public Render(Level level) { this.level = level; try { Display.setFullscreen(true); } catch (LWJGLException e) { e.printStackTrace(); } // Enable vsync if we can Display.setVSyncEnabled(true); try { Display.create(); } catch (LWJGLException e) { e.printStackTrace(); } // Put the window into orthographic projection mode with 1:1 pixel // ratio. // We haven't used GLU here to do this to avoid an unnecessary // dependency. glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho( 0.0, Display.getDisplayMode().getWidth(), 0.0, Display.getDisplayMode().getHeight(), -1.0, 1.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glViewport(0, 0, Display.getDisplayMode().getWidth(), Display.getDisplayMode().getHeight()); }
private static void initControls() { // Automatically create mouse, keyboard and controller if (!getPrivilegedBoolean("org.lwjgl.opengl.Display.noinput")) { if (!Mouse.isCreated() && !getPrivilegedBoolean("org.lwjgl.opengl.Display.nomouse")) { try { Mouse.create(); } catch (LWJGLException e) { if (LWJGLUtil.DEBUG) { e.printStackTrace(System.err); } else { LWJGLUtil.log("Failed to create Mouse: " + e); } } } if (!Keyboard.isCreated() && !getPrivilegedBoolean("org.lwjgl.opengl.Display.nokeyboard")) { try { Keyboard.create(); } catch (LWJGLException e) { if (LWJGLUtil.DEBUG) { e.printStackTrace(System.err); } else { LWJGLUtil.log("Failed to create Keyboard: " + e); } } } } }
public void start() { // ウィンドウの生成 try { Display.setDisplayMode(new DisplayMode(WIDTH, HEIGHT)); // Display.setTitle("SimField"); Display.create(); } catch (LWJGLException e) { e.printStackTrace(); System.exit(0); } initGL(); // メインループ while (!Display.isCloseRequested()) { GL11.glClear(GL11.GL_COLOR_BUFFER_BIT); /** * for(Life l : lifeSet.getArray()){ l.renderLife(); } for(Life lr: lifeRedSet.getArray()){ * lr.renderLife(); } for(Life lb: lifeBlueSet.getArray()){ lb.renderLife(); } */ for (Life l : life) { l.renderLife(); } for (Life lr : lifeRed) { lr.renderLife(); } for (Life lb : lifeBlue) { lb.renderLife(); } status.updateFPS(); Display.update(); // オンスクリーンに反映 Display.sync(60); // FPSを60に固定 } }
public void start() { try { Display.setDisplayMode(new DisplayMode(800, 600)); Display.create(); } catch (LWJGLException e) { e.printStackTrace(); System.exit(0); } initGL(); // init OpenGL try { font = new Font("assets/text.png", "assets/text.txt", 6, 13); font.buildFont(2); // build the textures for text s = new Sprite("assets/pokemon_sprites/front/643.png"); } catch (IOException e) { e.printStackTrace(); System.exit(0); } getDelta(); // call once before loop to initialise lastFrame lastFPS = getTime(); // call before loop to initialise fps timer while (!Display.isCloseRequested() && !finished) { int delta = getDelta(); update(delta); renderGL(); Display.update(); Display.sync(60); // cap fps to 60fps } Display.destroy(); }
private void initialise() { DisplayMode mode = new DisplayMode(WIDTH, HEIGHT); Display.setTitle(TITLE); input = new InputHandler(); display = new CodeDisplay(input); try { Display.setDisplayMode(mode); Display.setResizable(false); Display.create(); if (!GLContext.getCapabilities().OpenGL33) System.err.printf("You must have at least OpenGL 3.3 to run this program\n"); } catch (LWJGLException e) { e.printStackTrace(); System.exit(-1); } // Set clear color glShadeModel(GL_SMOOTH); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); // Less than or equal glClearDepth(1.0); establishProjectionMatrix(); // glEnable(GL_LIGHTING); // glEnable(GL_LIGHT0); }
/** * Start the application. The window is opened and the main loop is entered. This call does not * return until the window is closed or an exception was caught. */ public void start() { try { Display.setDisplayMode(new DisplayMode(width, height)); Display.setTitle(title); if (multisampling) Display.create(new PixelFormat().withSamples(8)); else Display.create(); // Sync buffer swap with vertical sync. Results in 60 fps on my Mac // Book. Display.setSwapInterval(1); Display.setVSyncEnabled(true); input = new Input(); application.init(); while (!Display.isCloseRequested()) { input.update(); input.setWindowSize(width, height); application.simulate(time.elapsed(), input); application.display(width, height, input); Display.update(); } } catch (LWJGLException e) { e.printStackTrace(); } finally { Display.destroy(); } }
