private void travelEss(Tile tile) { Path path = Walking.findPath(tile); if (path != null && path.traverse()) { Travel.setRun(); Action.cs.waitFor(300); } }
static boolean setRun() { if (!Walking.isRunEnabled() && Walking.getRunEnergy() >= Random.nextInt(34, 52)) { return Walking.setRun(true); } return false; }