void addStaticServerElement(ServerElement elem) { RigidBody rb = createBody( 0f, elem.getPosition(), getCollisionShape(elem.getSize()), 0f, elem.getOriantation()); staticBodies.add(rb); // staticServerElements.add(elem); elementToRigidBody.put(elem, rb); rigidBodyToServerElement.put(rb, elem); dynamicsWorld.addRigidBody(rb); }
public void addDynamicServerElement(ServerElement elem, Float initialVelocity) { RigidBody rb = createBody( elem.getMass(), elem.getPosition(), getCollisionShape(elem.getSize()), initialVelocity, elem.getOriantation()); dynamicsWorld.addRigidBody(rb); rigidBodyToServerElement.put(rb, elem); elementToRigidBody.put(elem, rb); rigidBodies.add(rb); // dynamicServerElements.put(elem.getId(),elem); if (elem instanceof ServerPlayer) { ServerPlayer p = (ServerPlayer) elem; players.add(p); rb.setAngularFactor(0.3f); } if (elem instanceof ServerBullet) { rb.setGravity(new Vector3f(0, -0.2f, 0)); } }