public static void main(String[] args) { Main main = new Main(); Viewer viewer; try { viewer = new Viewer(); GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_LINE); Scene scene = viewer.getScene(); // viewer.setProjection(new OrthogonalProjection(0, 800, 600, 0, 1, -1)); // GL11.glMatrixMode(GL11.GL_MODELVIEW); // GL11.glRectf(100.0f, 150.0f, 150.0f, 100.0f); MenuButton m = new MenuButton(250.0f, 50.0f, 600.0f, 100.0f, "Bzinga", 1); scene.add(m); // scene.render(); viewer.run(); } catch (LWJGLException e) { // TODO Auto-generated catch block e.printStackTrace(); } }
public void start() { try { Display.setDisplayMode(new DisplayMode(800, 600)); Display.create(); } catch (LWJGLException e) { e.printStackTrace(); System.exit(0); } initGL(); // init OpenGL getDelta(); // call once before loop to initialise lastFrame lastFPS = getTime(); // call before loop to initialise fps timer while (!Display.isCloseRequested()) { int delta = getDelta(); update(delta); renderGL(); Display.update(); Display.sync(60); // cap fps to 60fps } Display.destroy(); }
public static void main(String[] args) throws InterruptedException { try { Display.setTitle("Simple Square"); Display.create(); } catch (LWJGLException e) { e.printStackTrace(); } // draw the square glBegin(GL_LINE_LOOP); glVertex3f(-0.5f, -0.5f, 0f); glVertex3f(-0.5f, 0.5f, 0f); glVertex3f(0.5f, 0.5f, 0f); glVertex3f(0.5f, -0.5f, 0f); glEnd(); // flush any commands that are still hanging about. glFlush(); // update window. Display.update(); while (!Display.isCloseRequested()) { Thread.sleep(100); } Display.destroy(); }
private void init(boolean absolutePixels, boolean testModes) { // find out what the current bits per pixel of the desktop is int currentBpp = Display.getDisplayMode().getBitsPerPixel(); try { DisplayMode mode; if (testModes) mode = findDisplayMode(WINDOW_WIDTH, WINDOW_HEIGHT, currentBpp); else mode = new DisplayMode(WINDOW_WIDTH, WINDOW_HEIGHT); Display.setDisplayMode(mode); Display.setFullscreen(false); Display.setTitle("src"); Display.create(); } catch (LWJGLException e) { e.printStackTrace(); } glMatrixMode(GL_PROJECTION); glLoadIdentity(); double aspectRatio = (double) WINDOW_WIDTH / WINDOW_HEIGHT; if (absolutePixels) { glOrtho(0.0d, WINDOW_WIDTH, 0.0d, WINDOW_HEIGHT, 1.0d, -1.0d); } else { glOrtho(aspectRatio, -aspectRatio, -1.0d, 1.0d, 1.0d, -1.0d); } glMatrixMode(GL_MODELVIEW); glLoadIdentity(); }
private void initGL() { try { Display.setDisplayMode(new DisplayMode(GS.FRAMEWIDTH, GS.FRAMEHEIGHT)); Display.setFullscreen(true); Display.create(); Display.setVSyncEnabled(true); } catch (LWJGLException e) { e.printStackTrace(); Display.destroy(); System.exit(1); } GL11.glEnable(GL11.GL_TEXTURE_2D); // GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); GL11.glClearDepth(1.0f); // GL11.glEnable(GL11.GL_DEPTH_TEST); // GL11.glDepthFunc(GL11.GL_ADD); //Wenn nicht auskommentiert führt es zu Exception GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glViewport(0, 0, GS.FRAMEWIDTH, GS.FRAMEHEIGHT); GL11.glOrtho(0, GS.FRAMEWIDTH, GS.FRAMEHEIGHT, 0, 0, 128); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); // GL11.glBlendEquation( BLENDING_EQUATIONS[blendingEquationIndex]); GL11.glShadeModel(GL11.GL_FLAT); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glAlphaFunc(GL11.GL_GREATER, 0); GL11.glCullFace(GL11.GL_BACK); glEnable(GL_CULL_FACE); glCullFace(GL_BACK); GL11.glLoadIdentity(); }
/** Tests the DisplayConfiguration */ private void setDisplayConfigurationTest() { System.out.println("==== Test setDisplayConfigurationTest ===="); System.out.println("Testing normal setting"); changeConfig(1.0f, 0f, 1f); System.out.println("Testing gamma settings"); changeConfig(5.0f, 0f, 1f); changeConfig(0.5f, 0f, 1f); System.out.println("Testing brightness settings"); changeConfig(1.0f, -1.0f, 1f); changeConfig(1.0f, -0.5f, 1f); changeConfig(1.0f, 0.5f, 1f); changeConfig(1.0f, 1.0f, 1f); System.out.println("Testing contrast settings"); changeConfig(1.0f, 0f, 0f); changeConfig(1.0f, 0f, 0.5f); changeConfig(1.0f, 0f, 10000.0f); System.out.print("resetting..."); try { Display.setFullscreen(false); } catch (LWJGLException e) { e.printStackTrace(); } System.out.println("done"); System.out.println("---- Test setDisplayConfigurationTest ----"); }
