// don't allow entities to trample crops @EventHandler(ignoreCancelled = true, priority = EventPriority.LOWEST) public void onEntityInteract(EntityInteractEvent event) { if (!GriefPrevention.instance.config_creaturesTrampleCrops && event.getBlock().getType() == Material.SOIL) { event.setCancelled(true); } }
@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true) public void onEntityInteract(EntityInteractEvent event) { // Prevent trampling from other Entities final Material mat = event.getBlock().getType(); final Entity entity = event.getEntity(); // TODO: Placement source is generic, not limited to soil or soulsand if (entity instanceof LivingEntity && (mat == Material.SOIL || mat == Material.SOUL_SAND)) { event.setCancelled(true); } }
@EventHandler(priority = EventPriority.NORMAL) public void onEntityInteract(EntityInteractEvent event) { Block block = event.getBlock(); Material mat = block.getType(); Entity entity = event.getEntity(); FlagPermissions perms = Residence.getPermsByLoc(block.getLocation()); boolean hastrample = perms.has("trample", perms.has("hasbuild", true)); if (!hastrample && !(entity.getType() == EntityType.FALLING_BLOCK) && (mat == Material.SOIL || mat == Material.SOUL_SAND)) { event.setCancelled(true); } }
@EventHandler(priority = EventPriority.LOWEST) public void onEntityInteract(EntityInteractEvent event) { Block block = event.getBlock(); Material mat = block.getType(); Entity entity = event.getEntity(); if ((entity.getType() == EntityType.FALLING_BLOCK) || !(mat == Material.SOIL || mat == Material.SOUL_SAND)) { return; } if (!AllowAction.allowAction(block.getLocation(), FlagManager.TRAMPLE)) { event.setCancelled(true); } }
@EventHandler public void onEntityInteract(EntityInteractEvent event) { if (!(event.getEntity() instanceof Player)) { return; } if (event.getBlock().getType() != Material.SOIL && event.getBlock().getType() != Material.WHEAT) { return; } Player player = (Player) event.getEntity(); Game game = Main.getInstance().getGameManager().getGameOfPlayer(player); if (game == null) { return; } if (game.getState() == GameState.WAITING) { event.setCancelled(true); } }