public void func_6274_a(int i, int j, int k, int l, int i1, int j1) { float f = 0.00390625F; float f1 = 0.00390625F; Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); tessellator.addVertexWithUV(i + 0, j + j1, 0.0D, (float) (k + 0) * f, (float) (l + j1) * f1); tessellator.addVertexWithUV(i + i1, j + j1, 0.0D, (float) (k + i1) * f, (float) (l + j1) * f1); tessellator.addVertexWithUV(i + i1, j + 0, 0.0D, (float) (k + i1) * f, (float) (l + 0) * f1); tessellator.addVertexWithUV(i + 0, j + 0, 0.0D, (float) (k + 0) * f, (float) (l + 0) * f1); tessellator.draw(); }
private void loadScreen() throws LWJGLException { ScaledResolution scaledresolution = new ScaledResolution(gameSettings, displayWidth, displayHeight); GL11.glClear(16640); GL11.glMatrixMode(5889 /*GL_PROJECTION*/); GL11.glLoadIdentity(); GL11.glOrtho( 0.0D, scaledresolution.field_25121_a, scaledresolution.field_25120_b, 0.0D, 1000D, 3000D); GL11.glMatrixMode(5888 /*GL_MODELVIEW0_ARB*/); GL11.glLoadIdentity(); GL11.glTranslatef(0.0F, 0.0F, -2000F); GL11.glViewport(0, 0, displayWidth, displayHeight); GL11.glClearColor(0.0F, 0.0F, 0.0F, 0.0F); Tessellator tessellator = Tessellator.instance; GL11.glDisable(2896 /*GL_LIGHTING*/); GL11.glEnable(3553 /*GL_TEXTURE_2D*/); GL11.glDisable(2912 /*GL_FOG*/); GL11.glBindTexture(3553 /*GL_TEXTURE_2D*/, renderEngine.getTexture("/title/mojang.png")); tessellator.startDrawingQuads(); tessellator.setColorOpaque_I(0xffffff); tessellator.addVertexWithUV(0.0D, displayHeight, 0.0D, 0.0D, 0.0D); tessellator.addVertexWithUV(displayWidth, displayHeight, 0.0D, 0.0D, 0.0D); tessellator.addVertexWithUV(displayWidth, 0.0D, 0.0D, 0.0D, 0.0D); tessellator.addVertexWithUV(0.0D, 0.0D, 0.0D, 0.0D, 0.0D); tessellator.draw(); char c = '\u0100'; char c1 = '\u0100'; GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); tessellator.setColorOpaque_I(0xffffff); func_6274_a( (scaledresolution.getScaledWidth() - c) / 2, (scaledresolution.getScaledHeight() - c1) / 2, 0, 0, c, c1); GL11.glDisable(2896 /*GL_LIGHTING*/); GL11.glDisable(2912 /*GL_FOG*/); GL11.glEnable(3008 /*GL_ALPHA_TEST*/); GL11.glAlphaFunc(516, 0.1F); Display.swapBuffers(); }