示例#1
0
  @Override
  public boolean init(Engine engine) {
    Window window = engine.getGlobal(Window.class);
    try {
      DisplayMode[] modes = Display.getAvailableDisplayModes();
      DisplayMode chosen = modes[0];

      for (DisplayMode mode : modes) {
        if (mode.getWidth() == window.width
            && mode.getHeight() == window.height
            && mode.isFullscreenCapable()) {
          chosen = mode;
        }
        break;
      }

      chosen =
          (DisplayMode)
              JOptionPane.showInputDialog(
                  null,
                  "Display Options",
                  "Display Mode",
                  JOptionPane.QUESTION_MESSAGE,
                  null,
                  modes,
                  chosen);
      if (chosen == null) {
        return false;
      }
      Display.setDisplayMode(chosen);
      Display.setFullscreen(
          JOptionPane.showConfirmDialog(
                  null, "Fullscreen?", "Display Options", JOptionPane.YES_NO_OPTION)
              == JOptionPane.YES_OPTION);
      Display.setVSyncEnabled(true);
      Display.create();

      glClearColor(1, 1, 1, 1);
      glEnable(GL_DEPTH_TEST);
      glEnable(GL_CULL_FACE);
    } catch (LWJGLException ex) {
      System.err.println("Error creating display: " + ex.getMessage());
      return false;
    }

    return true;
  }
示例#2
0
  /**
   * @param args ...
   * @throws Exception ...
   */
  public static void main(final String[] args) throws Exception {
    logger.info("Miner client started");
    try {

      // initialize task system so we can start up in parallel tasks
      Thread.currentThread().setName("Startup (later OpenGL)");
      TaskSystem.initialize();

      // parse command-line options
      logger.trace("parsing command line options...");
      boolean fullscreen = false;
      for (final String arg : args) {
        if (arg.equals("-fs")) {
          fullscreen = true;
        } else if (arg.equals("-6")) {
          screenWidth = 640;
          screenHeight = 480;
        } else if (arg.equals("-8")) {
          screenWidth = 800;
          screenHeight = 600;
        } else if (arg.equals("-1")) {
          screenWidth = 1024;
          screenHeight = 768;
        } else if (arg.equals("-12")) {
          screenWidth = 1280;
          screenHeight = 720;
        } else if (arg.equals("-16")) {
          screenWidth = 1680;
          screenHeight = 1050;
        }
      }
      logger.trace("command line options parsed");

      // create a worker loop -- we need to access this in closures
      logger.trace("initializing OpenGL worker scheme...");
      SimpleWorkerScheme.initialize();
      logger.trace("OpenGL worker scheme initialized");

      // prepare native libraries
      logger.trace("preparing native libraries...");
      LwjglNativeLibraryHelper.prepareNativeLibraries();
      logger.trace("native libraries prepared");

      // configure the display
      logger.trace("finding optimal display mode...");
      DisplayMode bestMode = null;
      int bestModeFrequency = -1;
      for (DisplayMode mode : Display.getAvailableDisplayModes()) {
        if (mode.getWidth() == screenWidth
            && mode.getHeight() == screenHeight
            && (mode.isFullscreenCapable() || !fullscreen)) {
          if (mode.getFrequency() > bestModeFrequency) {
            bestMode = mode;
            bestModeFrequency = mode.getFrequency();
          }
        }
      }
      if (bestMode == null) {
        bestMode = new DisplayMode(screenWidth, screenHeight);
      }
      logger.trace("setting intended display mode...");
      Display.setDisplayMode(bestMode);
      if (fullscreen) {
        Display.setFullscreen(true);
      }
      logger.trace("switching display mode...");
      Display.create(new PixelFormat(0, 24, 0));
      logger.trace("display initialized");

      // initialize LWJGL
      logger.trace("preparing mouse...");
      Mouse.create();
      Mouse.poll();
      logger.trace("mouse prepared");

      // build the frame loop
      OsmWorld world = new OsmLoader().loadWorld(new File("resource/map.osm"));
      OsmViewer viewer = new OsmViewer(world);
      HandlerList handlerList = new HandlerList();
      handlerList.add(viewer);
      handlerList.add(new ExitHandler(true, Keyboard.KEY_ESCAPE));
      frameLoop = new FrameLoop(SimpleWorkerScheme.getGlWorkerLoop());
      frameLoop.getRootHandler().setWrappedHandler(handlerList);

      // TODO remove, used for development
      logger.info("auto-login...");
      logger.info("auto-login successful");

      // run the game logic in a different thread, then run the OpenGL worker in the main thread
      new Thread("Application") {
        @Override
        public void run() {
          frameLoop.executeLoop(10);
          SimpleWorkerScheme.requestStop();
        };
      }.start();
      logger.debug("startup thread becoming the OpenGL thread now");
      Thread.currentThread().setName("OpenGL");
      SimpleWorkerScheme.workAndWait();

      // clean up
      Display.destroy();

    } catch (final Exception e) {
      e.printStackTrace();
    }
    System.exit(0);
  }