public static void main(String[] args) throws InterruptedException { try { Display.setTitle("Simple Square"); Display.create(); } catch (LWJGLException e) { e.printStackTrace(); } // draw the square glBegin(GL_LINE_LOOP); glVertex3f(-0.5f, -0.5f, 0f); glVertex3f(-0.5f, 0.5f, 0f); glVertex3f(0.5f, 0.5f, 0f); glVertex3f(0.5f, -0.5f, 0f); glEnd(); // flush any commands that are still hanging about. glFlush(); // update window. Display.update(); while (!Display.isCloseRequested()) { Thread.sleep(100); } Display.destroy(); }
public void start() { try { Display.setDisplayMode(new DisplayMode(800, 600)); Display.create(); } catch (LWJGLException e) { e.printStackTrace(); System.exit(0); } initGL(); // init OpenGL getDelta(); // call once before loop to initialise lastFrame lastFPS = getTime(); // call before loop to initialise fps timer while (!Display.isCloseRequested()) { int delta = getDelta(); update(delta); renderGL(); Display.update(); Display.sync(60); // cap fps to 60fps } Display.destroy(); }
public void start() { System.out.println("SplitMan starting..."); try { Display.setDisplayMode(new DisplayMode(WIDTH, HEIGHT)); Display.setResizable(false); Display.setVSyncEnabled(true); Display.setTitle("SplitMan"); Display.create(); } catch (Exception e) { e.printStackTrace(); Display.destroy(); System.exit(1); } WIDTH = Display.getWidth(); HEIGHT = Display.getHeight(); System.out.println("Display: " + WIDTH + " x " + HEIGHT); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); GL11.glOrtho(0, WIDTH, HEIGHT, 0, 1, -1); GL11.glMatrixMode(GL11.GL_MODELVIEW); Resources.load(); setScreen(new GuiGame()); System.out.println("SplitMan started"); }
public void shutdownMinecraftApplet() { try { statFileWriter.func_27175_b(); statFileWriter.syncStats(); if (mcApplet != null) { mcApplet.clearApplet(); } try { if (downloadResourcesThread != null) { downloadResourcesThread.closeMinecraft(); } } catch (Exception exception) { } System.out.println("Stopping!"); try { changeWorld1(null); } catch (Throwable throwable) { } try { GLAllocation.deleteTexturesAndDisplayLists(); } catch (Throwable throwable1) { } sndManager.closeMinecraft(); Mouse.destroy(); Keyboard.destroy(); } finally { Display.destroy(); if (!hasCrashed) { System.exit(0); } } System.gc(); }
private static void cleanUp() { glDeleteProgram(perPixelShaderProgram); glDeleteProgram(perVertexShaderProgram); glDeleteBuffers(vboVertexHandle); glDeleteBuffers(vboNormalHandle); Display.destroy(); }
@Override public void close() { AL.destroy(); Display.destroy(); org.lwjgl.input.Mouse.destroy(); org.lwjgl.input.Keyboard.destroy(); }
public void start() { try { Display.setDisplayMode(new DisplayMode(800, 600)); Display.create(); } catch (LWJGLException e) { e.printStackTrace(); System.exit(0); } initGL(); // init OpenGL try { font = new Font("assets/text.png", "assets/text.txt", 6, 13); font.buildFont(2); // build the textures for text s = new Sprite("assets/pokemon_sprites/front/643.png"); } catch (IOException e) { e.printStackTrace(); System.exit(0); } getDelta(); // call once before loop to initialise lastFrame lastFPS = getTime(); // call before loop to initialise fps timer while (!Display.isCloseRequested() && !finished) { int delta = getDelta(); update(delta); renderGL(); Display.update(); Display.sync(60); // cap fps to 60fps } Display.destroy(); }
public void start() { // set up the console handler console.setHandler(new ConsoleHandler()); // load the map map = MapLoader.loadMap("map_basic.txt"); // grab some entities StaticEntity chip = new StaticEntity(); chip.setPosition(new Coord(9, 5)); chip.addTexture(GameContext.getTextureLoader().getTexture("gtest/resources/chipA.png")); chip.addTexture(GameContext.getTextureLoader().getTexture("gtest/resources/chipB.png")); entities.add(chip); // create the player player = new Player(new Coord(0, 12)); player.setMapContext(map); entities.add(player); // set up camera GameContext.getCamera().setFollowing(player); // set up openGL GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glDisable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); // game loop while (!Display.isCloseRequested()) { Date d = new Date(); long startTime = d.getTime(); draw(); update(); handleInput(); d = new Date(); long endTime = d.getTime(); try { Thread.sleep(50 - (endTime - startTime)); } catch (Exception e) { } if ((endTime - startTime) != 0) { GameContext.addToLog("fps", "" + 1000 / (endTime - startTime)); } } Display.destroy(); }
