@Override public void onInit(GVRContext gvrContext) throws IOException { mAnimationEngine = gvrContext.getAnimationEngine(); mMainScene = gvrContext.getNextMainScene( new Runnable() { @Override public void run() { for (GVRAnimation animation : mAnimations) { animation.start(mAnimationEngine); } mAnimations = null; } }); // Apply frustum culling mMainScene.setFrustumCulling(true); GVRCameraRig mainCameraRig = mMainScene.getMainCameraRig(); mainCameraRig.getLeftCamera().setBackgroundColor(Color.BLACK); mainCameraRig.getRightCamera().setBackgroundColor(Color.BLACK); mainCameraRig.getTransform().setPosition(0.0f, 0.0f, 0.0f); // Model with texture GVRSceneObject astroBoyModel = gvrContext.getAssimpModel("astro_boy.dae"); // Model with color GVRSceneObject benchModel = gvrContext.getAssimpModel("bench.dae"); ModelPosition astroBoyModelPosition = new ModelPosition(); astroBoyModelPosition.setPosition(0.0f, -0.4f, -0.5f); astroBoyModel.getTransform().setScale(3, 3, 3); astroBoyModel .getTransform() .setPosition(astroBoyModelPosition.x, astroBoyModelPosition.y, astroBoyModelPosition.z); astroBoyModel.getTransform().setRotationByAxis(180.0f, 0.0f, 1.0f, 0.0f); ModelPosition benchModelPosition = new ModelPosition(); benchModelPosition.setPosition(0.0f, -4.0f, -30.0f); benchModel .getTransform() .setPosition(benchModelPosition.x, benchModelPosition.y, benchModelPosition.z); benchModel.getTransform().setRotationByAxis(180.0f, 0.0f, 1.0f, 0.0f); mMainScene.addSceneObject(astroBoyModel); mMainScene.addSceneObject(benchModel); rotateModel(astroBoyModel, 10f, astroBoyModelPosition); }
@Override public void onInit(GVRContext gvrContext) { this.gvrContext = gvrContext; random = new Random(); mainScene = gvrContext.getNextMainScene(); shaderManager = new CustomShaderManager(gvrContext); mainScene.getMainCameraRig().getLeftCamera().setBackgroundColor(1.0f, 1.0f, 1.0f, 1.0f); mainScene.getMainCameraRig().getRightCamera().setBackgroundColor(1.0f, 1.0f, 1.0f, 1.0f); addSurroundings(gvrContext, mainScene); // set up the input manager for the main scene GVRInputManager inputManager = gvrContext.getInputManager(); inputManager.addCursorControllerListener(this); for (GVRCursorController cursor : inputManager.getCursorControllers()) { onCursorControllerAdded(cursor); } // set the default text setTextOnMainThread(SELECT_TEXT); GVRViewSceneObject text = new GVRViewSceneObject(gvrContext, textView, gvrContext.createQuad(30.0f, 20.0f)); text.getTransform().setPosition(0.0f, 17.0f, -35.0f); text.getRenderData().setRenderingOrder(10002); mainScene.addSceneObject(text); GVRSceneObject cube1 = new Cube(gvrContext, "Cube 1", shaderManager); cube1.getTransform().setPosition(0.0f, 1.0f, -10.0f); mainScene.addSceneObject(cube1); // add the sensor to the cube addSensor(cube1); GVRSceneObject cube2 = new Cube(gvrContext, "Cube 2", shaderManager); cube2.getTransform().setPosition(0.0f, 1.0f, -12.0f); cube2.getTransform().rotateByAxisWithPivot(-15.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f); cube2.getTransform().setRotation(1.0f, 0.0f, 0.0f, 0.0f); mainScene.addSceneObject(cube2); // add the sensor to the cube addSensor(cube2); GVRSceneObject cube3 = new Cube(gvrContext, "Cube 3", shaderManager); cube3.getTransform().setPosition(0.0f, 1.0f, -15.0f); cube3.getTransform().rotateByAxisWithPivot(15.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f); cube3.getTransform().rotateByAxisWithPivot(15.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); cube3.getTransform().setRotation(1.0f, 0.0f, 0.0f, 0.0f); mainScene.addSceneObject(cube3); // add the sensor to the cube addSensor(cube3); }
