@Test
 public void shouldGiveCorrectTerrainFactors() {
   // plains have multiplier 1
   assertEquals(1, Utility.getTerrainFactor(game, new Position(0, 1)));
   // hills have multiplier 2
   assertEquals(2, Utility.getTerrainFactor(game, new Position(1, 0)));
   // forest have multiplier 2
   assertEquals(2, Utility.getTerrainFactor(game, new Position(0, 0)));
   // cities have multiplier 3
   assertEquals(3, Utility.getTerrainFactor(game, new Position(1, 1)));
 }