// @EventHandler(priority = EventPriority.NORMAL) public void explodingArrow(ProjectileHitEvent event) { Entity projectile = event.getEntity(); World w = projectile.getWorld(); Location hit = projectile.getLocation(); if (w.getName().equals(name)) { if (projectile instanceof Arrow) { Arrow arrow = (Arrow) projectile; Entity shooter = arrow.getShooter(); Location l = shooter.getLocation(); Block bl = l.getBlock(); Block b = bl.getRelative(BlockFace.DOWN, 2); Material mat = b.getType(); if (shooter instanceof Player) { Player p = (Player) shooter; ItemStack is = p.getItemInHand(); Material i = is.getType(); if (i == Material.BOW && mat == Material.SPONGE) { p.getInventory().removeItem(new ItemStack(Material.ARROW, 20)); w.createExplosion(hit, 8); int strikes = 0; while (strikes < 20) { strikes++; w.strikeLightning(hit); } } Bukkit.getWorld(name).playEffect(arrow.getLocation(), Effect.STEP_SOUND, 10); } } } }