/** * Create a console, specifying the initial eye mode and the {@link GVRScene} to attach it to. * * <p>This overload is useful when you are using {@link GVRContext#getNextMainScene()} and * creating your debug console in {@link GVRScript#onInit(GVRContext)}. * * @param gvrContext The GVR context. * @param startMode The initial eye mode; you can change this <i>via</i> {@link * #setEyeMode(EyeMode)} * @param gvrScene The {@link GVRScene} to attach the console to; this is useful when you want to * attach the console to the {@linkplain GVRContext#getNextMainScene() next main scene.} */ public GVRConsole(GVRContext gvrContext, EyeMode startMode, GVRScene gvrScene) { super(gvrContext, getShaderId(gvrContext)); setEyeMode(startMode, gvrScene.getMainCameraRig()); setMainTexture(); setTextColor(DEFAULT_COLOR); setTextSize(3); paint.setAntiAlias(true); }
private void processMouseEvent(float x, float y, float z, boolean active) { GVRScene scene = context.getMainScene(); if (scene != null) { float depth = this.z; if (((depth + z) <= getNearDepth()) && ((depth + z) >= getFarDepth())) { float frustumWidth, frustumHeight; depth = depth + z; // calculate the frustum using the aspect ratio and FOV // http://docs.unity3d.com/Manual/FrustumSizeAtDistance.html float aspectRatio = scene.getMainCameraRig().getCenterCamera().getAspectRatio(); float fovY = scene.getMainCameraRig().getCenterCamera().getFovY(); float frustumHeightMultiplier = (float) Math.tan(Math.toRadians(fovY / 2)) * 2.0f; frustumHeight = frustumHeightMultiplier * depth; frustumWidth = frustumHeight * aspectRatio; this.x = frustumWidth * -x; this.y = frustumHeight * -y; this.z = depth; } setActive(active); super.setPosition(this.x, this.y, this.z); } }
// The assets for the Cubemap are taken from the Samsung Developers website: // http://www.samsung.com/us/samsungdeveloperconnection/developer-resources/ // gear-vr/apps-and-games/exercise-2-creating-the-splash-scene.html private void addSurroundings(GVRContext gvrContext, GVRScene scene) { FutureWrapper<GVRMesh> futureQuadMesh = new FutureWrapper<GVRMesh>(gvrContext.createQuad(CUBE_WIDTH, CUBE_WIDTH)); Future<GVRTexture> futureCubemapTexture = gvrContext.loadFutureCubemapTexture(new GVRAndroidResource(gvrContext, R.raw.earth)); GVRMaterial cubemapMaterial = new GVRMaterial(gvrContext, GVRMaterial.GVRShaderType.Cubemap.ID); cubemapMaterial.setMainTexture(futureCubemapTexture); // surrounding cube GVRSceneObject frontFace = new GVRSceneObject(gvrContext, futureQuadMesh, futureCubemapTexture); frontFace.getRenderData().setMaterial(cubemapMaterial); frontFace.setName("front"); scene.addSceneObject(frontFace); frontFace.getTransform().setPosition(0.0f, 0.0f, -CUBE_WIDTH * 0.5f); GVRSceneObject backFace = new GVRSceneObject(gvrContext, futureQuadMesh, futureCubemapTexture); backFace.getRenderData().setMaterial(cubemapMaterial); backFace.setName("back"); scene.addSceneObject(backFace); backFace.getTransform().setPosition(0.0f, 0.0f, CUBE_WIDTH * 0.5f); backFace.getTransform().rotateByAxis(180.0f, 0.0f, 1.0f, 0.0f); GVRSceneObject leftFace = new GVRSceneObject(gvrContext, futureQuadMesh, futureCubemapTexture); leftFace.getRenderData().setMaterial(cubemapMaterial); leftFace.setName("left"); scene.addSceneObject(leftFace); leftFace.getTransform().setPosition(-CUBE_WIDTH * 0.5f, 0.0f, 0.0f); leftFace.getTransform().rotateByAxis(90.0f, 0.0f, 1.0f, 0.0f); GVRSceneObject rightFace = new GVRSceneObject(gvrContext, futureQuadMesh, futureCubemapTexture); rightFace.getRenderData().setMaterial(cubemapMaterial); rightFace.setName("right"); scene.addSceneObject(rightFace); rightFace.getTransform().setPosition(CUBE_WIDTH * 0.5f, 0.0f, 0.0f); rightFace.getTransform().rotateByAxis(-90.0f, 0.0f, 1.0f, 0.0f); GVRSceneObject topFace = new GVRSceneObject(gvrContext, futureQuadMesh, futureCubemapTexture); topFace.getRenderData().setMaterial(cubemapMaterial); topFace.setName("top"); scene.addSceneObject(topFace); topFace.getTransform().setPosition(0.0f, CUBE_WIDTH * 0.5f, 0.0f); topFace.getTransform().rotateByAxis(90.0f, 1.0f, 0.0f, 0.0f); GVRSceneObject bottomFace = new GVRSceneObject(gvrContext, futureQuadMesh, futureCubemapTexture); bottomFace.getRenderData().setMaterial(cubemapMaterial); bottomFace.setName("bottom"); scene.addSceneObject(bottomFace); bottomFace.getTransform().setPosition(0.0f, -CUBE_WIDTH * 0.5f, 0.0f); bottomFace.getTransform().rotateByAxis(-90.0f, 1.0f, 0.0f, 0.0f); }
@Override public void onCursorControllerAdded(final GVRCursorController controller) { GVRSceneObject sceneObject = new GVRSceneObject(gvrContext); Future<GVRTexture> texture = gvrContext.loadFutureTexture(new GVRAndroidResource(gvrContext, R.raw.earthmap1k)); GVRMaterial material = new GVRMaterial(gvrContext, shaderManager.getShaderId()); // stay away from the darker colors for the cursor float r = random.nextFloat() / 2.0f + 0.5f; float g = random.nextFloat() / 2.0f + 0.5f; float b = random.nextFloat() / 2.0f + 0.5f; material.setVec3(CustomShaderManager.COLOR_KEY, r, g, b); material.setTexture(CustomShaderManager.TEXTURE_KEY, texture); material.setMainTexture(texture); Future<GVRMesh> futureCursorMesh = gvrContext.loadFutureMesh(new GVRAndroidResource(gvrContext, R.raw.cursor)); GVRRenderData cursorRenderData = new GVRRenderData(gvrContext); cursorRenderData.setMesh(futureCursorMesh); cursorRenderData.setMaterial(material); sceneObject.attachRenderData(cursorRenderData); mainScene.addSceneObject(sceneObject); controller.setSceneObject(sceneObject); // set the initial cursor position controller.setPosition( INITIAL_CURSOR_POSITION[0], INITIAL_CURSOR_POSITION[1], INITIAL_CURSOR_POSITION[2]); // set the min cursor depth controller.setNearDepth(NEAR_DEPTH); // set the max cursor depth controller.setFarDepth(FAR_DEPTH); }
void onTap() { // toggle whether stats are displayed. boolean statsEnabled = mMainScene.getStatsEnabled(); mMainScene.setStatsEnabled(!statsEnabled); }
@Override public void onCursorControllerRemoved(GVRCursorController controller) { GVRSceneObject object = controller.getSceneObject(); mainScene.removeSceneObject(object); }
@Override public void onInit(GVRContext gvrContext) { mGVRContext = gvrContext; mMetalOnlyShader = new MetalOnlyShader(mGVRContext); mDiffuseShader = new DiffuseShader(mGVRContext); mGlassShader = new GlassShader(mGVRContext); mReflectionShader = new ReflectionShader(mGVRContext); mPhongShader = new PhongShader(mGVRContext); mMetalShader2 = new MetalShader2(mGVRContext); mDiffuseShader2 = new DiffuseShader2(mGVRContext); mGlassShader2 = new GlassShader2(mGVRContext); mPhongShader2 = new PhongShader2(mGVRContext); mPhongShader3 = new PhongShader3(mGVRContext); GVRScene mainScene = mGVRContext.getNextMainScene(); mainScene.getMainCameraRig().getLeftCamera().setBackgroundColor(1.0f, 1.0f, 1.0f, 1.0f); mainScene.getMainCameraRig().getRightCamera().setBackgroundColor(1.0f, 1.0f, 1.0f, 1.0f); try { GVRTexture env_tex = mGVRContext.loadTexture(new GVRAndroidResource(mGVRContext, "env.jpg")); mReflectionMaterial = new GVRMaterial(mGVRContext, mReflectionShader.getShaderId()); mReflectionMaterial.setVec4(ReflectionShader.COLOR_KEY, 1.0f, 1.0f, 1.0f, 