/** * Plays the current track. * * @param loop whether or not to loop the track */ public static void play(boolean loop) { if (trackExists()) { trackEnded = false; if (loop) player.loop(); else player.play(); } }
public void playMenu() { try { active = menu; active.loop(); } catch (Exception e) { e.printStackTrace(); } }
public void playCredits() { try { active = credits; active.loop(); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); } }
/** * Plays the current track at the given position. * * @param position the track position (in ms) * @param loop whether or not to loop the track */ public static void playAt(final int position, final boolean loop) { if (trackExists()) { setVolume(Options.getMusicVolume() * Options.getMasterVolume()); trackEnded = false; pauseTime = 0f; if (loop) player.loop(); else player.play(); if (position >= 0) player.setPosition(position / 1000f); } }
@Override public void enter(GameContainer container, StateBasedGame game) throws SlickException { super.enter(container, game); keyInput = new KeyInput(); world = new World(this); world.init(); // TODO: Musicクラスの利用 music.setPosition(0); music.play(); music.loop(); // ゲーム中に動的に曲を変えたい場合 // このBasicGameStateクラスが持つクラス // 今回で言えば,Battleクラスが持つWorldクラスに, // Battleクラスの参照を渡しておき, // MusicChangeメソッドなどを作成し,呼び出させるという方法がある. // 他にも,ShootingGameクラスなどのStateBasedGameクラスに音楽管理クラスを // 持たせ,そこで管理するという方法もある. }
@Override public void update(GameContainer container, StateBasedGame state, int delta) throws SlickException { frog.update(container, delta); allOtherObjects.update(container, delta); // Musik loopen if (sound_music.playing() == false) { if (isMusicPaused == true) sound_music.resume(); else sound_music.loop(); } // Testobjekte woman.update(container, delta); timerBar.update(container, delta); // Rupees einsammeln for (Rupee obj : allOtherObjects.getRupees()) { if (frog.checkCollisionWith(obj) == true) { if (obj.getCollected() == false) { obj.setCollected(true); obj.getSound().play(); frog.incrRupeesInBag(obj.getWert()); frog.getRupeeStringHover().activate(frog.getPosX(), frog.getPosY(), obj.getWert()); } } } // und bei der Frau abgeben! /* * Nur wenn die Rupees bei der Frau abgegegeben werden * dann wird die Zeit vollends aufgefüllt */ /* * Berechnung des Highscores: * Rupees * verbliebende Zeit = Highscore */ if (frog.checkCollisionWith(woman) == true && frog.getRupeesInBag() != 0) { // Highscore Berechnung! highscore += (long) ((timerBar.getWidth() / 1) * frog.getRupeeaInBag()); rupeeCounter += frog.getRupeesInBag(); frog.setRupeesInBag(0); woman.setWithBag(true); woman.setCollisionOn(false); woman.setAnimation(true); woman.getSound().play(); timerBar.restoreWidth(); for (Rupee obj : allOtherObjects.getRupees()) { obj.randomize(); } } // beim Tod/Gameover if (frog.getLifeCount() <= 0) { frog.getSound_gameover().play(); sound_music.stop(); frog.reset(); frog.setRupeesInBag(0); frog.setLifeCount(2); timerBar.setTimerOn(false); state.enterState(GameStates.GameOver); } // wenn die Zeit abgelaufen wird: ein Leben nehmen! // außerdem die Rupees wieder neu druchwürfeln if (timerBar.getEvent() == true) { frog.reduceLifeCount(); frog.incrLifeCount(); timerBar.setEvent(false); frog.reset(); timerBar.setTimerOn(false); for (Rupee obj : allOtherObjects.getRupees()) { obj.randomize(); } } // Kollisionsabfrage // Frosch mit Autos for (GameObj obj : allOtherObjects.getCars()) { if (frog.checkCollisionWith(obj) == true) { frog.reset(); timerBar.setTimerOn(false); for (Rupee obj2 : allOtherObjects.getRupees()) { obj2.randomize(); } } } // mit den LOGS oder dem WASSER frog.setOnBoat(false); for (GameObj obj : allOtherObjects.getLogs()) { if (frog.checkCollisionWith(obj) == true) { frog.setOnBoat(true); } } for (GameObj obj : allOtherObjects.getLogs()) { if (frog.checkCollisionWith(obj) == true) { frog.setPosX(frog.getPosX() + (obj.getSpdX() * (delta / 1000.0f))); } } for (GameObj obj2 : allOtherObjects.getRiver()) { if (frog.checkCollisionWith(obj2) == true && frog.getOnBoat() == false) { frog.reset(); timerBar.setTimerOn(false); for (Rupee obj : allOtherObjects.getRupees()) { obj.randomize(); } } } // Falls man den Frosch wegen eines resettes nicht mehr steuern kann // sollen so und so viele Sekunden passieren bis man ihn wieder // kontrollieren kann! if (frog.getEingabe() == false) { resetTimer--; } if (resetTimer <= 0) { frog.setEingabe(true); frog.setCollisionOn(true); timerBar.setTimerOn(true); resetTimer = RESETTIMER; timerBar.restoreWidth(); } // Der Frosch soll nicht durch die Wände können! for (GameObj obj : allOtherObjects.getWall()) { if (frog.checkCollisionWith(obj) == true) { // von rechts if (frog.getSpdX() > 0) frog.setPosX(frog.getPrevPosX()); // von links else if (frog.getSpdX() < 0) frog.setPosX(frog.getPrevPosX()); // von unten if (frog.getSpdY() < 0 && frog.getPosY() >= 82) frog.setPosY(frog.getPrevPosY()); } } // Pause game Input input = container.getInput(); if (input.isKeyPressed(Input.KEY_ESCAPE)) { sound_pause.play(); sound_music.pause(); isMusicPaused = true; state.enterState(GameStates.Paused); } /* * Der Guide wird nur ganz am Anfang oben als kleiner Text eingeblendet. * Sobald einmal die Rupees bei der Frau abgegeben worden sind, * verschwindet der Text bzw ein motivierender Text steht dort. */ if (guideString.equals(Constants.GUIDE5) == false) { // erster Tipp guideString = Constants.GUIDE1; // zweiter Tipp if (frog.getRupeesInBag() >= 2) guideString = Constants.GUIDE2; // dritter Tipp if (rupeeCounter >= 1) guideString = Constants.GUIDE3; // vierter Tipp if (guideString.equals(Constants.GUIDE3) && frog.getRupeesInBag() >= 1) guideString = Constants.GUIDE4; // Ende if (guideString.equals(Constants.GUIDE4) && frog.getRupeesInBag() == 0) guideString = Constants.GUIDE5; } }
public static void playMenuMusic() { if (!menuMusic.playing()) { menuMusic.loop(); } }
public static void playBGM() { if (!backgroundMusic.playing()) { backgroundMusic.loop(); } }
/** @see org.newdawn.slick.BasicGame#keyPressed(int, char) */ public void keyPressed(int key, char c) { if (key == Input.KEY_ESCAPE) { System.exit(0); } if (key == Input.KEY_SPACE) { sound.play(); } if (key == Input.KEY_B) { burp.play(); } if (key == Input.KEY_A) { sound.playAt(-1, 0, 0); } if (key == Input.KEY_L) { sound.playAt(1, 0, 0); } if (key == Input.KEY_RETURN) { charlie.play(1.0f, 1.0f); } if (key == Input.KEY_P) { if (music.playing()) { music.pause(); } else { music.resume(); } } if (key == Input.KEY_C) { music.stop(); if (music == musica) { music = musicb; } else { music = musica; } music.loop(); } if (key == Input.KEY_E) { if (engine.playing()) { engine.stop(); } else { engine.loop(); } } if (c == '+') { volume += 1; setVolume(); } if (c == '-') { volume -= 1; setVolume(); } if (key == Input.KEY_Y) { int vol = (int) (music.getVolume() * 10); vol--; if (vol < 0) vol = 0; // set individual volume of music music.setVolume(vol / 10.0f); } if (key == Input.KEY_X) { int vol = (int) (music.getVolume() * 10); vol++; if (vol > 10) vol = 10; // set individual volume of music music.setVolume(vol / 10.0f); } if (key == Input.KEY_N) { int vol = (int) (myContainer.getSoundVolume() * 10); vol--; if (vol < 0) vol = 0; // set global volume of sound fx myContainer.setSoundVolume(vol / 10.0f); } if (key == Input.KEY_M) { int vol = (int) (myContainer.getSoundVolume() * 10); vol++; if (vol > 10) vol = 10; // set global volume of sound fx myContainer.setSoundVolume(vol / 10.0f); } }
public void startMusic() { song.loop(); }