public static void main(String[] args) throws SlickException { AppGameContainer app = new AppGameContainer(new DungeonGardenGame()); app.setAlwaysRender(true); app.setDisplayMode(800, 600, false); app.setMaximumLogicUpdateInterval(40); app.start(); }
/** * Création de la fenêtre * * @param args */ public static void main(String[] args) { try { AppGameContainer app = new AppGameContainer(new Game()); app.setShowFPS(false); app.setMinimumLogicUpdateInterval(Game.FRAME_TIME); app.setMaximumLogicUpdateInterval(Game.FRAME_TIME); app.setDisplayMode(800, 600, fullscreen); app.start(); } catch (SlickException e) { e.printStackTrace(); } }
public static void main(String[] args) { game = new Game("Platformer"); AppGameContainer appGC; try { appGC = new AppGameContainer(game); appGC.setDisplayMode(WIDTH, HEIGHT, false); appGC.setShowFPS(false); appGC.setTargetFrameRate(60); appGC.setMaximumLogicUpdateInterval( 20); // this makes it so that the speed of the game isn't connected to the FPS appGC.setMinimumLogicUpdateInterval(20); appGC.start(); } catch (SlickException e) { e.printStackTrace(); } // test - Marc }
/** @param args */ public static void main(String[] args) { ClientGame clientGame = new ClientGame(); // initialize (gfx) settings depending on game type if (clientGame != null) { try { AppGameContainer gc = new AppGameContainer(clientGame); gc.setDisplayMode(Settings.SCREENWIDTH, Settings.SCREENHEIGHT, false); gc.setVSync(true); gc.setSmoothDeltas(true); gc.setAlwaysRender(true); gc.setUpdateOnlyWhenVisible(false); gc.setMaximumLogicUpdateInterval(30); gc.setTargetFrameRate(60); gc.start(); } catch (SlickException e) { e.printStackTrace(); } } }