/* (non-Javadoc) * @see chu.engine.Game#loop() */ @Override public void loop() { while (!Display.isCloseRequested()) { final long time = System.nanoTime(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); glClearDepth(1.0f); getInput(); final ArrayList<Message> messages = new ArrayList<>(); if (client != null) { synchronized (client.messagesLock) { messages.addAll(client.messages); for (Message m : messages) client.messages.remove(m); } } SoundStore.get().poll(0); glPushMatrix(); // Global resolution scale // Renderer.scale(scaleX, scaleY); currentStage.beginStep(messages); currentStage.onStep(); currentStage.processAddStack(); currentStage.processRemoveStack(); currentStage.render(); // FEResources.getBitmapFont("stat_numbers").render( // (int)(1.0f/getDeltaSeconds())+"", 440f, 0f, 0f); currentStage.endStep(); glPopMatrix(); Display.update(); timeDelta = System.nanoTime() - time; } AL.destroy(); Display.destroy(); if (client != null && client.isOpen()) client.quit(); }
public void destroyOpenGL() { // Delete the shaders GL20.glUseProgram(0); GL20.glDetachShader(pId, vsId); GL20.glDetachShader(pId, fsId); GL20.glDeleteShader(vsId); GL20.glDeleteShader(fsId); GL20.glDeleteProgram(pId); // Select the VAO GL30.glBindVertexArray(vaoId); // Disable the VBO index from the VAO attributes list GL20.glDisableVertexAttribArray(0); GL20.glDisableVertexAttribArray(1); // Delete the vertex VBO GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0); GL15.glDeleteBuffers(vboId); // Delete the index VBO GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, 0); GL15.glDeleteBuffers(vboiId); // Delete the VAO GL30.glBindVertexArray(0); GL30.glDeleteVertexArrays(vaoId); Display.destroy(); }
@Override protected void onTerminated() { // GameService.getSoundSystem().unloadAllSounds(); current_world = null; INSTANCE = null; Display.destroy(); }
public ExitButton(double x, double y, double width, double height) { super(x, y, width, height); try { exitButtonTex = TextureLoader.getTexture("PNG", new FileInputStream(new File("res/startButton.png"))); } catch (FileNotFoundException e) { e.printStackTrace(); Display.destroy(); System.exit(1); } catch (IOException e) { e.printStackTrace(); Display.destroy(); System.exit(1); } }
private void run() { int frames = 0; double nsPerFrame = 1000000000.0 / 60.0; double unProcessed = 0; long lastFrameTime = System.nanoTime(); long currentFrameTime = System.currentTimeMillis(); while (running) { long now = System.nanoTime(); unProcessed += (now - lastFrameTime) / nsPerFrame; lastFrameTime = now; if (Display.isCloseRequested()) running = false; while (unProcessed > 1) { unProcessed -= 1; tick(); display.render(); } frames++; if (System.currentTimeMillis() - currentFrameTime > 1000) { currentFrameTime += 1000; // Print.line(frames + " fps"); Display.setTitle(frames + " fps"); frames = 0; } Display.sync(60); Display.update(); } Display.destroy(); }
private void initGL() { try { Display.setDisplayMode(new DisplayMode(GS.FRAMEWIDTH, GS.FRAMEHEIGHT)); Display.setFullscreen(true); Display.create(); Display.setVSyncEnabled(true); } catch (LWJGLException e) { e.printStackTrace(); Display.destroy(); System.exit(1); } GL11.glEnable(GL11.GL_TEXTURE_2D); // GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); GL11.glClearDepth(1.0f); // GL11.glEnable(GL11.GL_DEPTH_TEST); // GL11.glDepthFunc(GL11.GL_ADD); //Wenn nicht auskommentiert führt es zu Exception GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glViewport(0, 0, GS.FRAMEWIDTH, GS.FRAMEHEIGHT); GL11.glOrtho(0, GS.FRAMEWIDTH, GS.FRAMEHEIGHT, 0, 0, 128); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); // GL11.glBlendEquation( BLENDING_EQUATIONS[blendingEquationIndex]); GL11.glShadeModel(GL11.GL_FLAT); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glAlphaFunc(GL11.GL_GREATER, 0); GL11.glCullFace(GL11.GL_BACK); glEnable(GL_CULL_FACE); glCullFace(GL_BACK); GL11.glLoadIdentity(); }
