/** * Set the source matrix to be the identity matrix. * * @param src The matrix to set to the identity. * @return The source matrix */ public static Matrix2f setIdentity(Matrix2f src) { src.m00 = 1.0f; src.m01 = 0.0f; src.m10 = 0.0f; src.m11 = 1.0f; return src; }
public static Matrix2f setZero(Matrix2f src) { src.m00 = 0.0f; src.m01 = 0.0f; src.m10 = 0.0f; src.m11 = 0.0f; return src; }
/** * Copy the source matrix to the destination matrix. * * @param src The source matrix * @param dest The destination matrix, or null if a new one should be created. * @return The copied matrix */ public static Matrix2f load(Matrix2f src, Matrix2f dest) { if (dest == null) dest = new Matrix2f(); dest.m00 = src.m00; dest.m01 = src.m01; dest.m10 = src.m10; dest.m11 = src.m11; return dest; }
/** * Subtract the right matrix from the left and place the result in a third matrix. * * @param left The left source matrix * @param right The right source matrix * @param dest The destination matrix, or null if a new one is to be created * @return the destination matrix */ public static Matrix2f sub(Matrix2f left, Matrix2f right, Matrix2f dest) { if (dest == null) dest = new Matrix2f(); dest.m00 = left.m00 - right.m00; dest.m01 = left.m01 - right.m01; dest.m10 = left.m10 - right.m10; dest.m11 = left.m11 - right.m11; return dest; }
/** * Add two matrices together and place the result in a third matrix. * * @param left The left source matrix * @param right The right source matrix * @param dest The destination matrix, or null if a new one is to be created * @return the destination matrix */ public static Matrix2f add(Matrix2f left, Matrix2f right, Matrix2f dest) { if (dest == null) dest = new Matrix2f(); dest.m00 = left.m00 + right.m00; dest.m01 = left.m01 + right.m01; dest.m10 = left.m10 + right.m10; dest.m11 = left.m11 + right.m11; return dest; }
/** * Transpose the source matrix and place the result in the destination matrix. * * @param src The source matrix or null if a new matrix is to be created * @param dest The destination matrix or null if a new matrix is to be created * @return the transposed matrix */ public static Matrix2f transpose(Matrix2f src, Matrix2f dest) { if (dest == null) dest = new Matrix2f(); float m01 = src.m10; float m10 = src.m01; dest.m01 = m01; dest.m10 = m10; return dest; }
/** * Multiply the right matrix by the left and place the result in a third matrix. * * @param left The left source matrix * @param right The right source matrix * @param dest The destination matrix, or null if a new one is to be created * @return the destination matrix */ public static Matrix2f mul(Matrix2f left, Matrix2f right, Matrix2f dest) { if (dest == null) dest = new Matrix2f(); float m00 = left.m00 * right.m00 + left.m10 * right.m01; float m01 = left.m01 * right.m00 + left.m11 * right.m01; float m10 = left.m00 * right.m10 + left.m10 * right.m11; float m11 = left.m01 * right.m10 + left.m11 * right.m11; dest.m00 = m00; dest.m01 = m01; dest.m10 = m10; dest.m11 = m11; return dest; }
/** * Invert the source matrix and place the result in the destination matrix. * * @param src The source matrix to be inverted * @param dest The destination matrix or null if a new matrix is to be created * @return The inverted matrix, or null if source can't be reverted. */ public static Matrix2f invert(Matrix2f src, Matrix2f dest) { /* *inv(A) = 1/det(A) * adj(A); */ float determinant = src.determinant(); if (determinant != 0) { if (dest == null) dest = new Matrix2f(); float determinant_inv = 1f / determinant; float t00 = src.m11 * determinant_inv; float t01 = -src.m01 * determinant_inv; float t11 = src.m00 * determinant_inv; float t10 = -src.m10 * determinant_inv; dest.m00 = t00; dest.m01 = t01; dest.m10 = t10; dest.m11 = t11; return dest; } else return null; }