示例#1
0
  void applyColorScale() {
    colorFractionBase = jvxlData.colorFractionBase = JvxlCoder.defaultColorFractionBase;
    colorFractionRange = jvxlData.colorFractionRange = JvxlCoder.defaultColorFractionRange;
    if (params.colorPhase == 0) params.colorPhase = 1;
    if (meshDataServer == null) {
      meshData.vertexColixes = new short[meshData.vertexCount];
    } else {
      meshDataServer.fillMeshData(meshData, MeshData.MODE_GET_VERTICES, null);
      if (params.contactPair == null)
        meshDataServer.fillMeshData(meshData, MeshData.MODE_GET_COLOR_INDEXES, null);
    }
    // colorBySign is true when colorByPhase is true, but not vice-versa
    // old: boolean saveColorData = !(params.colorByPhase && !params.isBicolorMap &&
    // !params.colorBySign); //sorry!
    boolean saveColorData =
        (params.colorDensity || params.isBicolorMap || params.colorBySign || !params.colorByPhase);
    if (params.contactPair != null) saveColorData = false;
    // colors mappable always now
    jvxlData.isJvxlPrecisionColor = true;
    jvxlData.vertexCount = (contourVertexCount > 0 ? contourVertexCount : meshData.vertexCount);
    jvxlData.minColorIndex = -1;
    jvxlData.maxColorIndex = 0;
    jvxlData.contourValues = params.contoursDiscrete;
    jvxlData.isColorReversed = params.isColorReversed;
    if (!params.colorDensity)
      if (params.isBicolorMap && !params.isContoured || params.colorBySign) {
        jvxlData.minColorIndex =
            Graphics3D.getColixTranslucent(
                Graphics3D.getColix(params.isColorReversed ? params.colorPos : params.colorNeg),
                jvxlData.translucency != 0,
                jvxlData.translucency);
        jvxlData.maxColorIndex =
            Graphics3D.getColixTranslucent(
                Graphics3D.getColix(params.isColorReversed ? params.colorNeg : params.colorPos),
                jvxlData.translucency != 0,
                jvxlData.translucency);
      }
    jvxlData.isTruncated = (jvxlData.minColorIndex >= 0 && !params.isContoured);
    boolean useMeshDataValues =
        jvxlDataIs2dContour
            ||
            //      !jvxlDataIs2dContour && (params.isContoured && jvxlData.jvxlPlane != null ||
            hasColorData
            || vertexDataOnly
            || params.colorDensity
            || params.isBicolorMap && !params.isContoured;
    if (!useMeshDataValues) {
      if (haveSurfaceAtoms && meshData.vertexSource == null)
        meshData.vertexSource = new int[meshData.vertexCount];
      float min = Float.MAX_VALUE;
      float max = -Float.MAX_VALUE;
      float value;
      initializeMapping();
      for (int i = meshData.vertexCount; --i >= meshData.mergeVertexCount0; ) {
        /* right, so what we are doing here is setting a range within the
         * data for which we want red-->blue, but returning the actual
         * number so it can be encoded more precisely. This turned out to be
         * the key to making the JVXL contours work.
         *
         */
        if (params.colorBySets) {
          value = meshData.vertexSets[i];
        } else if (params.colorByPhase) {
          value = getPhase(meshData.vertices[i]);
          // else if (jvxlDataIs2dContour)
          // marchingSquares
          //    .getInterpolatedPixelValue(meshData.vertices[i]);
        } else {
          value = volumeData.lookupInterpolatedVoxelValue(meshData.vertices[i]);
          if (haveSurfaceAtoms) meshData.vertexSource[i] = getSurfaceAtomIndex();
        }
        if (value < min) min = value;
        if (value > max && value != Float.MAX_VALUE) max = value;
        meshData.vertexValues[i] = value;
      }
      if (params.rangeSelected && minMax == null) minMax = new float[] {min, max};
      finalizeMapping();
    }
    params.setMapRanges(this, true);
    jvxlData.mappedDataMin = params.mappedDataMin;
    jvxlData.mappedDataMax = params.mappedDataMax;
    jvxlData.valueMappedToRed = params.valueMappedToRed;
    jvxlData.valueMappedToBlue = params.valueMappedToBlue;
    if (params.contactPair == null) colorData();

    JvxlCoder.jvxlCreateColorData(jvxlData, (saveColorData ? meshData.vertexValues : null));

    if (haveSurfaceAtoms && meshDataServer != null)
      meshDataServer.fillMeshData(meshData, MeshData.MODE_PUT_VERTICES, null);

    if (meshDataServer != null && params.colorBySets)
      meshDataServer.fillMeshData(meshData, MeshData.MODE_PUT_SETS, null);
  }