@EventHandler(priority = EventPriority.HIGHEST) public void onPlayerBlockBreak(BlockBreakEvent event) { if (event.isCancelled()) return; final Player player = event.getPlayer(); final Block block = event.getBlock(); if (player.getWorld() != plugin.getIslandWorld()) return; if (player.hasPermission("islandworld.bypass.island")) return; if (block != null && !plugin.canBuildOnLocation(player, block.getLocation())) event.setCancelled(true); plugin.debug("Event :" + event.getEventName() + ", cancelled:" + event.isCancelled()); }