public MysticRemoraAbility1(GameState state) { super( state, "Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays (4)."); SimpleEventPattern pattern = new SimpleEventPattern(EventType.BECOMES_PLAYED); pattern.put(EventType.Parameter.PLAYER, OpponentsOf.instance(You.instance())); pattern.put( EventType.Parameter.OBJECT, RelativeComplement.instance(Spells.instance(), HasType.instance(Type.CREATURE))); this.addPattern(pattern); SetGenerator thatPlayer = EventParameter.instance( TriggerEvent.instance(This.instance()), EventType.Parameter.PLAYER); EventFactory mayDraw = youMay(drawCards(You.instance(), 1, "Draw a card"), "You may draw a card"); EventFactory pay = new EventFactory(EventType.PAY_MANA, "Pay (4)"); pay.parameters.put(EventType.Parameter.CAUSE, This.instance()); pay.parameters.put(EventType.Parameter.PLAYER, thatPlayer); pay.parameters.put(EventType.Parameter.MANA, Identity.instance(new ManaPool("4"))); this.addEffect( unless(thatPlayer, mayDraw, pay, "You may draw a card unless that player pays (4).")); }
public FathomMageAbility1(GameState state) { super(state, "Whenever a +1/+1 counter is placed on Fathom Mage, you may draw a card."); SimpleEventPattern pattern = new SimpleEventPattern(EventType.PUT_ONE_COUNTER); pattern.put(EventType.Parameter.OBJECT, ABILITY_SOURCE_OF_THIS); pattern.put( EventType.Parameter.COUNTER, Identity.instance(Counter.CounterType.PLUS_ONE_PLUS_ONE)); this.addPattern(pattern); this.addEffect(youMay(drawACard())); }
public LunarMysticAbility0(GameState state) { super(state, "Whenever you cast an instant spell, you may pay (1). If you do, draw a card."); SimpleEventPattern whenYouCastASpell = new SimpleEventPattern(EventType.BECOMES_PLAYED); whenYouCastASpell.put(EventType.Parameter.PLAYER, You.instance()); whenYouCastASpell.put(EventType.Parameter.OBJECT, HasType.instance(Type.INSTANT)); this.addPattern(whenYouCastASpell); this.addEffect( ifThen(youMayPay("(1)"), drawACard(), "You may pay (1). If you do, draw a card.")); }
public PsychosisCrawlerAbility1(GameState state) { super(state, "Whenever you draw a card, each opponent loses 1 life."); SimpleEventPattern pattern = new SimpleEventPattern(EventType.DRAW_ONE_CARD); pattern.put(EventType.Parameter.PLAYER, You.instance()); this.addPattern(pattern); this.addEffect( loseLife(OpponentsOf.instance(You.instance()), 1, "Each opponent loses 1 life.")); }
public ShrineofBoundlessGrowthAbility0(GameState state) { super( state, "At the beginning of your upkeep or whenever you cast a green spell, put a charge counter on Shrine of Boundless Growth."); this.addPattern(atTheBeginningOfYourUpkeep()); SimpleEventPattern castABlueSpell = new SimpleEventPattern(EventType.BECOMES_PLAYED); castABlueSpell.put(EventType.Parameter.PLAYER, You.instance()); castABlueSpell.put( EventType.Parameter.OBJECT, Intersect.instance(Spells.instance(), HasColor.instance(Color.GREEN))); this.addPattern(castABlueSpell); this.addEffect( putCounters( 1, Counter.CounterType.CHARGE, ABILITY_SOURCE_OF_THIS, "Put a charge counter on Shrine of Boundless Growth.")); }
public SlateStreetRuffianAbility0(GameState state) { super( state, "Whenever Slate Street Ruffian becomes blocked, defending player discards a card."); SimpleEventPattern pattern = new SimpleEventPattern(EventType.DECLARE_ONE_BLOCKER); pattern.put(EventType.Parameter.ATTACKER, ABILITY_SOURCE_OF_THIS); this.addPattern(pattern); this.addEffect( discardCards( DefendingPlayer.instance(ABILITY_SOURCE_OF_THIS), 1, "Defending player discards a card.")); }
public Glass(GameState state) { super( state, "Whenever this creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability."); SimpleEventPattern pattern = new SimpleEventPattern(EventType.BECOMES_TARGET); pattern.put( EventType.Parameter.TARGET, RelativeComplement.instance(ABILITY_SOURCE_OF_THIS, TargetedThisTurn.instance())); state.ensureTracker(new TargetedThisTurn.Tracker()); SetGenerator thatSpell = EventParameter.instance( TriggerEvent.instance(This.instance()), EventType.Parameter.OBJECT); this.addEffect(counter(thatSpell, "Counter that spell or ability.")); }
public Vampiricism(GameState state) { super(state, "Whenever you gain life, target opponent loses that much life."); SimpleEventPattern pattern = new SimpleEventPattern(EventType.GAIN_LIFE); pattern.put(EventType.Parameter.PLAYER, You.instance()); this.addPattern(pattern); Target target = this.addTarget(OpponentsOf.instance(You.instance()), "target opponent"); this.addEffect( loseLife( targetedBy(target), EventParameter.instance( TriggerEvent.instance(This.instance()), EventType.Parameter.NUMBER), "Target opponent loses that much life.")); }
public GolemFoundryAbility0(GameState state) { super( state, "Whenever you cast an artifact spell, you may put a charge counter on Golem Foundry."); SimpleEventPattern pattern = new SimpleEventPattern(EventType.BECOMES_PLAYED); pattern.put(EventType.Parameter.PLAYER, You.instance()); pattern.withResult(HasType.instance(Type.ARTIFACT)); this.addPattern(pattern); this.addEffect( youMay( putCounters( 1, Counter.CounterType.CHARGE, ABILITY_SOURCE_OF_THIS, "Put a charge counter on Golem Foundry."), "You may put a charge counter on Golem Foundry.")); }
public Blind(GameState state) { super( state, "Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase."); this.addPattern(whenDealsCombatDamageToAPlayer(ABILITY_SOURCE_OF_THIS)); SetGenerator thatPlayer = TakerOfDamage.instance(TriggerDamage.instance(This.instance())); SetGenerator combat = CombatPhaseOf.instance(thatPlayer); SimpleEventPattern nextCombatPhase = new SimpleEventPattern(EventType.BEGIN_PHASE); nextCombatPhase.put(EventType.Parameter.PHASE, combat); EventReplacementEffect skip = new EventReplacementEffect( state.game, "That player skips his or her next combat phase", nextCombatPhase); // skip.addEffect(nothing) this.addEffect( createFloatingReplacement(skip, "That player skips his or her next combat phase.")); }