public static void setParent(Canvas canvas) { try { Display.setParent(canvas); } catch (LWJGLException e) { e.printStackTrace(); System.exit(1); } }
public static void toggleFullscreen() { Globals.fullscreen = !Globals.fullscreen; try { Display.setFullscreen(Globals.fullscreen); Display.update(); } catch (LWJGLException e) { e.printStackTrace(); } }
public static void setSize(int width, int height) { try { displayMode = new DisplayMode(width, height); Display.setDisplayMode(displayMode); } catch (LWJGLException e) { e.printStackTrace(); System.exit(1); } }
@Override public void setFullscreen(final boolean fullscreen) { try { Display.setFullscreen(fullscreen); } catch (LWJGLException e) { e.printStackTrace(); System.exit(1); } }
public static void setWindowResolution(int width, int height) { Globals.windowWidth = width; Globals.windowHeight = height; Globals.aspectRatio = (float) Globals.windowWidth / (float) Globals.windowHeight; Globals.windowMatrix.set( 1 / Globals.aspectRatio, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f); // for(IWindowChangeListener lis : Globals.windowChangeListener) // { // lis.onWindowResolutionChange(Globals.windowWidth, Globals.windowHeight); // } try { DisplayMode[] modes = Display.getAvailableDisplayModes(); DisplayMode finalMode = new DisplayMode(Globals.getWindowWidth(), Globals.getWindowHeight()); for (int i = 0; i < modes.length; i++) { DisplayMode current = modes[i]; if (current.getWidth() == Globals.getWindowWidth() && current.getHeight() == Globals.getWindowHeight() && current.getBitsPerPixel() == 32 && current.getFrequency() == 60) finalMode = current; } Display.setDisplayMode(finalMode); if (!Display.isCreated()) { PixelFormat pixelFormat = new PixelFormat(); ContextAttribs contextAtrributes = new ContextAttribs(3, 2).withForwardCompatible(true).withProfileCore(true); Display.create(pixelFormat, contextAtrributes); } GL11.glViewport(0, 0, Globals.getWindowWidth(), Globals.getWindowHeight()); } catch (LWJGLException e) { e.printStackTrace(); System.exit(-1); } Display.update(); }
public void execute() { // Initialize OpenAL and clear the error bit. try { AL.create(); } catch (LWJGLException le) { le.printStackTrace(); return; } AL10.alGetError(); // Load the wav data. if (loadALData() == AL10.AL_FALSE) { System.out.println("Error loading data."); return; } setListenerValues(); // Loop. System.out.println("OpenAL Tutorial 1 - Single Static Source"); System.out.println("[Menu]"); System.out.println("p - Play the sample."); System.out.println("s - Stop the sample."); System.out.println("h - Pause the sample."); System.out.println("q - Quit the program."); char c = ' '; Scanner stdin = new Scanner(System.in); while (c != 'q') { try { System.out.print("Input: "); c = (char) stdin.nextLine().charAt(0); } catch (Exception ex) { c = 'q'; } switch (c) { // Pressing 'p' will begin playing the sample. case 'p': AL10.alSourcePlay(source.get(0)); break; // Pressing 's' will stop the sample from playing. case 's': AL10.alSourceStop(source.get(0)); break; // Pressing 'h' will pause the sample. case 'h': AL10.alSourcePause(source.get(0)); break; } ; } killALData(); AL.destroy(); }
private void createWindow() { try { Display.setDisplayMode(DISPLAY_MODE); Display.setFullscreen(fullscreen); Display.setTitle(WINDOW_TITLE); Display.create(); } catch (LWJGLException e) { e.printStackTrace(); } }
private void setUpDisplay() { try { Display.setDisplayMode(new DisplayMode(WIDTH, HEIGHT)); Display.setTitle("Pong"); Display.create(); } catch (LWJGLException e) { // TODO Auto-generated catch block e.printStackTrace(); } }
private static void setUpDisplay() { try { Display.setDisplayMode(new DisplayMode(WINDOW_DIMENSIONS[0], WINDOW_DIMENSIONS[1])); Display.setTitle(WINDOW_TITLE); Display.create(); } catch (LWJGLException e) { e.printStackTrace(); cleanUp(true); } }
public static void create() { try { Display.create(); Mouse.create(); Keyboard.create(); } catch (LWJGLException e) { e.printStackTrace(); System.exit(1); } }
