@Override public java.util.List<StaticAbility> createStaticAbilities() { java.util.List<StaticAbility> ret = new java.util.LinkedList<StaticAbility>(); ret.add(new EntwineIncreaseModeChoices(this.state)); ret.add(new EntwineAdditionalCost(this.state, this.costCollection, this.costName)); return ret; }
@Override protected java.util.List<NonStaticAbility> createNonStaticAbilities() { java.util.List<NonStaticAbility> ret = new java.util.LinkedList<NonStaticAbility>(); ret.add(new ThisEntersTheBattlefield(this.state)); ret.add(new AnotherCreatureEntersTheBattlefield(this.state)); return ret; }
@Override protected java.util.List<NonStaticAbility> createNonStaticAbilities() { java.util.List<NonStaticAbility> ret = new java.util.LinkedList<NonStaticAbility>(); ret.add(new ExileAGoblinOrShaman(this.state)); ret.add(new ReturnAGoblinOrShaman(this.state)); return ret; }
@Override public boolean perform(Game game, Event event, java.util.Map<Parameter, Set> parameters) { GameObject object = parameters.get(Parameter.OBJECT).getOne(GameObject.class); Identified newTarget = parameters.get(Parameter.TARGET).getOne(Identified.class); java.util.Set<Target> canBeChanged = new java.util.HashSet<Target>(); java.util.Map<Target, Boolean> wasLegal = new java.util.HashMap<Target, Boolean>(); java.util.Map<Target, java.util.List<Target>> allChosenTargets = new java.util.HashMap<Target, java.util.List<Target>>(); for (java.util.Map<Target, java.util.List<Target>> chosenTargets : object.getChosenTargets()) allChosenTargets.putAll(chosenTargets); // Introduce this scope because there are two variables named // 'restricted' { java.util.Set<Integer> restricted = new java.util.HashSet<Integer>(); for (Mode checkMode : object.getSelectedModes()) { for (Target checkBaseTarget : checkMode.targets) { java.util.Set<Integer> thisBaseTarget = new java.util.HashSet<Integer>(); for (Target checkTarget : allChosenTargets.get(checkBaseTarget)) { Set legalCheck = checkTarget.legalChoicesNow(game, object); boolean legal = !(restricted.contains(checkTarget.targetID) || !legalCheck.contains(game.actualState.get(checkTarget.targetID))); wasLegal.put(checkTarget, legal); if (checkTarget.restrictFromLaterTargets) restricted.add(checkTarget.targetID); thisBaseTarget.add(checkTarget.targetID); } } } } for (Mode mode : object.getSelectedModes()) { for (Target baseTarget : mode.targets) { for (Target target : allChosenTargets.get(baseTarget)) { Set targets = target.legalChoicesNow(game, object); if (targets.contains(newTarget)) { // The target won't "change" if its already set to // this target. if (target.targetID == newTarget.ID) continue; int oldValue = target.targetID; target.targetID = newTarget.ID; boolean illegal = false; java.util.Set<Integer> restricted = new java.util.HashSet<Integer>(); legalityCheck: for (Mode checkMode : object.getSelectedModes()) { for (Target checkBaseTarget : checkMode.targets) { java.util.Set<Integer> thisBaseTarget = new java.util.HashSet<Integer>(); for (Target checkTarget : allChosenTargets.get(checkBaseTarget)) { Set legalCheck = checkTarget.legalChoicesNow(game, object); boolean targetWasLegal = wasLegal.get(checkTarget); if (targetWasLegal && (thisBaseTarget.contains(checkTarget.targetID) || restricted.contains(checkTarget.targetID) || !legalCheck.contains(game.actualState.get(checkTarget.targetID)))) { illegal = true; break legalityCheck; } if (checkTarget.restrictFromLaterTargets) restricted.add(checkTarget.targetID); thisBaseTarget.add(checkTarget.targetID); } } } target.targetID = oldValue; if (!illegal) { canBeChanged.add(target); } } } } } Player player = parameters.get(Parameter.PLAYER).getOne(Player.class); java.util.List<Target> choice = player.sanitizeAndChoose( game.actualState, 1, canBeChanged, PlayerInterface.ChoiceType.SINGLE_TARGET, PlayerInterface.ChooseReason.TARGET); if (!choice.isEmpty()) { event.setResult(Identity.instance(object)); Target chosenTarget = choice.get(0); chosenTarget.targetID = newTarget.ID; // Also set the target on the physical object java.util.Map<Target, java.util.List<Target>>[] chosenTargets = object.getChosenTargets(); setPhysicalTarget: for (int sideNumber = 0; sideNumber < object.getChosenTargets().length; ++sideNumber) for (java.util.Map.Entry<Target, java.util.List<Target>> entry : chosenTargets[sideNumber].entrySet()) { for (int targetNumber = 0; targetNumber < entry.getValue().size(); ++targetNumber) { if (entry.getValue().get(targetNumber) == chosenTarget) { GameObject physical = object.getPhysical(); physical .getChosenTargets()[sideNumber] .get(entry.getKey()) .get(targetNumber) .targetID = newTarget.ID; break setPhysicalTarget; } } } } else { event.setResult(Identity.instance()); } return choice.size() == 1; }