1.0f); mReflectionMaterial.setFloat(ReflectionShader.RADIUS_KEY, 10.0f); mReflectionMaterial.setTexture(ReflectionShader.TEXTURE_KEY, env_tex); // ------------------------------------------------------ set // materials // watch mMetalMaterial = new GVRMaterial(mGVRContext, mMetalOnlyShader.getShaderId()); mMetalMaterial.setVec4(MetalOnlyShader.COLOR_KEY, 1.7f, 1.4f, 1.0f, 1.0f); mMetalMaterial.setFloat(MetalOnlyShader.RADIUS_KEY, 10.0f); mMetalMaterial.setTexture(MetalOnlyShader.TEXTURE_KEY, env_tex); mGlassMaterial = new GVRMaterial(mGVRContext, mGlassShader.getShaderId()); mGlassMaterial.setVec4(GlassShader.COLOR_KEY, 1.0f, 1.0f, 1.0f, 1.0f); mGlassMaterial.setFloat(MetalOnlyShader.RADIUS_KEY, 10.0f); mGlassMaterial.setTexture(GlassShader.TEXTURE_KEY, env_tex); GVRTexture board_tex = mGVRContext.loadTexture(new GVRAndroidResource(mGVRContext, "watch/board.jpg")); mDiffuseMaterial = new GVRMaterial(mGVRContext, mDiffuseShader.getShaderId()); mDiffuseMaterial.setVec4(DiffuseShader.COLOR_KEY, 1.0f, 1.0f, 1.0f, 1.0f); mDiffuseMaterial.setTexture(DiffuseShader.TEXTURE_KEY, board_tex); // jar mPhongMaterial = new GVRMaterial(mGVRContext, mPhongShader.getShaderId()); mPhongMaterial.setVec4(PhongShader.COLOR_KEY, 1.2f, 1.2f, 1.3f, 1.0f); mPhongMaterial.setFloat(PhongShader.RADIUS_KEY, 10.0f); mPhongMaterial.setTexture(PhongShader.TEXTURE_KEY, env_tex); // car GVRTexture car_body_tex = mGVRContext.loadTexture(new GVRAndroidResource(mGVRContext, "car/body.jpg")); mCarBodyMaterial = new GVRMaterial(mGVRContext, mPhongShader3.getShaderId()); mCarBodyMaterial.setFloat(PhongShader3.RADIUS_KEY, 10.0f); mCarBodyMaterial.setTexture(PhongShader3.ENV_KEY, env_tex); mCarBodyMaterial.setTexture(PhongShader3.TEXTURE_KEY, car_body_tex); mCarWheelMaterial = new GVRMaterial(mGVRContext, mMetalShader2.getShaderId()); mCarWheelMaterial.setVec4(MetalShader2.COLOR_KEY, 1.2f, 1.2f, 1.2f, 1.0f); mCarWheelMaterial.setFloat(MetalShader2.RADIUS_KEY, 10.0f); mCarWheelMaterial.setTexture(MetalShader2.TEXTURE_KEY, env_tex); mCarGlassMaterial = new GVRMaterial(mGVRContext, mGlassShader2.getShaderId()); mCarGlassMaterial.setVec4(GlassShader2.COLOR_KEY, 1.0f, 1.0f, 1.0f, 1.0f); mCarGlassMaterial.setFloat(GlassShader2.RADIUS_KEY, 10.0f); mCarGlassMaterial.setTexture(GlassShader2.TEXTURE_KEY, env_tex); GVRTexture default_tex = mGVRContext.loadTexture(new GVRAndroidResource(mGVRContext, "car/default.bmp")); mCarTireMaterial = new GVRMaterial(mGVRContext, mDiffuseShader2.getShaderId()); mCarTireMaterial.setVec4(DiffuseShader2.COLOR_KEY, 0.1f, 0.1f, 0.1f, 1.0f); mCarTireMaterial.setTexture(DiffuseShader2.TEXTURE_KEY, default_tex); GVRTexture back_tex = mGVRContext.loadTexture(new GVRAndroidResource(mGVRContext, "car/back.jpg")); mCarBackMaterial = new GVRMaterial(mGVRContext, mDiffuseShader2.getShaderId()); mCarBackMaterial.setVec4(DiffuseShader2.COLOR_KEY, 1.0f, 1.0f, 1.0f, 1.0f); mCarBackMaterial.setTexture(DiffuseShader2.TEXTURE_KEY, back_tex); GVRTexture grill_tex = mGVRContext.loadTexture(new GVRAndroidResource(mGVRContext, "car/grill.jpg")); mCarGrillMaterial = new GVRMaterial(mGVRContext, mDiffuseShader2.getShaderId()); mCarGrillMaterial.setVec4(DiffuseShader2.COLOR_KEY, 1.0f, 1.0f, 1.0f, 1.0f); mCarGrillMaterial.setTexture(DiffuseShader2.TEXTURE_KEY, grill_tex); mCarLightMaterial = new GVRMaterial(mGVRContext, mGlassShader2.getShaderId()); mCarLightMaterial.setVec4(GlassShader2.COLOR_KEY, 2.5f, 2.5f, 2.5f, 1.0f); mCarLightMaterial.setFloat(GlassShader2.RADIUS_KEY, 10.0f); mCarLightMaterial.setTexture(GlassShader2.TEXTURE_KEY, env_tex); mCarInsideMaterial = new