@Override public void setLcdValueAnimated(final double LCD_VALUE) { if (isEnabled()) { if (timeline.getState() != Timeline.TimelineState.IDLE) { timeline.abort(); } timeline = new Timeline(this); timeline.addPropertyToInterpolate("lcdValue", this.lcdValue, LCD_VALUE); timeline.setEase(EASING); timeline.setDuration((long) (2000)); timeline.play(); } }
public void txtComponentFocusGained(FocusEvent e) { target = (JTextComponent) e.getSource(); if (!(e.getOppositeComponent() instanceof AbstractButton)) { // Sonst blinkt das die ganze Zeit bei der Eingabe final Timeline timeline1 = new Timeline(target); timeline1.addPropertyToInterpolate("background", target.getBackground(), Color.red); timeline1.setDuration(140); timeline1.playLoop(2, Timeline.RepeatBehavior.REVERSE); // Tools.flash(target, 2); } target.selectAll(); }
public void animateNode() { Vector3f v3f; int startFrame = 0; int endFrame = 0; float zRotationInc = 0.0f; float xRotationInc = 0.0f; System.out.println("animateNode"); v3f = node1theSpatial.getLocalTranslation(); System.out.println("Before animation - " + v3f + " - After last run = " + v3fFinal); node1result = new TimelineScenario.Sequence(); // Add each key frame info as an animation and then play the whole if (animationStartKeyframe == 0 && animationEndKeyframe == 0) { startFrame = 0; endFrame = Tkft.length - 1; } else { startFrame = animationStartKeyframe; endFrame = animationEndKeyframe - 1; } for (int j = startFrame; j < endFrame; j++) { t = new Timeline(this); // ******************************************* Node 1 float[] fromAngles = node1keyFrames[j].toAngles(null); float[] fromAnglesNext = node1keyFrames[j + 1].toAngles(null); float[] rotFinalAngles = rotFinal.toAngles(null); Quaternion quat = new Quaternion(); quat.fromAngles( // fromAngles[0] + rotFinalAngles[0] + animationStartRotation[0], // fromAngles[1] + rotFinalAngles[1] + animationStartRotation[1], // fromAngles[2] + rotFinalAngles[2] + animationStartRotation[2]); fromAngles[0] + animationStartRotation[0], fromAngles[1] + rotFinalAngles[1] + animationStartRotation[1], fromAngles[2] + animationStartRotation[2]); Quaternion quatNext = new Quaternion(); quatNext.fromAngles( // fromAnglesNext[0] + rotFinalAngles[0] + animationStartRotation[0], // fromAnglesNext[1] + rotFinalAngles[1] + animationStartRotation[1], // fromAnglesNext[2] + rotFinalAngles[2] + animationStartRotation[2]); fromAnglesNext[0] + animationStartRotation[0], fromAnglesNext[1] + rotFinalAngles[1] + animationStartRotation[1], fromAnglesNext[2] + animationStartRotation[2]); // System.out.println("rots - x = " + // (fromAngles[0] + rotFinalAngles[0] + animationStartRotation[0]) + " - y // = " + // (fromAngles[1] + rotFinalAngles[1] + animationStartRotation[1]) + " - z // = " + // (fromAngles[2] + rotFinalAngles[2] + animationStartRotation[2])); t.addPropertyToInterpolate( "Node1Quat", quat, quatNext, new ModulatorQuaternionInterpolator()); //// t.addPropertyToInterpolate("Node1Quat", node1keyFrames[j], node1keyFrames[j + // 1], new ModulatorQuaternionInterpolator()); zRotationInc = (float) Math.sin(animationStartRotation[1]); xRotationInc = (float) Math.cos(animationStartRotation[1]); if (v3fFinal.x == 0.0f && v3fFinal.y == 0.0 && v3fFinal.z == 0.0) { Vector3f tempVec = new Vector3f( (node1keyTrans[j].x + animationStartTranslate.x), (node1keyTrans[j].y + animationStartTranslate.y), (node1keyTrans[j].z + animationStartTranslate.z)); Vector3f tempVecPlus = new Vector3f( (node1keyTrans[j + 1].x + animationStartTranslate.x), (node1keyTrans[j + 1].y + animationStartTranslate.y), (node1keyTrans[j + 1].z + animationStartTranslate.z)); // System.out.println("x = " + // (node1keyTrans[j].x + animationStartTranslate.x) + " - y = " + // (node1keyTrans[j].y + animationStartTranslate.y) + " - z = " + // (node1keyTrans[j].z + animationStartTranslate.z)); t.addPropertyToInterpolate( "Node1Trans", tempVec, tempVecPlus, new ModulatorVectorInterpolator()); } else { Vector3f tempVec = new Vector3f( node1keyTrans[j].x + v3fFinal.x + (node1keyTrans[j].x * (float) Math.sin(rotFinalAngles[1])), node1keyTrans[j].y + v3fFinal.y, node1keyTrans[j].z + v3fFinal.z + (node1keyTrans[j].z * (float) Math.cos(rotFinalAngles[1]))); Vector3f tempVecPlus = new Vector3f( node1keyTrans[j + 1].x + v3fFinal.x + (node1keyTrans[j + 1].x * (float) Math.sin(rotFinalAngles[1])), node1keyTrans[j + 1].y + v3fFinal.y, node1keyTrans[j + 1].z + v3fFinal.z + (node1keyTrans[j + 1].z * (float) Math.cos(rotFinalAngles[1]))); // System.out.println("final - x = " + // (node1keyTrans[j].x + v3fFinal.x + (node1keyTrans[j].x * // (float)Math.sin(rotFinalAngles[1]))) + " - y = " + // (node1keyTrans[j].y + v3fFinal.y) + " - z = " + // (node1keyTrans[j].z + v3fFinal.z + (node1keyTrans[j].z * // (float)Math.cos(rotFinalAngles[1])))); t.addPropertyToInterpolate( "Node1Trans", tempVec, tempVecPlus, new ModulatorVectorInterpolator()); } if (j == endFrame - 1) { t.addCallback( new TimelineCallback() { public void onTimelineDone() { Vector3f v3f = node1theSpatial.getLocalTranslation(); System.out.println("After animation from timeline done - " + v3f); } public void onTimelineStateChanged( TimelineState oldState, TimelineState newState, float arg2, float arg3) { if (newState == TimelineState.DONE) { if (animationSaveTransform) { v3fFinal = node1theSpatial.getLocalTranslation(); rotFinal = node1theSpatial.getLocalRotation(); } System.out.println("After animation - " + v3fFinal); ClientContext.getInputManager() .postEvent(new IntercellEvent("F", animationIceCode)); } } public void onTimelinePulse(float arg0, float arg1) {} }); } //// t.addPropertyToInterpolate("Node1Trans", node1keyTrans[j], node1keyTrans[j + // 1], new ModulatorVectorInterpolator()); // t.setEase(new Spline(0.4f)); t.setDuration((long) ((Tkft[j + 1] - Tkft[j]) * 1000) * animationTimeMultiplier); node1result.addScenarioActor(t); } node2result = new TimelineScenario.Sequence(); // ***************************************** Node 2 // Add each key frame info as an animation and then play the whole for (int j = startFrame; j < endFrame; j++) { t = new Timeline(this); t.addPropertyToInterpolate( "Node2Quat", node2keyFrames[j], node2keyFrames[j + 1], new ModulatorQuaternionInterpolator()); /// Vector3f tempVec = new Vector3f(node2keyTrans[j].x + animationStartTranslate.x, // node2keyTrans[j].y + animationStartTranslate.y, node2keyTrans[j].z + // animationStartTranslate.z); /// Vector3f tempVecPlus = new Vector3f(node2keyTrans[j + 1].x + // animationStartTranslate.x, node2keyTrans[j + 1].y + animationStartTranslate.y, // node2keyTrans[j + 1].z + animationStartTranslate.z); /// t.addPropertyToInterpolate("Node2Trans", tempVec, tempVecPlus, new // ModulatorVectorInterpolator()); /// System.out.println("node2 - orig y = " + node2keyTrans[j].y + " - shift - " + tempVec.y); t.addPropertyToInterpolate( "Node2Trans", node2keyTrans[j], node2keyTrans[j + 1], new ModulatorVectorInterpolator()); // t.setEase(new Spline(0.4f)); t.setDuration((long) ((Tkft[j + 1] - Tkft[j]) * 1000) * animationTimeMultiplier); node2result.addScenarioActor(t); } node3result = new TimelineScenario.Sequence(); // ******************************************************* Node 3 // Add each key frame info as an animation and then play the whole for (int j = startFrame; j < endFrame; j++) { t = new Timeline(this); t.addPropertyToInterpolate( "Node3Quat", node3keyFrames[j], node3keyFrames[j + 1], new ModulatorQuaternionInterpolator()); /// Vector3f tempVec = new Vector3f(node3keyTrans[j].x + animationStartTranslate.x, // node3keyTrans[j].y + animationStartTranslate.y, node3keyTrans[j].z + // animationStartTranslate.z); /// Vector3f tempVecPlus = new Vector3f(node3keyTrans[j + 1].x + // animationStartTranslate.x, node3keyTrans[j + 1].y + animationStartTranslate.y, // node3keyTrans[j + 1].z + animationStartTranslate.z); /// t.addPropertyToInterpolate("Node3Trans", tempVec, tempVecPlus, new // ModulatorVectorInterpolator()); /// System.out.println("node3 - orig y = " + node3keyTrans[j].y + " - shift - " + tempVec.y); t.addPropertyToInterpolate( "Node3Trans", node3keyTrans[j], node3keyTrans[j + 1], new ModulatorVectorInterpolator()); // t.setEase(new Spline(0.4f)); t.setDuration((long) ((Tkft[j + 1] - Tkft[j]) * 1000) * animationTimeMultiplier); node3result.addScenarioActor(t); } node1result.play(); node2result.play(); node3result.play(); }