/** * Start the application. The window is opened and the main loop is entered. This call does not * return until the window is closed or an exception was caught. */ public void start() { try { Display.setDisplayMode(new DisplayMode(width, height)); Display.setTitle(title); if (multisampling) Display.create(new PixelFormat().withSamples(8)); else Display.create(); // Sync buffer swap with vertical sync. Results in 60 fps on my Mac // Book. Display.setSwapInterval(1); Display.setVSyncEnabled(true); input = new Input(); application.init(); while (!Display.isCloseRequested()) { input.update(); input.setWindowSize(width, height); application.simulate(time.elapsed(), input); application.display(width, height, input); Display.update(); } } catch (LWJGLException e) { e.printStackTrace(); } finally { Display.destroy(); } }
/** Enters the Main-Loop */ private void beginLoop() { this.isRunning = true; this.timing.init(); while (this.isRunning) { int delta = this.timing.getDelta(); this.handleDisplayResize(); if (Display.isCloseRequested()) this.isRunning = false; // Mouse updates this.profiler.start("Mouse updates"); this.mouseX = Mouse.getX(); this.mouseY = this.height - Mouse.getY(); if (!this.isGamePaused) { this.input.mousePos(this.mouseX, this.mouseY); if (Mouse.isButtonDown(0) && !this.lastButtonState) this.input.mouseClick(this.mouseX, this.mouseY); this.lastButtonState = Mouse.isButtonDown(0); } // Scrolling if (!this.isGamePaused) { int scroll = Mouse.getDWheel(); if (scroll > 0) this.camera.zoom(-1); else if (scroll < 0) this.camera.zoom(1); } // Keyboard updates this.profiler.endStart("Keyboard updates"); this.keyboardListener.update(); // Audio this.profiler.endStart("Audio updates"); this.soundEngine.update(delta); // Rendering this.profiler.endStart("Render game"); this.camera.update(delta); this.renderer.render(this.camera, this.logic.getGameState(), delta); this.profiler.endStart("Render GUI"); this.guiRenderer.render(this.width, this.height, this.mouseX, this.mouseY); this.profiler.end(); Display.update(); Display.sync(60); int error = glGetError(); if (error != GL_NO_ERROR) System.out.println("GLError " + error + ": " + GLU.gluErrorString(error)); this.timing.updateFPS(); } this.soundEngine.dispose(); Settings.saveSettings(this.settings); if (Display.isCreated()) Display.destroy(); }
public void handleInput() { if (Keyboard.isKeyDown(Keyboard.KEY_SPACE)) { System.out.println("PAUSE"); } if (Keyboard.isKeyDown(Keyboard.KEY_ESCAPE)) { Display.destroy(); } }
public Game(boolean host) { try { if (host) { System.out.println("Hosting..."); server = new ServerSocket(port, 4, InetAddress.getByName(serverIP)); System.out.println("Ready!\nAwaiting client..."); client = server.accept(); System.out.println("Client connected!\nBuffering..."); out = new ObjectOutputStream(client.getOutputStream()); in = new ObjectInputStream(client.getInputStream()); System.out.println("Buffered!\nPinging for 256 bytes..."); long start = System.currentTimeMillis(); byte[] ping = new byte[256]; in.read(ping); System.out.println("Latency: " + (System.currentTimeMillis() - start)); out.writeLong(start); out.flush(); System.out.println("Starting threads..."); new ThreadSend(world, out); new ThreadReceive(world, in); System.out.println("Started!\nCreating game world..."); } else { System.out.println("Connecting..."); socket = new Socket(connectIP, port); System.out.println("Connected!