示例#1
0
 /*<ptr>*/ public static class SKPhysicsJointLimitPtr
     extends Ptr<SKPhysicsJointLimit, SKPhysicsJointLimitPtr> {} /*</ptr>*/
 /*<bind>*/ static {
   ObjCRuntime.bind(SKPhysicsJointLimit.class);
 } /*</bind>*/
示例#2
0
 /*<ptr>*/ public static class SCNRendererPtr
     extends Ptr<SCNRenderer, SCNRendererPtr> {} /*</ptr>*/
 /*<bind>*/ static {
   ObjCRuntime.bind(SCNRenderer.class);
 } /*</bind>*/
示例#3
0
 /*<ptr>*/ public static class SKLightNodePtr
     extends Ptr<SKLightNode, SKLightNodePtr> {} /*</ptr>*/
 /*<bind>*/ static {
   ObjCRuntime.bind(SKLightNode.class);
 } /*</bind>*/
示例#4
0
 /*<ptr>*/ public static class SCNPhysicsVehicleWheelPtr
     extends Ptr<SCNPhysicsVehicleWheel, SCNPhysicsVehicleWheelPtr> {} /*</ptr>*/
 /*<bind>*/ static {
   ObjCRuntime.bind(SCNPhysicsVehicleWheel.class);
 } /*</bind>*/
示例#5
0
 /*<ptr>*/ public static class SCNTechniquePtr
     extends Ptr<SCNTechnique, SCNTechniquePtr> {} /*</ptr>*/
 /*<bind>*/ static {
   ObjCRuntime.bind(SCNTechnique.class);
 } /*</bind>*/
示例#6
0
 /*<ptr>*/ public static class SCNParticleSystemPtr
     extends Ptr<SCNParticleSystem, SCNParticleSystemPtr> {} /*</ptr>*/
 /*<bind>*/ static {
   ObjCRuntime.bind(SCNParticleSystem.class);
 } /*</bind>*/
示例#7
0
 /*</ptr>*/
 /*<bind>*/ static {
   ObjCRuntime.bind(UITouchExtensions.class);
 } /*</bind>*/