示例#1
0
  public void render(int delta) {
    glClearColor(0.5f, 0.5f, 0.8f, 1.0f);
    glClearDepth(1.0f);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    update();

    // Like a cake, this has layers. We want ground at the bottom so it goes first.
    for (AbstractEntity e : Window.ground) {
      e.draw();
    }
    for (AbstractEntity e : Window.entities) {
      e.update(delta);
      e.draw();
    }
    if (Window.leftButtonHeld) {
      drawLineBox(Window.iMouseX, Window.iMouseY, Window.mouseX, Window.mouseY, true);
    }
    renderer.flushQueue();
    drawFPS(fps);
  }
示例#2
0
 // </editor-fold>
 // <editor-fold defaultstate="collapsed" desc="various drawing methods">
 public void drawDot(float x, float y, float r, float g, float b, float a, float size) {
   Quad2D quad = new Quad2D(x, y, size, size, r, g, b, a);
   renderer.queue(quad);
 }