GVRMaterial(mGVRContext, mPhongShader2.getShaderId()); mCarInsideMaterial.setVec4(PhongShader2.COLOR_KEY, 0.0f, 0.0f, 0.0f, 1.0f); mCarInsideMaterial.setFloat(PhongShader2.RADIUS_KEY, 10.0f); mCarInsideMaterial.setTexture(PhongShader2.TEXTURE_KEY, env_tex); // robot GVRTexture robot_head_tex = mGVRContext.loadTexture(new GVRAndroidResource(mGVRContext, "robot/head.jpg")); mRobotHeadMaterial = new GVRMaterial(mGVRContext, mPhongShader3.getShaderId()); mRobotHeadMaterial.setFloat(PhongShader3.RADIUS_KEY, 10.0f); mRobotHeadMaterial.setTexture(PhongShader3.ENV_KEY, env_tex); mRobotHeadMaterial.setTexture(PhongShader3.TEXTURE_KEY, robot_head_tex); mRobotMetalMaterial = new GVRMaterial(mGVRContext, mMetalShader2.getShaderId()); mRobotMetalMaterial.setVec4(MetalShader2.COLOR_KEY, 1.5f, 1.5f, 1.5f, 1.0f); mRobotMetalMaterial.setFloat(MetalShader2.RADIUS_KEY, 10.0f); mRobotMetalMaterial.setTexture(MetalShader2.TEXTURE_KEY, env_tex); mRobotBodyMaterial = new GVRMaterial(mGVRContext, mPhongShader2.getShaderId()); mRobotBodyMaterial.setVec4(PhongShader2.COLOR_KEY, 1.0f, 1.0f, 1.0f, 1.0f); mRobotBodyMaterial.setFloat(PhongShader2.RADIUS_KEY, 10.0f); mRobotBodyMaterial.setTexture(PhongShader2.TEXTURE_KEY, env_tex); mRobotRubberMaterial = new GVRMaterial(mGVRContext, mDiffuseShader2.getShaderId()); mRobotRubberMaterial.setVec4(DiffuseShader2.COLOR_KEY, 0.3f, 0.3f, 0.3f, 1.0f); mRobotRubberMaterial.setTexture(DiffuseShader2.TEXTURE_KEY, default_tex); // leaf GVRTexture leaf_box_tex = mGVRContext.loadTexture(new GVRAndroidResource(mGVRContext, "leaf/box.jpg")); mLeafBoxMaterial = new GVRMaterial(mGVRContext, mPhongShader3.getShaderId()); mLeafBoxMaterial.setFloat(PhongShader3.RADIUS_KEY, 10.0f); mLeafBoxMaterial.setTexture(PhongShader3.ENV_KEY, env_tex); mLeafBoxMaterial.setTexture(PhongShader3.TEXTURE_KEY, leaf_box_tex); mLeafBodyMaterial = new GVRMaterial(mGVRContext, mMetalShader2.getShaderId()); mLeafBodyMaterial.setVec4(MetalShader2.COLOR_KEY, 2.5f, 2.5f, 2.5f, 1.0f); mLeafBodyMaterial.setFloat(MetalShader2.RADIUS_KEY, 10.0f); mLeafBodyMaterial.setTexture(MetalShader2.TEXTURE_KEY, env_tex); // ------------------------------------------------------ set // objects for (int i = 0; i < THUMBNAIL_NUM; i++) Objects[i] = new GVRSceneObject(mGVRContext); // --------------watch GVRSceneObject obj1 = new GVRSceneObject(mGVRContext); GVRRenderData renderData1 = new GVRRenderData(mGVRContext); GVRMesh mesh1 = mGVRContext.loadMesh(new GVRAndroidResource(mGVRContext, "watch/frame.obj")); renderData1.setMesh(mesh1); renderData1.setMaterial(mMetalMaterial); obj1.attachRenderData(renderData1); Objects[2].addChildObject(obj1); GVRSceneObject obj2 = new GVRSceneObject(mGVRContext); GVRRenderData renderData2 = new GVRRenderData(mGVRContext); GVRMesh mesh2 = mGVRContext.loadMesh(new GVRAndroidResource(mGVRContext, "watch/board.obj")); renderData2.setMesh(mesh2); renderData2.setMaterial(mDiffuseMaterial); obj2.attachRenderData(renderData2); Objects[2].addChildObject(obj2); GVRSceneObject obj3 = new GVRSceneObject(mGVRContext); GVRRenderData renderData3 = new GVRRenderData(mGVRContext); GVRMesh mesh3 = mGVRContext.loadMesh(new GVRAndroidResource(mGVRContext, "watch/glass.obj")); renderData3.setMesh(mesh3); renderData3.setMaterial(mGlassMaterial); obj3.attachRenderData(renderData3); obj3.getRenderData().setRenderingOrder(3000); Objects[2].addChildObject(obj3); Objects[2].getTransform().setPosition(0.0f, 0.0f, -EYE_TO_OBJECT); mainScene.addSceneObject(Objects[2]); // --------------jar GVRSceneObject obj5 = new GVRSceneObject(mGVRContext); GVRRenderData renderData5 = new