CoreRegistry.put(LocalPlayer.class, _worldRenderer.getPlayer()); CoreRegistry.put(Camera.class, _worldRenderer.getActiveCamera()); CoreRegistry.put(BulletPhysicsRenderer.class, _worldRenderer.getBulletRenderer()); for (ComponentSystem system : _componentSystemManager.iterateAll()) { system.initialise(); } }