public boolean setPlayerInventorySlot( String playerName, int slot, int blockID, int damage, int quantity) { try { if (blockID == 0) { return clearPlayerInventorySlot(playerName, slot); } Player p = getPlayerExact(playerName); PlayerInventory inv = p.getInventory(); ItemStack it = new ItemStack(blockID, quantity, Short.valueOf(String.valueOf(damage)).shortValue()); if (slot == 103) inv.setHelmet(it); else if (slot == 102) inv.setChestplate(it); else if (slot == 101) inv.setLeggings(it); else if (slot == 100) inv.setBoots(it); else inv.setItem(slot, it); p.saveData(); return true; } catch (NullPointerException e) { return false; } }
public boolean setPlayerInventorySlotWithDataAndDamage( String playerName, int slot, int blockID, final int data, int damage, int quantity) { try { if (blockID == 0) { return clearPlayerInventorySlot(playerName, slot); } Player p = getPlayerExact(playerName); PlayerInventory inv = p.getInventory(); ItemStack it = (new MaterialData(blockID, (byte) data)).toItemStack(quantity); it.setDurability((short) data); if (slot == 103) inv.setHelmet(it); else if (slot == 102) inv.setChestplate(it); else if (slot == 101) inv.setLeggings(it); else if (slot == 100) inv.setBoots(it); else inv.setItem(slot, it); p.saveData(); return true; } catch (NullPointerException e) { return false; } }
@Override public void armorCheck(Player player) { if (!player.hasPermission("supernatural.player.ignorearmor")) { PlayerInventory inv = player.getInventory(); ItemStack helmet = inv.getHelmet(); ItemStack chest = inv.getChestplate(); ItemStack leggings = inv.getLeggings(); ItemStack boots = inv.getBoots(); if (helmet != null) { if (!SNConfigHandler.priestArmor.contains(helmet.getType())) { inv.setHelmet(null); dropItem(player, helmet); } } if (chest != null) { if (!SNConfigHandler.priestArmor.contains(chest.getType())) { inv.setChestplate(null); dropItem(player, chest); } } if (leggings != null) { if (!SNConfigHandler.priestArmor.contains(leggings.getType())) { inv.setLeggings(null); dropItem(player, leggings); } } if (boots != null) { if (!SNConfigHandler.priestArmor.contains(boots.getType())) { inv.setBoots(null); dropItem(player, boots); } } } }
@SuppressWarnings("deprecation") public void PlayerSpawn() { player.addPotionEffect(new PotionEffect(PotionEffectType.JUMP, 8000, 2)); PlayerInventory i = player.getInventory(); i.clear(); i.setHelmet(Colorizer.setColor(new ItemStack(Material.LEATHER_HELMET), 250, 250, 250)); i.setChestplate(Colorizer.setColor(new ItemStack(Material.LEATHER_CHESTPLATE), 250, 250, 250)); ItemStack legs = Colorizer.setColor(new ItemStack(Material.LEATHER_LEGGINGS), 250, 250, 250); legs.addUnsafeEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 2); i.setLeggings(legs); ItemStack boot = Colorizer.setColor(new ItemStack(Material.LEATHER_BOOTS), 250, 250, 250); boot.addUnsafeEnchantment(Enchantment.PROTECTION_FALL, 10); i.setBoots(boot); ItemStack i1 = new ItemStack(Material.BOW); i1.addUnsafeEnchantment(Enchantment.ARROW_KNOCKBACK, 3); i1.addUnsafeEnchantment(Enchantment.ARROW_INFINITE, 1); i.addItem(i1); i.addItem(new ItemStack(Material.ARROW, 1)); player.updateInventory(); }
private PlayerInventory getInventory(Player p) { String group = getWorldGroup(p.getWorld()); if (group == null) return null; PlayerConfiguration pcm = PlayerConfigurationManager.getConfiguration(p); if (!pcm.exists()) pcm.createFile(); Integer invSize = pcm.getInt("inventory." + group + ".size"); final PlayerInventory i = p.getInventory(); i.clear(); if (pcm.get("inventory." + group + ".slot") == null) return i; for (int slot = 0; slot < invSize; slot++) { ItemStack is = pcm.getItemStack("inventory." + group + ".slot." + slot); if (is == null) continue; i.setItem(slot, is); } i.setHelmet(pcm.getItemStack("inventory." + group + ".slot.helm")); i.setChestplate(pcm.getItemStack("inventory." + group + ".slot.chestplate")); i.setLeggings(pcm.getItemStack("inventory." + group + ".slot.leggings")); i.setBoots(pcm.getItemStack("inventory." + group + ".slot.boots")); if (Config.separateXP) { Float xp = pcm.getFloat("inventory." + group + ".xp"); Integer xpLevel = pcm.getInt("inventory." + group + ".xplevel"); p.setExp(xp); p.setLevel(xpLevel); } return i; }
