private void init(CGPoint position) { SKTextureAtlas atlas = SKTextureAtlas.create("Environment"); shadowBlob = SKSpriteNode.create(atlas.getTexture("blobShadow.png")); shadowBlob.setZPosition(-1.0); setPosition(position); health = 100.0; movementSpeed = MOVEMENT_SPEED; animated = true; animationSpeed = 1 / 28.0; configurePhysicsBody(); }