\nBuffering..."); in = new ObjectInputStream(socket.getInputStream()); out = new ObjectOutputStream(socket.getOutputStream()); byte[] ping = new byte[256]; new Random().nextBytes(ping); System.out.println("Buffered\nPinging for 256 bytes..."); out.write(ping); out.flush(); long latency = in.readLong(); System.out.println("Latency: " + (System.currentTimeMillis() - latency)); System.out.println("Starting threads..."); new ThreadReceive(world, in); new ThreadSend(world, out); System.out.println("Started!\nCreating game world..."); } } catch (Exception e) { e.printStackTrace(); } try { Display.setDisplayMode(new DisplayMode(width, height)); Display.create(); } catch (Exception e) { e.printStackTrace(); } world.init(); while (!Display.isCloseRequested()) { if (ended) break; world.update(); } Display.destroy(); }
/** Do any game-specific cleanup */ private static void cleanup() { // TODO: save anything you want to disk here // Stop the sound AL.destroy(); // Close the window Display.destroy(); }
public void execute() { long lastTime = System.nanoTime(); while (!Display.isCloseRequested()) { long deltaTime = System.nanoTime() - lastTime; lastTime += deltaTime; display(deltaTime); } Display.destroy(); }
public static void main(String[] args) { try { Display.setDisplayMode(new DisplayMode(640, 480)); Display.setTitle("Timer Demo"); Display.create(); } catch (LWJGLException e) { e.printStackTrace(); Display.destroy(); System.exit(1); } int x = 100; int y = 100; int dx = 1; int dy = 1; // Initialization code OpenGL glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, 640, 480, 0, 1, -1); glMatrixMode(GL_MODELVIEW); lastFrame = getTime(); while (!Display.isCloseRequested()) { // Render glClear(GL_COLOR_BUFFER_BIT); double delta = getDelta(); x += delta * dx * 0.1; y += delta * dy * 0.1; glRecti(x, y, x + 30, y + 30); Display.update(); Display.sync(60); } Display.destroy(); System.exit(0); }
/** * @param path Path of the .obj file * @param index GLUint */ public static void name(String path, int index) { int list = glGenLists(index); glNewList(list, GL_COMPILE); { Model m = null; try { m = OBJLoader.loadModel(new File(path)); } catch (FileNotFoundException e) { e.printStackTrace(); Display.destroy(); System.exit(1); } catch (IOException e) { e.printStackTrace(); Display.destroy(); System.exit(1); } float b; // glColor3f(0.3f, 0.20f, 0.13f); b = (float) Math.random(); glColor3f(b, 0, 0); int count = 0; glBegin(GL_TRIANGLES); for (Face face : m.faces) { count++; Vector3f n1 = m.normals.get((int) face.normal.x - 1); glNormal3f(n1.x, n1.y, n1.z); Vector3f v1 = m.vertices.get((int) face.vertex.x - 1); glVertex3f(v1.x, v1.y, v1.z); Vector3f n2 = m.normals.get((int) face.normal.y - 1); glNormal3f(n2.x, n2.y, n2.z); Vector3f v2 = m.vertices.get((int) face.vertex.y - 1); glVertex3f(v2.x, v2.y, v2.z); Vector3f n3 = m.normals.get((int) face.normal.z - 1); glNormal3f(n3.x, n3.y, n3.z); Vector3f v3 = m.vertices.get((int) face.vertex.z - 1); glVertex3f(v3.x, v3.y, v3.z); } glEnd(); System.out.println(count); } glEndList(); }
private static void setUpDisplay() { try { Display.setDisplayMode(new DisplayMode(640, 480)); Display.setVSyncEnabled(true); Display.setTitle("Core Lighting Demo"); Display.create(); } catch (LWJGLException e) { System.err.println("The display wasn't initialized correctly. :("); Display.destroy(); System.exit(1); } }
private void doRenderLoop() { try { while (!isDisplayable()) { Thread.sleep(50); } Display.setParent(this); Display.setVSyncEnabled(true); Display.create(); mMouseState = new boolean[Mouse.getButtonCount()]; for (int i = 0; i < mMouseState.length; i++) { mMouseState[i] = Mouse.isButtonDown(i); } // GL11.glsetSwapInterval(1); GL11.glClearColor(1.0f, 1.0f, 1.0f, 1.0f); // gl11.glColor3f(1.0f, 0.0f, 0.0f); GL11.glHint(GL11.GL_PERSPECTIVE_CORRECTION_HINT, GL11.GL_NICEST); GL11.glClearDepth(1.0); GL11.glLineWidth(2); GL11.glEnable(GL11.GL_DEPTH_TEST); if (mScene.getAmbientLight() != null) { GL11.glEnable(GL11.GL_LIGHTING); GL11.glLightModel( GL11.GL_LIGHT_MODEL_AMBIENT, Color4fLogic.toFloatBuffer(mScene.getAmbientLight())); } if (mScene.getColorMaterialFace() != JGLColorMaterialFace.UNSET) { initMaterial(); } if (mScene.getFogMode() != JGLFogMode.UNSET) { initFog(); } Dimension newDim; while (!Display.isCloseRequested() && !mCloseRequested) { newDim = mNewCanvasSize.getAndSet(null); if (newDim != null) { GL11.glViewport(0, 0, newDim.width, newDim.height); syncViewportSize(); } doRender(); doMouse(); doKeys(); doEye(); Display.update(); } Display.destroy(); } catch (InterruptedException | LWJGLException e) { e.printStackTrace(); } }
