/** * Update the display entries. * * @param container the container that holds the game * @param delta the time in milliseconds since the last update */ public void update(@Nonnull GameContainer container, int delta) { if (!active) { return; } int centerX = container.getWidth() >> 1; int centerY = container.getHeight() >> 1; int offX = (centerX - origin.getDcX()) + dX; int offY = (centerY - origin.getDcY()) + dY - dL; Avatar av = World.getPlayer().getCharacter().getAvatar(); if (av != null) { glueAvatarToOrigin(av); corridor.setCorridor(av); } Camera.getInstance().setViewport(-offX, -offY, container.getWidth(), container.getHeight()); Input engineInput = container.getEngine().getInput(); gameScene.publishEvent( new CurrentMouseLocationEvent(engineInput.getMouseX(), engineInput.getMouseY())); gameScene.update(container, delta); updateFog(container); updateDeadView(container); }