示例#1
0
 public static CombatAction getActiveCombatAction(Mob mob) {
   if (mob.getDefaultCombatAction() != null) {
     return mob.getDefaultCombatAction();
   }
   if (mob.isWerewolf()) {
     return MeleeCombatAction.getAction();
   }
   if (mob.getCombatState().getQueuedSpell() != null
       || (mob.getAutocastSpell() != null
           && (mob.getCombatState().getCombatStyle() == CombatStyle.AUTOCAST
               || mob.getCombatState().getCombatStyle() == CombatStyle.DEFENSIVE_AUTOCAST))) {
     return MagicCombatAction.getAction();
   }
   Item weapon = mob.getEquipment().get(Equipment.SLOT_WEAPON);
   if (weapon != null) {
     EquipmentDefinition weaponEquipDef = weapon.getEquipmentDefinition();
     if (weaponEquipDef.getBowType() != null || weaponEquipDef.getRangeWeaponType() != null) {
       return RangeCombatAction.getAction();
     }
   }
   return MeleeCombatAction.getAction();
 }
示例#2
0
  /** Calculates a mob's melee max hit. */
  public static int calculateMeleeMaxHit(Mob mob, boolean special) {
    if (mob.isNPC()) {
      NPC npc = (NPC) mob;
      return npc.getCombatDefinition().getMaxHit();
    }
    int maxHit = 0;
    double specialMultiplier = 1;
    double prayerMultiplier = 1;
    double otherBonusMultiplier = 1;
    // TODO: void melee = 1.2, slayer helm = 1.15, salve amulet = 1.15, salve amulet(e) = 1.2
    Item helm = mob.getEquipment().get(Equipment.SLOT_HELM);

    int strengthLevel = mob.getSkills().getLevel(Skills.STRENGTH);
    int combatStyleBonus = 0;

    if (mob.isWerewolf()) {
      prayerMultiplier = 1.40;
      prayerMultiplier = 1.60;
      otherBonusMultiplier = 1.80;
    }

    if (mob.getCombatState().getPrayer(Prayers.BURST_OF_STRENGTH)) {
      prayerMultiplier = 1.05;
    } else if (mob.getCombatState().getPrayer(Prayers.SUPERHUMAN_STRENGTH)) {
      prayerMultiplier = 1.1;
    } else if (mob.getCombatState().getPrayer(Prayers.ULTIMATE_STRENGTH)) {
      prayerMultiplier = 1.15;
    } else if (mob.getCombatState().getPrayer(Prayers.CHIVALRY)) {
      prayerMultiplier = 1.18;
    } else if (mob.getCombatState().getPrayer(Prayers.PIETY)) {
      prayerMultiplier = 1.23;
    }

    switch (mob.getCombatState().getCombatStyle()) {
      case AGGRESSIVE_1:
      case AGGRESSIVE_2:
        combatStyleBonus = 3;
        break;
      case CONTROLLED_1:
      case CONTROLLED_2:
      case CONTROLLED_3:
        combatStyleBonus = 1;
        break;
    }

    if (fullVoidMelee(mob)) {
      otherBonusMultiplier = 1.1;
    }

    int effectiveStrengthDamage =
        (int) ((strengthLevel * prayerMultiplier * otherBonusMultiplier) + combatStyleBonus);
    double baseDamage =
        1.3
            + (effectiveStrengthDamage / 10)
            + (mob.getCombatState().getBonus(10) / 80)
            + ((effectiveStrengthDamage * mob.getCombatState().getBonus(10)) / 640);

    if (special) {
      if (mob.getEquipment().get(Equipment.SLOT_WEAPON) != null) {
        switch (mob.getEquipment().get(Equipment.SLOT_WEAPON).getId()) {
          case 11694:
            specialMultiplier = 1.34375;
            break;
          case 11696:
            specialMultiplier = 1.1825;
            break;
          case 11698:
          case 11700:
            specialMultiplier = 1.075;
            break;
          case 3101:
          case 3204:
          case 1215:
          case 1231:
          case 5680:
          case 5698:
            specialMultiplier = 1.1;
            break;
          case 1305:
            specialMultiplier = 1.15;
            break;
          case 1434:
            specialMultiplier = 1.45;
            break;
        }
      }
    }

    maxHit = (int) (baseDamage * specialMultiplier);

    if (fullDharok(mob)) {
      int hpLost =
          mob.getSkills().getLevelForExperience(Skills.HITPOINTS)
              - mob.getSkills().getLevel(Skills.HITPOINTS);
      maxHit += hpLost * 0.35;
    }
    return maxHit;
  }