/* * * ################################################ * * PLAYER WIN * * ################################################ * * */ public void playerWin(Player p) { if (GameMode.DISABLED == mode) return; Player win = activePlayers.get(0); // clearInv(p); win.teleport(winloc); // restoreInv(win); scoreBoard.removePlayer(p); msgmgr.broadcastFMessage( PrefixType.INFO, "game.playerwin", "arena-" + gameID, "victim-" + p.getName(), "player-" + win.getName()); mode = GameMode.FINISHING; LobbyManager.getInstance().updateWall(gameID); LobbyManager.getInstance().gameEnd(gameID, win); clearSpecs(); win.setHealth(p.getMaxHealth()); win.setFoodLevel(20); win.setFireTicks(0); win.setFallDistance(0); sm.playerWin(win, gameID, new Date().getTime() - startTime); sm.saveGame( gameID, win, getActivePlayers() + getInactivePlayers(), new Date().getTime() - startTime); activePlayers.clear(); inactivePlayers.clear(); spawns.clear(); loadspawns(); LobbyManager.getInstance().updateWall(gameID); MessageManager.getInstance() .broadcastFMessage(PrefixType.INFO, "broadcast.gameend", "arena-" + gameID); // Remove all entities in the world for (Entity entity : this.arena.getMax().getWorld().getEntities()) { if (entity instanceof Player) continue; entity.remove(); } }