@Override public void generateColumn(CuboidShortBuffer blockData, int x, int chunkY, int z) { int y = chunkY * 16; noise.setSeed((int) blockData.getWorld().getSeed()); int height = (int) ((noise.GetValue(x / 32.0 + 0.005, 0.05, z / 32.0 + 0.005) + 1.0) * 2.0 + 60.0 + 3.0); for (int dy = y; dy < y + 16; dy++) { short id = getBlockId(height, dy); blockData.set(x, dy, z, id); } }
@Override public void generateColumn(CuboidShortBuffer blockData, int x, int chunkY, int z) { base.setSeed((int) blockData.getWorld().getSeed()); noise.setSeed((int) blockData.getWorld().getSeed()); int y = chunkY * 16; double seaLevel = 60.0; double perlinRange = 0.005; double colSize = 16.0; int height = (int) ((noise.GetValue(x / colSize + perlinRange, 0.05, z / colSize + perlinRange) + 1.0) * 4.0 + seaLevel); for (int dy = y; dy < y + 16; dy++) { blockData.set(x, dy, z, getBlockId(height, dy)); } }
@Override protected void generateTerrain( CuboidShortBuffer blockData, int x, int y, int z, BiomeManager biomes, long seed) { if (y >= HEIGHT) { return; } final Vector3 size = blockData.getSize(); final int sizeX = size.getFloorX(); final int sizeY = MathHelper.clamp(size.getFloorY(), 0, HEIGHT); final int sizeZ = size.getFloorZ(); ELEVATION.setSeed((int) seed * 23); ROUGHNESS.setSeed((int) seed * 29); DETAIL.setSeed((int) seed * 17); TURBULENCE.setSeed((int) seed * 53); final Random random = WorldGeneratorUtils.getRandom(seed, x, y, z, 6516); final double[][][] noise = WorldGeneratorUtils.fastNoise(FINAL, sizeX, sizeY, sizeZ, 4, x, y, z); final BiomeSelector selector = getSelector(); final TIntPairObjectHashMap<NormalBiome> biomeCache = new TIntPairObjectHashMap<NormalBiome>(); for (int xx = 0; xx < sizeX; xx++) { for (int zz = 0; zz < sizeZ; zz++) { float maxSum = 0; float minSum = 0; byte count = 0; for (int sx = -SMOOTH_SIZE; sx <= SMOOTH_SIZE; sx++) { for (int sz = -SMOOTH_SIZE; sz <= SMOOTH_SIZE; sz++) { final NormalBiome adjacent; if (xx + sx < 0 || zz + sz < 0 || xx + sx >= sizeX || zz + sz >= sizeZ) { if (biomeCache.containsKey(x + xx + sx, z + zz + sz)) { adjacent = biomeCache.get(x + xx + sx, z + zz + sz); } else { adjacent = (NormalBiome) selector.pickBiome(x + xx + sx, y, z + zz + sz, seed); biomeCache.put(x + xx + sx, z + zz + sz, adjacent); } } else { adjacent = (NormalBiome) biomes.getBiome(xx + sx, y, zz + sz); } minSum += adjacent.getMin(); maxSum += adjacent.getMax(); count++; } } final double minElevation = minSum / count; final double smoothHeight = (maxSum / count - minElevation) / 2d; for (int yy = 0; yy < sizeY; yy++) { double noiseValue = noise[xx][yy][zz] - 1 / smoothHeight * (y + yy - smoothHeight - minElevation); if (noiseValue >= 0) { blockData.set(x + xx, y + yy, z + zz, VanillaMaterials.STONE.getId()); } else { if (y + yy <= SEA_LEVEL) { if (y + yy == SEA_LEVEL && ((NormalBiome) biomes.getBiome(xx, 0, zz)).getClimate() == Climate.COLD) { blockData.set(x + xx, y + yy, z + zz, VanillaMaterials.ICE.getId()); } else { blockData.set(x + xx, y + yy, z + zz, VanillaMaterials.WATER.getId()); } } else { blockData.set(x + xx, y + yy, z + zz, VanillaMaterials.AIR.getId()); } } } if (y == 0) { final byte bedrockDepth = (byte) (random.nextInt(BEDROCK_DEPTH) + 1); for (byte yy = 0; yy < bedrockDepth; yy++) { blockData.set(x + xx, yy, z + zz, VanillaMaterials.BEDROCK.getId()); } } } } }