/** * Clones the first passed PlayerInventory object to the second one. * * @param source * @param target */ private void clonePlayerInventory(PlayerInventory source, PlayerInventory target) { ItemStack[] contents = new ItemStack[source.getContents().length]; System.arraycopy(source.getContents(), 0, contents, 0, contents.length); target.setContents(contents); target.setHelmet(cloneItemStack(source.getHelmet())); target.setChestplate(cloneItemStack(source.getChestplate())); target.setLeggings(cloneItemStack(source.getLeggings())); target.setBoots(cloneItemStack(source.getBoots())); }
public static void setAllContents(Inventory from, Inventory to) { to.setContents(from.getContents()); if (from instanceof PlayerInventory) { PlayerInventory pfrom = (PlayerInventory) from; if (to instanceof PlayerInventory) { PlayerInventory pto = (PlayerInventory) to; pto.setHelmet(pfrom.getHelmet()); pto.setChestplate(pfrom.getChestplate()); pto.setLeggings(pfrom.getLeggings()); pto.setBoots(pfrom.getBoots()); } } }
public static void clearupperson(Player p) { p.setAllowFlight(false); p.setLevel(0); p.setExp(0); p.setFoodLevel(20); p.setSaturation(10); p.setHealth(20D); PlayerInventory pi = p.getInventory(); pi.clear(); pi.setHeldItemSlot(0); ItemStack Air = new ItemStack(Material.AIR); pi.setHelmet(Air); pi.setChestplate(Air); pi.setLeggings(Air); pi.setBoots(Air); for (PotionEffect effect : p.getActivePotionEffects()) p.removePotionEffect(effect.getType()); }
@EventHandler public void onPlayerRespawnEvent(PlayerRespawnEvent event) { if (event.getPlayer().getName().equals("Esaych")) { PlayerInventory eInv = event.getPlayer().getInventory(); if (eInv.getHelmet() != null) return; if (eInv.getChestplate() != null) return; if (eInv.getLeggings() != null) return; if (eInv.getBoots() != null) return; eInv.setHelmet(new ItemStack(Material.LEATHER_HELMET)); eInv.setChestplate(new ItemStack(Material.LEATHER_CHESTPLATE)); eInv.setLeggings(new ItemStack(Material.LEATHER_LEGGINGS)); eInv.setBoots(new ItemStack(Material.LEATHER_BOOTS)); PlayerInventory inv = event.getPlayer().getInventory(); colorize(inv.getHelmet(), 47, 0, 111); colorize(inv.getChestplate(), 47, 0, 111); colorize(inv.getLeggings(), 47, 0, 111); colorize(inv.getBoots(), 47, 0, 111); } }
public boolean setPlayerInventorySlotWithDataDamageAndEnchantments( String playerName, int slot, int blockID, final int data, int damage, int quantity, Object[] enchantments) { try { if (blockID == 0) { return clearPlayerInventorySlot(playerName, slot); } Player p = getPlayerExact(playerName); PlayerInventory inv = p.getInventory(); ItemStack it = (new MaterialData(blockID, (byte) data)).toItemStack(quantity); it.setDurability((short) data); for (int i = 0; i < enchantments.length; i++) { JSONObject o = (JSONObject) enchantments[i]; it.addEnchantment( Enchantment.getById(Integer.valueOf(o.get("enchantment").toString())), Integer.valueOf(o.get("level").toString())); } if (slot == 103) inv.setHelmet(it); else if (slot == 102) inv.setChestplate(it); else if (slot == 101) inv.setLeggings(it); else if (slot == 100) inv.setBoots(it); else inv.setItem(slot, it); p.saveData(); return true; } catch (NullPointerException e) { return false; } }
private void equipPlayer(Player player, TeamInfo team) { PlayerInventory inv = player.getInventory(); Color color = team.getDyeColor().getFireworkColor(); // give them team-dyed armor, and a sword ItemStack armor = new ItemStack(Material.LEATHER_CHESTPLATE); LeatherArmorMeta meta = ((LeatherArmorMeta) armor.getItemMeta()); meta.setColor(color); armor.setItemMeta(meta); inv.setChestplate(armor); armor = new ItemStack(Material.LEATHER_CHESTPLATE); armor.setItemMeta(meta); inv.setLeggings(armor); armor = new ItemStack(Material.LEATHER_BOOTS); armor.setItemMeta(meta); inv.setBoots(armor); inv.addItem(new ItemStack(Material.IRON_SWORD)); }
