public IncreasingSavagery(GameState state) { super(state); // Put five +1/+1 counters on target creature. If Increasing Savagery // was cast from a graveyard, put ten +1/+1 counters on that creature // instead. SetGenerator target = targetedBy(this.addTarget(CreaturePermanents.instance(), "target creature")); SetGenerator number = IfThenElse.instance( Intersect.instance( ZoneCastFrom.instance(This.instance()), GraveyardOf.instance(Players.instance())), numberGenerator(10), numberGenerator(5)); this.addEffect( putCounters( number, Counter.CounterType.PLUS_ONE_PLUS_ONE, target, "Put five +1/+1 counters on target creature. If Increasing Savagery was cast from a graveyard, put ten +1/+1 counters on that creature instead.")); // Flashback (5)(G)(G) (You may cast this card from your graveyard for // its flashback cost. Then exile it.) this.addAbility(new Flashback(state, "(5)(G)(G)")); }