示例#1
0
 /**
  * Generates all neighbours around this rail
  *
  * @param deep whether to perform a deep search
  */
 public void genNeighbours(boolean deep) {
   if (deep) {
     for (BlockFace direction : BlockFaces.NESW) {
       MinecartTrackLogic logic = this.getLogic(direction);
       if (logic != null) {
         logic.parent = this;
         logic.direction = direction;
         // find out what connections this rail has
         logic.genNeighbours(false);
         if (logic.neighbours.size() >= 2) {
           continue; // already connected to two misc track pieces
         }
         MinecartTrackLogic self = logic.getLogic(logic.direction.getOpposite());
         self.parent = logic;
         self.direction = logic.direction.getOpposite();
         logic.neighbours.add(self);
         this.neighbours.add(logic);
       }
     }
   } else {
     for (BlockFace direction : this.getState().getDirections()) {
       if (direction == this.direction.getOpposite()) {
         continue;
       }
       MinecartTrackLogic logic = this.getLogic(direction);
       if (logic != null) {
         logic.parent = this;
         logic.direction = direction;
         if (logic.getState().isConnected(direction.getOpposite())) {
           this.neighbours.add(logic);
         }
       }
     }
   }
 }
示例#2
0
 @Override
 public void onPlacement(
     Block block,
     short data,
     BlockFace against,
     Vector3 clickedPos,
     boolean isClickedBlock,
     Cause<?> cause) {
   super.onPlacement(block, data, against, clickedPos, isClickedBlock, cause);
   BlockFace facing = PlayerUtil.getFacing(cause).getOpposite();
   // search for neighbor and align
   Block neigh;
   for (BlockFace face : BlockFaces.NESW) {
     if ((neigh = block.translate(face)).getMaterial().equals(this)) {
       if (face == facing || face == facing.getOpposite()) {
         if (facing == BlockFace.NORTH || facing == BlockFace.SOUTH) {
           facing = BlockFace.WEST;
         } else {
           facing = BlockFace.SOUTH;
         }
       }
       this.setFacing(neigh, facing);
       break;
     }
   }
   this.setFacing(block, facing);
 }
示例#3
0
 public void placeDoor(int xx, int yy, int zz, DoorBlock door, BlockFace facing) {
   final Block bottom = getBlock(xx, yy, zz);
   door.create(
       getBlock(xx, yy, zz),
       bottom.translate(BlockFace.TOP),
       BlockFace.fromYaw(facing.getDirection().getYaw() + rotation.getYaw()),
       false,
       false);
 }
示例#4
0
 /**
  * Gets the block that is powering this block, or null if none
  *
  * @param block to get source of power of
  * @return Source of redstone power, or null if none
  */
 public static Block getReceivingPowerLocation(Block block) {
   for (BlockFace face : BlockFaces.NESWBT) {
     Block b = block.translate(face);
     if (isEmittingPower(b, face.getOpposite())) {
       return b;
     }
   }
   return null;
 }
示例#5
0
 public void attachMaterial(int xx, int yy, int zz, Attachable attachable) {
   final Block block = getBlock(xx, yy, zz);
   for (BlockFace face : BlockFaces.BTNSWE) {
     final Block adjacent = block.translate(face);
     if (attachable.canAttachTo(adjacent, face.getOpposite())) {
       block.setMaterial((BlockMaterial) attachable);
       attachable.setAttachedFace(block, face, null);
     }
   }
 }
示例#6
0
 private boolean findFrame(Block origin, boolean withEnderEye) {
   for (BlockFace face : BlockFaces.NESW) {
     Block frame = origin.translate(face, 2);
     BlockFace facing = face.getOpposite();
     if (!isEndFrame(frame, facing, withEnderEye)) {
       return false;
     }
     if (!isEndFrame(frame.translate(BlockFaces.NESW.previous(face)), facing, withEnderEye)) {
       return false;
     }
     if (!isEndFrame(frame.translate(BlockFaces.NESW.next(face)), facing, withEnderEye)) {
       return false;
     }
   }
   return true;
 }
示例#7
0
  @Override
  public void onInteract(Entity entity, Block block, Action type, BlockFace clickedface) {
    super.onInteract(entity, block, type, clickedface);
    if (type == Action.RIGHT_CLICK) {
      BlockMaterial clickedmat = block.getMaterial();
      if (clickedmat.equals(VanillaMaterials.TNT)) {
        // Detonate TntBlock
        VanillaMaterials.TNT.onIgnite(block);
        return;
      } else {
        // Default fire creation
        Block target = block.translate(clickedface);

        // Default fire placement
        clickedface = clickedface.getOpposite();
        if (VanillaMaterials.FIRE.canPlace(target, (short) 0)) {
          if (VanillaMaterials.FIRE.onPlacement(target, (short) 0)) {
            PlayerQuickbar inv = entity.get(Human.class).getInventory().getQuickbar();
            inv.addData(inv.getCurrentSlot(), 1);
          }
        }

        // Handle the creation of portals
        if (VanillaMaterials.PORTAL.createPortal(target.translate(BlockFace.BOTTOM))) {
          return;
        }
      }
    }
  }
示例#8
0
  @Override
  public void placeObject(World w, int x, int y, int z) {
    Block origin = w.getBlock(x, y, z);

