private void rightClick() { vecSlider.x = 0; vecSlider.y = 0; for (int i = 0; i < gravityObjectArray.length; i++) { gravityObjectArray[i] = null; } }
private void leftHold(int x, int y) { if (y > 5 && y < 55 && x > 10 && x < screenWidth - 200) { // Within sizeSlider region sizeSliderVal = x / sizeSliderMultiplier; if (x > screenWidth - 250) { sizeSliderVal = (screenWidth - 250) / sizeSliderMultiplier; } } else if (y < 190 && x > screenWidth - 190 && y > 10 && x < screenWidth - 10) { // Within vecSlider region vecSlider.x = x - (screenWidth - 100); vecSlider.y = y - 100; } }