GVRRenderData(mGVRContext); GVRMesh mesh5 = mGVRContext.loadMesh(new GVRAndroidResource(mGVRContext, "jar/jar.obj")); renderData5.setMesh(mesh5); renderData5.setMaterial(mPhongMaterial); obj5.attachRenderData(renderData5); Objects[1].addChildObject(obj5); GVRSceneObject obj4 = new GVRSceneObject(mGVRContext); GVRRenderData renderData4 = new GVRRenderData(mGVRContext); GVRMesh mesh4 = mGVRContext.loadMesh(new GVRAndroidResource(mGVRContext, "jar/edge.obj")); renderData4.setMesh(mesh4); renderData4.setMaterial(mMetalMaterial); obj4.attachRenderData(renderData4); obj4.getRenderData().setRenderingOrder(3000); Objects[1].addChildObject(obj4); Objects[1].getTransform().setPosition(0.0f, 0.0f, -EYE_TO_OBJECT); mainScene.addSceneObject(Objects[1]); // --------------car GVRSceneObject obj6 = new GVRSceneObject(mGVRContext); GVRRenderData renderData6 = new GVRRenderData(mGVRContext); GVRMesh mesh6 = mGVRContext.loadMesh(new GVRAndroidResource(mGVRContext, "car/body.obj")); renderData6.setMesh(mesh6); renderData6.setMaterial(mCarBodyMaterial); obj6.attachRenderData(renderData6); obj6.getRenderData().setCullTest(false); Objects[3].addChildObject(obj6); GVRSceneObject obj9 = new GVRSceneObject(mGVRContext); GVRRenderData renderData9 = new GVRRenderData(mGVRContext); GVRMesh mesh9 = mGVRContext.loadMesh(new GVRAndroidResource(mGVRContext, "car/tire.obj")); renderData9.setMesh(mesh9); renderData9.setMaterial(mCarTireMaterial); obj9.attachRenderData(renderData9); Objects[3].addChildObject(obj9); GVRSceneObject obj10 = new GVRSceneObject(mGVRContext); GVRRenderData renderData10 = new GVRRenderData(mGVRContext); GVRMesh mesh10 = mGVRContext.loadMesh(new GVRAndroidResource(mGVRContext, "car/glass.obj")); renderData10.setMesh(mesh10); renderData10.setMaterial(mCarGlassMaterial); obj10.attachRenderData(renderData10); obj10.getRenderData().setCullTest(false); obj10.getRenderData().setRenderingOrder(3000); Objects[3].addChildObject(obj10); GVRSceneObject obj11 = new GVRSceneObject(mGVRContext); GVRRenderData renderData11 = new GVRRenderData(mGVRContext); GVRMesh mesh11 = mGVRContext.loadMesh(new GVRAndroidResource(mGVRContext, "car/wheel.obj")); renderData11.setMesh(mesh11); renderData11.setMaterial(mCarWheelMaterial); obj11.attachRenderData(renderData11); Objects[3].addChildObject(obj11); GVRSceneObject obj12 = new GVRSceneObject(mGVRContext); GVRRenderData renderData12 = new GVRRenderData(mGVRContext); GVRMesh mesh12 = mGVRContext.loadMesh(new GVRAndroidResource(mGVRContext, "car/back.obj")); renderData12.setMesh(mesh12); renderData12.setMaterial(mCarBackMaterial); obj12.attachRenderData(renderData12); Objects[3].addChildObject(obj12); GVRSceneObject obj13 = new GVRSceneObject(mGVRContext); GVRRenderData renderData13 = new GVRRenderData(mGVRContext); GVRMesh mesh13 = mGVRContext.loadMesh(new GVRAndroidResource(mGVRContext, "car/grill.obj")); renderData13.setMesh(mesh13); renderData13.setMaterial(mCarGrillMaterial); obj13.attachRenderData(renderData13); obj10.getRenderData().setRenderingOrder(3000); Objects[3].addChildObject(obj13); GVRSceneObject obj14 = new GVRSceneObject(mGVRContext); GVRRenderData renderData14 = new GVRRenderData(mGVRContext); GVRMesh mesh14 = mGVRContext.loadMesh(new GVRAndroidResource(mGVRContext, "car/glass2.obj")); renderData14.setMesh(mesh14); renderData14.setMaterial(mCarLightMaterial); obj14.attachRenderData(renderData14); obj14.getRenderData().setRenderingOrder(4000); Objects[3].addChildObject(obj14); GVRSceneObject obj19 = new GVRSceneObject(mGVRContext); GVRRenderData renderData19 = new GVRRenderData(mGVRContext); GVRMesh mesh19 = mGVRContext.loadMesh(new GVRAndroidResource(mGVRContext, "car/inside.obj")); renderData19.setMesh(mesh19); renderData19.setMaterial(mCarInsideMaterial); obj19.attachRenderData(renderData19); Objects[3].addChildObject(obj19); Objects[3].getTransform().setPosition(0.0f, -2.0f, -EYE_TO_OBJECT - 3.0f); mainScene.addSceneObject(Objects[3]); // robot GVRSceneObject obj15 = new GVRSceneObject(mGVRContext); GVRRenderData renderData15 = new GVRRenderData(mGVRContext); GVRMesh mesh15 = mGVRContext.loadMesh(new GVRAndroidResource(mGVRContext, "robot/body.obj")); renderData15.setMesh(mesh15); renderData15.setMaterial(mRobotBodyMaterial); obj15.attachRenderData(renderData15); Objects[4].addChildObject(obj15); GVRSceneObject obj16 = new GVRSceneObject(mGVRContext); GVRRenderData renderData16 = new GVRRenderData(mGVRContext); GVRMesh mesh16 = mGVRContext.loadMesh(new GVRAndroidResource(mGVRContext, "robot/head.obj")); renderData16.setMesh(mesh16); renderData16.setMaterial(mRobotHeadMaterial); obj16.attachRenderData(renderData16); Objects[4].addChildObject(obj16); GVRSceneObject obj17 = new GVRSceneObject(mGVRContext); GVRRenderData renderData17 = new GVRRenderData(mGVRContext); GVRMesh mesh17 = mGVRContext.loadMesh(new GVRAndroidResource(mGVRContext, "robot/metal.obj")); renderData17.setMesh(mesh17); renderData17.setMaterial(mRobotMetalMaterial); obj17.attachRenderData(renderData17); obj17.getRenderData().setRenderingOrder(3000); Objects[4].addChildObject(obj17); GVRSceneObject obj18 = new GVRSceneObject(mGVRContext); GVRRenderData renderData18 = new GVRRenderData(mGVRContext); GVRMesh mesh18 = mGVRContext.loadMesh(new GVRAndroidResource(mGVRContext, "robot/rubber.obj")); renderData18.setMesh(mesh18); renderData18.setMaterial(mRobotRubberMaterial); obj18.attachRenderData(renderData18); Objects[4].addChildObject(obj18); Objects[4].getTransform().setPosition(0.0f, 0.0f, -EYE_TO_OBJECT); mainScene.addSceneObject(Objects[4]); // leaf GVRSceneObject obj20 = new GVRSceneObject(mGVRContext); GVRRenderData renderData20 = new GVRRenderData(mGVRContext); GVRMesh mesh20 = mGVRContext.loadMesh(new GVRAndroidResource(mGVRContext, "leaf/leaf.obj")); renderData20.setMesh(mesh20); renderData20.setMaterial(mLeafBodyMaterial); obj20.attachRenderData(renderData20); Objects[0].addChildObject(obj20); GVRSceneObject obj21 = new GVRSceneObject(mGVRContext); GVRRenderData renderData21 = new GVRRenderData(mGVRContext); GVRMesh mesh21 = mGVRContext.loadMesh(new GVRAndroidResource(mGVRContext, "leaf/box.obj")); renderData21.setMesh(mesh21); renderData21.setMaterial(mLeafBoxMaterial); obj21.attachRenderData(renderData21); Objects[0].addChildObject(obj21); Objects[0].getTransform().setPosition(0.0f, 0.0f, -EYE_TO_OBJECT); mainScene.addSceneObject(Objects[0]); for (int I = 0; I < THUMBNAIL_NUM; I++) for (int i = 0; i < Objects[I].getChildrenCount(); i++) Objects[I].getChildByIndex(i).getRenderData().setRenderMask(0); // ------------------------------------------------------ set // thumbnails ThumbnailTextures[0] = mGVRContext.loadTexture(new GVRAndroidResource(mGVRContext, "leaf/leaf.jpg")); ThumbnailTextures[1] = mGVRContext.loadTexture(new GVRAndroidResource(mGVRContext, "jar/jar.png")); ThumbnailTextures[2] = mGVRContext.loadTexture(new GVRAndroidResource(mGVRContext, "watch/watch.png")); ThumbnailTextures[3] = mGVRContext.loadTexture(new GVRAndroidResource(mGVRContext, "car/car.bmp")); ThumbnailTextures[4] = mGVRContext.loadTexture(new GVRAndroidResource(mGVRContext, "robot/robot.jpg")); ThumbnailTargetPosition[0][0] = -2.2f; ThumbnailTargetPosition[0][1] = 