    // Generate the frames
    for (BlockFace face : BlockFaces.NESW) {
      Block frame = origin.translate(face, 2);
      BlockFace facing = face.getOpposite();
      // Place the three pieces
      placeFrame(frame, facing);
      placeFrame(frame.translate(BlockFaces.NESW.previous(face)), facing);
      placeFrame(frame.translate(BlockFaces.NESW.next(face)), facing);
    }

    // Set to a random state
    setRandomActive(origin, 0.1f);
  }
示例#9
0
 public void setBlockMaterial(int xx, int yy, int zz, BlockMaterial material, short data) {
   final Vector3 transformed = transform(xx, yy, zz);
   position
       .getWorld()
       .setBlockMaterial(
           transformed.getFloorX(),
           transformed.getFloorY(),
           transformed.getFloorZ(),
           material,
           data,
           null);
   if (material instanceof Directional) {
     final Directional directional = (Directional) material;
     final Block block = position.getWorld().getBlock(transformed);
     final BlockFace face = directional.getFacing(block);
     if (face != BlockFace.BOTTOM && face != BlockFace.TOP) {
       directional.setFacing(
           block, BlockFace.fromYaw(face.getDirection().getYaw() + rotation.getYaw()));
     }
   } else if (material instanceof Attachable) {
     final Attachable attachable = (Attachable) material;
     final Block block = position.getWorld().getBlock(transformed);
     final BlockFace face = attachable.getAttachedFace(block);
     if (face != BlockFace.BOTTOM && face != BlockFace.TOP) {
       attachable.setAttachedFace(
           block, BlockFace.fromYaw(face.getDirection().getYaw() + rotation.getYaw()), null);
     }
   }
 }
示例#10
0
 /** Tries to connect this rail to the given direction */
 public void connect(BlockFace direction) {
   if (this.neighbours.isEmpty()) {
     this.setState(RailsState.WEST);
     return;
   }
   MinecartTrackLogic from = this.getNeighbour(direction);
   if (from == null) {
     from = this.neighbours.get(0);
     direction = from.direction;
   }
   // try to find a rail on a 90-degree angle
   for (BlockFace face : BlockFaces.NESW) {
     if (face != direction && face != direction.getOpposite()) {
       MinecartTrackLogic logic = this.getNeighbour(face);
       if (logic != null) {
         this.connect(from, logic);
         return;
       }
     }
   }
   // try to use the opposite, null is handled
   this.connect(from, this.getNeighbour(direction.getOpposite()));
 }
  @Override
  public short getRedstonePower(Block block, RedstonePowerMode powerMode) {
    if (!this.isRedstoneConductor()) {
      return REDSTONE_POWER_MIN;
    }

    short power = 0;
    Block neigh;
    BlockMaterial mat;
    for (BlockFace face : BlockFaces.NESWBT) {
      neigh = block.translate(face);
      mat = neigh.getMaterial();
      if (mat instanceof RedstoneSource) {
        power =
            (short)
                Math.max(
                    power,
                    ((RedstoneSource) mat)
                        .getDirectRedstonePower(neigh, face.getOpposite(), powerMode));
      }
    }
    return power;
  }
示例#12
0
 @Override
 public void onInteract(Entity entity, Block block, Action type, BlockFace clickedface) {
   super.onInteract(entity, block, type, clickedface);
   Block target = block.translate(clickedface);
   if (target.getMaterial().equals(VanillaMaterials.AIR)) {
     clickedface = clickedface.getOpposite();
     if (VanillaMaterials.FIRE.canPlace(target, (short) 0, clickedface, false)) {
       if (VanillaMaterials.FIRE.onPlacement(target, (short) 0, clickedface, false)) {
         Inventory inv = entity.getInventory();
         inv.addCurrentItemData(1);
       }
     }
   }
 }
示例#13
0
 /**
  * Let's this liquid flow from the block to the direction given
  *
  * @param block to flow from
  * @param to flow to
  * @return True if flowing was successful
  */
 public boolean onFlow(Block block, BlockFace to) {
   int level;
   if (to == BlockFace.BOTTOM) {
     level = this.getMaxLevel();
   } else {
     level = this.getLevel(block) - 1;
     if (level < 0) {
       return false;
     }
   }
   Block spread =
       block.getWorld().getBlock(block.getX(), block.getY(), block.getZ(), this).translate(to);
   BlockMaterial spreadMat = spread.getMaterial();
   if (this.isMaterial(spreadMat)) {
     if (this.isMaximumLevel(spread)) {
       // If the block above was a non-flowing source, return false to make it spread outwards
       // If the block above was not a source, return true to stop spreading
       return !this.isSource(block);
     } else {
       // Compare levels
       if (level > this.getLevel(spread)) {
         if (spreadMat != this.getFlowingMaterial()) {
           // Make sure the material is adjusted
           spread.setMaterial(this.getFlowingMaterial(), spread.getData());
         }
         this.setLevel(spread, level);
         if (to == BlockFace.BOTTOM) {
           this.setFlowingDown(spread, true);
         }
         // Update blocks around
         return true;
       }
     }
   } else if (!isLiquidObstacle(spreadMat)) {
     // Create a new liquid
     this.onSpread(spread, level, to.getOpposite());
     return true;
   }
   return false;
 }
示例#14
0
 @Override
 public Block translate(BlockFace offset) {
   return this.translate(offset.getOffset());
 }
示例#15
0
 @Override
 public Block translate(BlockFace offset, int distance) {
   return this.translate(offset.getOffset().multiply(distance));
 }
示例#16
0
 public static BlockVector toVector(BlockFace face) {
   return toBlockVector(face.getOffset());
 }