示例#1
0
  @Override
  public void pulse(int deltaTime) {
    if (timerBuffPulse == null) {
      timerBuffPulse = new TickTimer();
      timerBuffPulse.start(getTime(), BuffManager.INTERVAL_PULSE);
    }
    if (timerStatePulse == null) {
      timerStatePulse = new TickTimer();
      timerStatePulse.start(getTime(), 100);
    }
    super.pulse(deltaTime);

    // 单元移动了
    pulseMove(timeCurr);

    // 周期到了,则更新身上的buff
    if (timerBuffPulse.isPeriod(timeCurr)) {
      BuffManager.inst().pulse(this, timeCurr);
    }

    // 施放可以施放的有前摇的技能
    updateSkill(timeCurr);

    // 更新各种状态
    updateState(timeCurr);
  }
示例#2
0
  @Override
  public void doSkillEffectToTar(UnitObject unitDef) {
    // 目标加buff
    UnitObject uo = skill.unitObj;
    if (uo == null || uo.isDie()) {
      return;
    }

    Long useId = uo.id;

    // buff 等级概率压制
    int prop = conf.levelParam;
    if (skill.skillLevel >= unitDef.getUnit().getLevel()) {
      if (prop > 0) {
        buffProp = prop;
      }
    }
    if (useId != null) {
      if (buffProp >= unitDef.nextInt(100)) {
        BuffManager.inst().add(unitDef, useId, buffSn, skill.confSkill.sn, conf.targetFriend);
      }
    }
  }