0.0f; ThumbnailTargetPosition[0][2] = -EYE_TO_OBJECT - 2.8f; ThumbnailTargetPosition[1][0] = -1.0f; ThumbnailTargetPosition[1][1] = 0.0f; ThumbnailTargetPosition[1][2] = -EYE_TO_OBJECT - 1.5f; ThumbnailTargetPosition[2][0] = 0.0f; ThumbnailTargetPosition[2][1] = 0.0f; ThumbnailTargetPosition[2][2] = -EYE_TO_OBJECT - 0.0f; ThumbnailTargetPosition[3][0] = 1.0f; ThumbnailTargetPosition[3][1] = 0.0f; ThumbnailTargetPosition[3][2] = -EYE_TO_OBJECT - 1.5f; ThumbnailTargetPosition[4][0] = 2.2f; ThumbnailTargetPosition[4][1] = 0.0f; ThumbnailTargetPosition[4][2] = -EYE_TO_OBJECT - 2.8f; for (int i = 0; i < THUMBNAIL_NUM; i++) for (int j = 0; j < 3; j++) ThumbnailCurrentPosition[i][j] = ThumbnailTargetPosition[i][j]; for (int i = 0; i < THUMBNAIL_NUM; i++) ThumbnailTargetIndex[i] = i; ThumbnailOrder[0] = 10000; ThumbnailOrder[1] = 10001; ThumbnailOrder[2] = 10002; ThumbnailOrder[3] = 10001; ThumbnailOrder[4] = 10000; GVRMesh glass_mesh = mGVRContext.loadMesh(new GVRAndroidResource(mGVRContext, "glass.obj")); GVRMesh board_mesh = mGVRContext.loadMesh(new GVRAndroidResource(mGVRContext, "board.obj")); GVRMesh picks_mesh = mGVRContext.loadMesh(new GVRAndroidResource(mGVRContext, "pick.obj")); for (int i = 0; i < THUMBNAIL_NUM; i++) { ThumbnailObject[i] = new GVRSceneObject(mGVRContext); ThumbnailRotation[i] = new GVRSceneObject(mGVRContext); GVRSceneObject obj = new GVRSceneObject(mGVRContext); ThumbnailGlasses[i] = new GVRRenderData(mGVRContext); ThumbnailGlasses[i].setMesh(glass_mesh); ThumbnailGlasses[i].setMaterial(mReflectionMaterial); obj.attachRenderData(ThumbnailGlasses[i]); obj.getRenderData().setRenderingOrder(ThumbnailOrder[i]); ThumbnailRotation[i].addChildObject(obj); ThumbnailObject[i].addChildObject(ThumbnailRotation[i]); Thumbnails[i] = new GVRSceneObject(mGVRContext, board_mesh, ThumbnailTextures[i]); Thumbnails[i].getRenderData().setRenderingOrder(ThumbnailOrder[i] - 100); Thumbnails[i].getRenderData().setCullTest(false); Thumbnails[i].getTransform().setScale(1.0f, 1.2f, 1.0f); ThumbnailRotation[i].addChildObject(Thumbnails[i]); ThumbnailObject[i] .getTransform() .setPosition( ThumbnailTargetPosition[i][0], ThumbnailTargetPosition[i][1], ThumbnailTargetPosition[i][2]); mainScene.addSceneObject(ThumbnailObject[i]); GVREyePointeeHolder eyePointeeHolder = new GVREyePointeeHolder(gvrContext); GVRMeshEyePointee eyePointee = new GVRMeshEyePointee(gvrContext, picks_mesh); eyePointeeHolder.addPointee(eyePointee); ThumbnailObject[i].attachEyePointeeHolder(eyePointeeHolder); } GVRTexture m360 = mGVRContext.loadTexture(new GVRAndroidResource(mGVRContext, "env.jpg")); GVRMesh sphere = mGVRContext.loadMesh(new GVRAndroidResource(mGVRContext, "sphere.obj")); GVRSceneObject env_object = new GVRSceneObject(mGVRContext, sphere, m360); env_object.getRenderData().setCullTest(false); mainScene.addSceneObject(env_object); GVRSceneObject headTracker = new GVRSceneObject( gvrContext, gvrContext.createQuad(0.1f, 0.1f), gvrContext.loadTexture( new GVRAndroidResource(mGVRContext, "Headtracking_pointer.png"))); headTracker.getTransform().setPosition(0.0f, 0.0f, -EYE_TO_OBJECT); headTracker.getRenderData().setDepthTest(false); headTracker.getRenderData().setRenderingOrder(100000); mainScene.getMainCameraRig().getOwnerObject().addChildObject(headTracker); } catch (IOException e) { e.printStackTrace(); mActivity.finish(); Log.e(TAG, "Assets were not loaded. Stopping application!"); } // activity was stored in order to stop the application if the mesh is // not loaded. Since we don't need anymore, we set it to null to reduce // chance of memory leak. mActivity = null; }