public static void main(String[] args) { try { Display.setDisplayMode(new DisplayMode(640, 480)); Display.setTitle("Immediate Mode Demo"); Display.create(); } catch (LWJGLException e) { e.printStackTrace(); Display.destroy(); System.exit(1); } glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(1, 1, 1, 1, 1, -1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); while (!Display.isCloseRequested()) { glClear(GL_COLOR_BUFFER_BIT); glBegin(GL_TRIANGLES); { glColor3f(1, 0, 0); glVertex2f(-0.5f, -0.5f); glColor3f(0, 1, 0); glVertex2f(0.5f, -0.5f); glColor3f(0, 0, 1); glVertex2f(0.5f, 0.5f); } glEnd(); Display.update(); Display.sync(60); } Display.destroy(); System.exit(0); }
public Main() { try { Display.setDisplayMode(new DisplayMode(800, 600)); Display.create(); while (!Display.isCloseRequested()) { Display.update(); } Display.destroy(); } catch (LWJGLException e) { e.printStackTrace(); } }
private void startDisplayLoop() { while (!Display.isCloseRequested()) { GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); checkInput(); applyPhysics(); drawStuff(); endThisLoop(); } endProgram(); Display.destroy(); }
private static void setUpDisplayLists() { bunnyDisplayList = glGenLists(1); glNewList(bunnyDisplayList, GL_COMPILE); { Model m = null; try { m = OBJLoader.loadModel(new File(MODEL_LOCATION)); } catch (FileNotFoundException e) { e.printStackTrace(); Display.destroy(); System.exit(1); } catch (IOException e) { e.printStackTrace(); Display.destroy(); System.exit(1); } glColor3f(0.4f, 0.27f, 0.17f); glBegin(GL_TRIANGLES); for (Face face : m.faces) { Vector3f n1 = m.normals.get((int) face.normal.x - 1); glNormal3f(n1.x, n1.y, n1.z); Vector3f v1 = m.vertices.get((int) face.vertex.x - 1); glVertex3f(v1.x, v1.y, v1.z); Vector3f n2 = m.normals.get((int) face.normal.y - 1); glNormal3f(n2.x, n2.y, n2.z); Vector3f v2 = m.vertices.get((int) face.vertex.y - 1); glVertex3f(v2.x, v2.y, v2.z); Vector3f n3 = m.normals.get((int) face.normal.z - 1); glNormal3f(n3.x, n3.y, n3.z); Vector3f v3 = m.vertices.get((int) face.vertex.z - 1); glVertex3f(v3.x, v3.y, v3.z); } glEnd(); } glEndList(); }
public void update() { Display.update(); Display.sync(fps); detectKonami(); if (Constants.allowFullScr) { if ((fullScr && !Display.isFullscreen()) || (!fullScr && Display.isFullscreen())) { System.out.println("Performing Display.destroy()/create() cycle"); sM = Display.getDisplayMode(); Display.destroy(); try { // DisplayMode[] d = Display.getAvailableDisplayModes(); // int value = 0; // int index = 0; // for(int i = 0; i < d.length; i++){ // if(d[i].getWidth() > value){ // value = d[i].getWidth(); // index = i; // } // } Display.setDisplayMode(sM); Display.setTitle("Music Dots"); Display.setFullscreen(fullScr); Display.create(); Display.setVSyncEnabled(true); Constants.VIEW_HEIGHT = sM.getHeight(); Constants.VIEW_WIDTH = sM.getWidth(); setupOpenGl(); Fonts.initialize(); } catch (LWJGLException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } Theme.setClearColor(); // TODO: we should be calling a "recreateView" function and call this in there. Not sure why // we're recreating the view in an update function. if (!bPlayerModelInitialized) { StaticDrawer.initializeTextures(); bPlayerModelInitialized = true; } glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); }
public PongGame() { setUpDisplay(); setUpOpengGL(); setUpEntities(); setUpTimer(); while (isRunning) { render(); logic(getDelta()); input(); Display.update(); Display.sync(60); if (Display.isCloseRequested()) { isRunning = false; } } Display.destroy(); }