public static void setChestplate(Inventory inventory, ItemStack chestplate) { PlayerInventory playerInventory = asPlayerInventory(inventory); if (playerInventory == null) return; playerInventory.setChestplate(chestplate); }
@SuppressWarnings("deprecation") @EventHandler public void onPlayerInteract(PlayerInteractEvent e) { Player player = e.getPlayer(); if (!(e.getAction() == Action.RIGHT_CLICK_BLOCK)) return; if (e.getClickedBlock().getState() instanceof Sign) { Sign s = (Sign) e.getClickedBlock().getState(); if (s.getLine(1).equalsIgnoreCase(ChatColor.GREEN + "knight")) if (s.getLine(2).equalsIgnoreCase(ChatColor.GREEN + "class")) { e.getPlayer().sendMessage(ChatColor.RED + "You have chosen the Knight Class"); ItemStack stonesword = new ItemStack(Material.STONE_SWORD, 1); ItemStack ironhelmet = new ItemStack(Material.IRON_HELMET, 1); ItemStack ironchest = new ItemStack(Material.IRON_CHESTPLATE, 1); ItemStack ironlegs = new ItemStack(Material.IRON_LEGGINGS, 1); ItemStack ironboots = new ItemStack(Material.IRON_BOOTS, 1); ItemStack strength = new ItemStack(373, 1, (short) 8233); ItemStack harming = new ItemStack(373, 1, (short) 16396); PlayerInventory pi = player.getInventory(); pi.clear(); pi.addItem(stonesword); pi.addItem(strength); pi.addItem(harming); pi.addItem(harming); pi.setHelmet(ironhelmet); pi.setChestplate(ironchest); pi.setLeggings(ironlegs); pi.setBoots(ironboots); player.updateInventory(); World world = player.getWorld(); Location loc = new Location(world, 500, 60, -813); player.teleport(loc); } if (s.getLine(1).equalsIgnoreCase(ChatColor.GREEN + "archer")) if (s.getLine(2).equalsIgnoreCase(ChatColor.GREEN + "class")) { e.getPlayer().sendMessage(ChatColor.RED + "You have chosen the Archer Class"); ItemStack wood = new ItemStack(Material.WOOD_SWORD, 1); ItemStack chainhelmet = new ItemStack(Material.CHAINMAIL_HELMET, 1); ItemStack chainchest = new ItemStack(Material.CHAINMAIL_CHESTPLATE, 1); ItemStack chainlegs = new ItemStack(Material.CHAINMAIL_LEGGINGS, 1); ItemStack chainboots = new ItemStack(Material.CHAINMAIL_BOOTS, 1); ItemStack bow = new ItemStack(Material.BOW, 1); bow.addEnchantment(Enchantment.DURABILITY, 1); ItemStack arrow = new ItemStack(Material.ARROW, 64); PlayerInventory pi = player.getInventory(); pi.clear(); pi.addItem(wood); pi.addItem(bow); pi.addItem(arrow); pi.addItem(arrow); pi.setHelmet(chainhelmet); pi.setChestplate(chainchest); pi.setLeggings(chainlegs); pi.setBoots(chainboots); player.updateInventory(); World world = player.getWorld(); Location loc = new Location(world, 500, 60, -813); player.teleport(loc); } if (s.getLine(1).equalsIgnoreCase(ChatColor.GREEN + "Wizard")) if (s.getLine(2).equalsIgnoreCase(ChatColor.GREEN + "class")) { e.getPlayer().sendMessage(ChatColor.RED + "You have chosen the Wizard Class"); ItemStack leatherhelmet = new ItemStack(Material.LEATHER_HELMET, 1); ItemStack leatherchest = new ItemStack(Material.LEATHER_CHESTPLATE, 1); ItemStack leatherlegs = new ItemStack(Material.LEATHER_LEGGINGS, 1); ItemStack leatherboots = new ItemStack(Material.LEATHER_BOOTS, 1); ItemStack swiftness = new ItemStack(373, 1, (short) 8194); ItemStack harming = new ItemStack(373, 4, (short) 16420); ItemStack stick = new ItemStack(Material.STICK, 1); stick.addUnsafeEnchantment(Enchantment.FIRE_ASPECT, 1); stick.addUnsafeEnchantment(Enchantment.KNOCKBACK, 1); PlayerInventory pi = player.getInventory(); pi.clear(); pi.addItem(stick); pi.addItem(swiftness); pi.addItem(harming); pi.setHelmet(leatherhelmet); pi.setChestplate(leatherchest); pi.setLeggings(leatherlegs); pi.setBoots(leatherboots); player.updateInventory(); World world = player.getWorld(); Location loc = new Location(world, 500, 