/** * Unsafe version of {@link #glGetActiveSubroutineUniformi(int, int, int, int, * java.nio.ByteBuffer) GetActiveSubroutineUniformi} */ @JavadocExclude public static void nglGetActiveSubroutineUniformiv( int program, int shadertype, int index, int pname, long values) { long __functionAddress = getInstance().GetActiveSubroutineUniformiv; if (LWJGLUtil.CHECKS) checkFunctionAddress(__functionAddress); GL40.nglGetActiveSubroutineUniformiv( program, shadertype, index, pname, values, __functionAddress); }