public void start() { try { Display.setDisplayMode(new DisplayMode(WIDTH, HEIGHT)); Display.create(); Display.setFullscreen(true); } catch (LWJGLException e) { e.printStackTrace(); System.exit(0); } GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_ALPHA); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glClearAccum(0f, 0f, 0f, 1f); GL11.glClear(GL11.GL_ACCUM_BUFFER_BIT); while (!Display.isCloseRequested() && !finished) { if (System.currentTimeMillis() - time > 1000) { System.out.println(framecount + " FPS"); time = System.currentTimeMillis(); framecount = 0; } GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); GL11.glColor3f(1, 1, 1); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); GL11.glOrtho(0, WIDTH, HEIGHT, 0, -10, 10); Manager.DrawBackground(); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); GL11.glOrtho(0, WIDTH, HEIGHT, 0, -10, 10); GL11.glTranslatef(-Camera.x, -Camera.y, 0); Display.sync(60); Manager.Draw(); Manager.Update(); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); GL11.glOrtho(0, WIDTH, HEIGHT, 0, -10, 10); Manager.DrawForeground(); Display.update(); framecount++; } }
public MouseHelper(Component p_i174_1_) { field_1115_e = 10; field_1117_c = p_i174_1_; IntBuffer intbuffer = GLAllocation.func_1125_c(1); intbuffer.put(0); intbuffer.flip(); IntBuffer intbuffer1 = GLAllocation.func_1125_c(1024); try { field_1116_d = new Cursor(32, 32, 16, 16, 1, intbuffer1, intbuffer); } catch (LWJGLException lwjglexception) { lwjglexception.printStackTrace(); } }
private void initializeOpenGL() { // Open the program window try { PixelFormat pf = new PixelFormat(24, 8, 24, 0, 16); Display.setDisplayMode(new DisplayMode(boxWidth, boxHeight)); Display.setTitle("Particles"); Display.setVSyncEnabled(true); Display.create(pf); } catch (LWJGLException e) { // TODO Auto-generated catch block e.printStackTrace(); } }
public Main() { try { Display.setDisplayMode(new DisplayMode(800, 600)); Display.create(); while (!Display.isCloseRequested()) { Display.update(); } Display.destroy(); } catch (LWJGLException e) { e.printStackTrace(); } }
public static void setFullscreen(boolean fullscreen) { try { if (fullscreen) { displayMode = Display.getDisplayMode(); Display.setDisplayMode(Display.getDesktopDisplayMode()); } else { Display.setDisplayMode(displayMode); } Display.setFullscreen(fullscreen); } catch (LWJGLException e) { e.printStackTrace(); System.exit(1); } }
public void initGL() { // Setup Display try { if (display_parent != null) { Display.setParent(display_parent); } Display.setDisplayMode(new DisplayMode(1000, 1000)); Display.create(new PixelFormat(24, 8, 24, 0, 0)); Display.setTitle("JGE3d"); // Create a fullscreen window with 1:1 orthographic 2D projection // (default) Display.setFullscreen(false); // Enable vsync if we can (due to how OpenGL works, it cannot be // guarenteed to always work) // TODO: Make Configurable by User Display.setVSyncEnabled(true); } catch (LWJGLException e) { e.printStackTrace(); } window_manager = new WindowManager(); // camera = (Camera) objectList.getItem(Camera.CAMERA_NAME); setPerspective(); // Set default openGL for drawing // GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); GL11.glClearDepth(1.0f); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glDepthFunc(GL11.GL_LEQUAL); // Initialize default settings ByteBuffer temp = ByteBuffer.allocateDirect(16); temp.order(ByteOrder.nativeOrder()); if (GLContext.getCapabilities().GL_ARB_vertex_buffer_object) { supports_vbo = true; } else { supports_vbo = false; } // Blending functions so we can have transparency GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glEnable(GL11.GL_BLEND); }
public static void createDisplay() { ContextAttribs attribs = new ContextAttribs(3, 2).withForwardCompatible(true).withProfileCore(true); try { Display.setDisplayMode(new DisplayMode(WIDTH, HEIGHT)); Display.create(new PixelFormat(), attribs); Display.setTitle(TITLE); } catch (LWJGLException e) { e.printStackTrace(); } GL11.glViewport(0, 0, WIDTH, HEIGHT); lastFrameTime = getCurrentTime(); }
private void execute() { try { init(); initBroadcasting(); } catch (LWJGLException le) { le.printStackTrace(); System.out.println("Failed to initialize Gears."); return; } loop(); shutdownChat(); shutdownBroadcasting(); destroy(); }