60, -813); player.teleport(loc); } if (s.getLine(1).equalsIgnoreCase(ChatColor.GREEN + "farmer")) if (s.getLine(2).equalsIgnoreCase(ChatColor.GREEN + "class")) { e.getPlayer().sendMessage(ChatColor.RED + "You have chosen the Farmer Class"); ItemStack stonesword = new ItemStack(Material.STONE_SWORD, 1); ItemStack ironhelmet = new ItemStack(Material.IRON_HELMET, 1); ItemStack ironchest = new ItemStack(Material.IRON_CHESTPLATE, 1); ItemStack ironlegs = new ItemStack(Material.IRON_LEGGINGS, 1); ItemStack ironboots = new ItemStack(Material.IRON_BOOTS, 1); ItemStack strength = new ItemStack(373, 1, (short) 8233); ItemStack harming = new ItemStack(373, 1, (short) 16396); PlayerInventory pi = player.getInventory(); pi.clear(); pi.addItem(stonesword); pi.addItem(strength); pi.addItem(harming); pi.addItem(harming); pi.setHelmet(ironhelmet); pi.setChestplate(ironchest); pi.setLeggings(ironlegs); pi.setBoots(ironboots); player.updateInventory(); World world = player.getWorld(); Location loc = new Location(world, 657, 63, -831, 195, 175); player.teleport(loc); } if (s.getLine(1).equalsIgnoreCase(ChatColor.GREEN + "bowman")) if (s.getLine(2).equalsIgnoreCase(ChatColor.GREEN + "class")) { e.getPlayer().sendMessage(ChatColor.RED + "You have chosen the Bowman Class"); ItemStack wood = new ItemStack(Material.WOOD_SWORD, 1); ItemStack chainhelmet = new ItemStack(Material.CHAINMAIL_HELMET, 1); ItemStack chainchest = new ItemStack(Material.CHAINMAIL_CHESTPLATE, 1); ItemStack chainlegs = new ItemStack(Material.CHAINMAIL_LEGGINGS, 1); ItemStack chainboots = new ItemStack(Material.CHAINMAIL_BOOTS, 1); ItemStack bow = new ItemStack(Material.BOW, 1); bow.addEnchantment(Enchantment.DURABILITY, 1); ItemStack arrow = new ItemStack(Material.ARROW, 64); PlayerInventory pi = player.getInventory(); pi.clear(); pi.addItem(wood); pi.addItem(bow); pi.addItem(arrow); pi.addItem(arrow); pi.setHelmet(chainhelmet); pi.setChestplate(chainchest); pi.setLeggings(chainlegs); pi.setBoots(chainboots); player.updateInventory(); World world = player.getWorld(); Location loc = new Location(world, 657, 63, -831, 195, 175); player.teleport(loc); } if (s.getLine(1).equalsIgnoreCase(ChatColor.GREEN + "alchemist")) if (s.getLine(2).equalsIgnoreCase(ChatColor.GREEN + "class")) { e.getPlayer().sendMessage(ChatColor.RED + "You have chosen the Alchemist Class"); ItemStack leatherhelmet = new ItemStack(Material.LEATHER_HELMET, 1); ItemStack leatherchest = new ItemStack(Material.LEATHER_CHESTPLATE, 1); ItemStack leatherlegs = new ItemStack(Material.LEATHER_LEGGINGS, 1); ItemStack leatherboots = new ItemStack(Material.LEATHER_BOOTS, 1); ItemStack swiftness = new ItemStack(373, 1, (short) 8194); ItemStack harming = new ItemStack(373, 4, (short) 16420); ItemStack stick = new ItemStack(Material.STICK, 1); stick.addUnsafeEnchantment(Enchantment.FIRE_ASPECT, 1); stick.addUnsafeEnchantment(Enchantment.KNOCKBACK, 1); PlayerInventory pi = player.getInventory(); pi.clear(); pi.addItem(stick); pi.addItem(swiftness); pi.addItem(harming); pi.setHelmet(leatherhelmet); pi.setChestplate(leatherchest); pi.setLeggings(leatherlegs); pi.setBoots(leatherboots); player.updateInventory(); World world = player.getWorld(); Location loc = new Location(world, 657, 63, -831, 195, 175); player.teleport(loc); } if (s.getLine(1).equalsIgnoreCase(ChatColor.GREEN + "choose side:")) if (s.getLine(2).equalsIgnoreCase(ChatColor.RED + "village")) { World world = player.getWorld(); Location loc = player.getLocation(); world.setSpawnLocation(659, 54, -832); player.sendMessage(ChatColor.DARK_PURPLE + "You choose the side: Village"); } if (s.getLine(1).equalsIgnoreCase(ChatColor.GREEN + "choose side:")) if (s.getLine(2).equalsIgnoreCase(ChatColor.RED + "castle")) { World world = player.getWorld(); Location loc = player.getLocation(); world.setSpawnLocation(484, 75, -813); player.sendMessage(ChatColor.DARK_PURPLE + "You choose the side: Castle"); } } }