/** * Unsigned version of {@link #glGetVertexAttribIivEXT GetVertexAttribIivEXT}. * * @param index the index of the pure integer generic vertex attribute to be modified * @param pname the symbolic name of the vertex attribute parameter to be queried */ public static int glGetVertexAttribIuiEXT(int index, int pname) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { IntBuffer params = stack.callocInt(1); nglGetVertexAttribIuivEXT(index, pname, memAddress(params)); return params.get(0); } finally { stack.setPointer(stackPointer); } }
public static int glGetUniformuiEXT(int program, int location) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { IntBuffer params = stack.callocInt(1); nglGetUniformuivEXT(program, location, memAddress(params)); return params.get(0); } finally { stack.setPointer(stackPointer); } }
public static int glGetNextPerfQueryIdINTEL(int queryId) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { IntBuffer nextQueryId = stack.callocInt(1); nglGetNextPerfQueryIdINTEL(queryId, memAddress(nextQueryId)); return nextQueryId.get(0); } finally { stack.setPointer(stackPointer); } }
public static int glCreatePerfQueryINTEL(int queryId) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { IntBuffer queryHandle = stack.callocInt(1); nglCreatePerfQueryINTEL(queryId, memAddress(queryHandle)); return queryHandle.get(0); } finally { stack.setPointer(stackPointer); } }
public static int glGetFirstPerfQueryIdINTEL() { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { IntBuffer queryId = stack.callocInt(1); nglGetFirstPerfQueryIdINTEL(memAddress(queryId)); return queryId.get(0); } finally { stack.setPointer(stackPointer); } }
public static int glGetPerfQueryIdByNameINTEL(CharSequence queryName) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { ByteBuffer queryNameEncoded = stack.ASCII(queryName); IntBuffer queryId = stack.callocInt(1); nglGetPerfQueryIdByNameINTEL(memAddress(queryNameEncoded), memAddress(queryId)); return queryId.get(0); } finally { stack.setPointer(stackPointer); } }
/** Alternative version of: {@link #glGetPerfMonitorCountersAMD GetPerfMonitorCountersAMD} */ public static void glGetPerfMonitorCountersAMD( int group, IntBuffer numCounters, IntBuffer maxActiveCounters, IntBuffer counters) { if (LWJGLUtil.CHECKS) { checkBuffer(numCounters, 1); checkBuffer(maxActiveCounters, 1); } nglGetPerfMonitorCountersAMD( group, memAddress(numCounters), memAddress(maxActiveCounters), counters.remaining(), memAddress(counters)); }
/** Alternative version of: {@link #eglSwapBuffersWithDamageEXT SwapBuffersWithDamageEXT} */ public static boolean eglSwapBuffersWithDamageEXT(long dpy, long surface, IntBuffer rects) { return neglSwapBuffersWithDamageEXT( dpy, surface, memAddressSafe(rects), rects == null ? 0 : rects.remaining()); }
public static void glUniform4uivEXT(int location, IntBuffer value) { nglUniform4uivEXT(location, value.remaining() >> 2, memAddress(value)); }
/** * Alternative version of: {@link #glGetPerfMonitorCounterDataAMD GetPerfMonitorCounterDataAMD} */ public static void glGetPerfMonitorCounterDataAMD( int monitor, int pname, IntBuffer data, IntBuffer bytesWritten) { if (LWJGLUtil.CHECKS) if (bytesWritten != null) checkBuffer(bytesWritten, 1); nglGetPerfMonitorCounterDataAMD( monitor, pname, data.remaining(), memAddress(data), memAddressSafe(bytesWritten)); }
/** * Alternative version of: {@link #glSelectPerfMonitorCountersAMD SelectPerfMonitorCountersAMD} */ public static void glSelectPerfMonitorCountersAMD( int monitor, boolean enable, int group, IntBuffer counterList) { nglSelectPerfMonitorCountersAMD( monitor, enable, group, counterList.remaining(), memAddress(counterList)); }
/** Alternative version of: {@link #glDeletePerfMonitorsAMD DeletePerfMonitorsAMD} */ public static void glDeletePerfMonitorsAMD(IntBuffer monitors) { nglDeletePerfMonitorsAMD(monitors.remaining(), memAddress(monitors)); }
/** Alternative version of: {@link #glGetPerfMonitorGroupsAMD GetPerfMonitorGroupsAMD} */ public static void glGetPerfMonitorGroupsAMD(IntBuffer numGroups, IntBuffer groups) { if (LWJGLUtil.CHECKS) if (numGroups != null) checkBuffer(numGroups, 1); nglGetPerfMonitorGroupsAMD( memAddressSafe(numGroups), groups == null ? 0 : groups.remaining(), memAddressSafe(groups)); }