@Override public void gameStarted( String playerId, IMultiPlayerGame game, SerializableGameModel gameModel, DateTime dateTime) { if (playerId.equals(_clientId)) { try { _game.removeListener(this); changeClientState(_client, new PlayingGameClientState(_server, _client, _clientId, _game)); } catch (NullArgumentException e) { // TODO Auto-generated catch block e.printStackTrace(); } gameModel.setProjects(null); _client.sendMessage(new GameStartedRequest(gameModel, dateTime.toString()).serialize()); } }