@Override public boolean generate(World world, Random rand, int x, int y, int z) { if (!locationIsValidSpawn(world, x, y, z)) { return false; } Block block = AliensVsPredator.blocks().blockEngineerShipRock0; this.setBlock(world, x + 0, y + 9, z + 1, block, 0); this.setBlock(world, x + 0, y + 10, z + 1, block, 0); this.setBlock(world, x + 1, y + 8, z + 1, block, 0); this.setBlock(world, x + 1, y + 9, z + 1, block, 0); this.setBlock(world, x + 2, y + 7, z + 1, block, 0); this.setBlock(world, x + 2, y + 7, z + 2, block, 0); this.setBlock(world, x + 2, y + 8, z + 1, block, 0); this.setBlock(world, x + 3, y + 5, z + 1, block, 0); this.setBlock(world, x + 3, y + 6, z + 0, block, 0); this.setBlock(world, x + 3, y + 6, z + 1, block, 0); this.setBlock(world, x + 3, y + 6, z + 2, block, 0); this.setBlock(world, x + 3, y + 7, z + 1, block, 0); this.setBlock(world, x + 4, y + 3, z + 1, block, 0); this.setBlock(world, x + 4, y + 4, z + 0, block, 0); this.setBlock(world, x + 4, y + 4, z + 1, block, 0); this.setBlock(world, x + 4, y + 4, z + 2, block, 0); this.setBlock(world, x + 4, y + 5, z + 0, block, 0); this.setBlock(world, x + 4, y + 5, z + 1, block, 0); this.setBlock(world, x + 4, y + 5, z + 2, block, 0); this.setBlock(world, x + 4, y + 6, z + 1, block, 0); this.setBlock(world, x + 5, y + 2, z + 1, block, 0); this.setBlock(world, x + 5, y + 3, z + 0, block, 0); this.setBlock(world, x + 5, y + 3, z + 1, block, 0); this.setBlock(world, x + 5, y + 3, z + 2, block, 0); this.setBlock(world, x + 5, y + 4, z + 1, block, 0); this.setBlock(world, x + 5, y + 4, z + 2, block, 0); this.setBlock(world, x + 6, y + 1, z + 1, block, 0); this.setBlock(world, x + 6, y + 1, z + 2, block, 0); this.setBlock(world, x + 6, y + 2, z + 0, block, 0); this.setBlock(world, x + 6, y + 2, z + 1, block, 0); this.setBlock(world, x + 6, y + 2, z + 2, block, 0); this.setBlock(world, x + 6, y + 3, z + 1, block, 0); this.setBlock(world, x + 6, y + 3, z + 2, block, 0); this.setBlock(world, x + 7, y + 0, z + 1, block, 0); this.setBlock(world, x + 7, y + 0, z + 2, block, 0); this.setBlock(world, x + 7, y + 1, z + 0, block, 0); this.setBlock(world, x + 7, y + 1, z + 1, block, 0); this.setBlock(world, x + 7, y + 1, z + 2, block, 0); this.setBlock(world, x + 7, y + 2, z + 1, block, 0); this.setBlock(world, x + 8, y + 0, z + 0, block, 0); this.setBlock(world, x + 8, y + 0, z + 1, block, 0); this.setBlock(world, x + 8, y + 0, z + 2, block, 0); this.setBlock(world, x + 8, y + 1, z + 1, block, 0); this.setBlock(world, x + 9, y + 0, z + 1, block, 0); return true; }
@SideOnly(Side.CLIENT) private static class Resources { private static final TexturedModel<ModelWarrior> model = AliensVsPredator.resources().models().WARRIOR_SKULL; }
public RenderItemPlasmaCannon() { super(AliensVsPredator.resources().models().PLASMACANNON); }
public RenderMarine() { super(AliensVsPredator.resources().models().MARINE); }
public class TerrainFormation extends WorldGenerator implements IWorldGenerator { Block[] validBlocks = new Block[] {AliensVsPredator.blocks().terrainUniDirt}; public boolean locationIsValidSpawn(World world, int x, int y, int z) { int distanceToAir = 0; Block check = world.getBlock(x, y, z); while (check != Blocks.air) { if (distanceToAir > 3) { return false; } distanceToAir++; check = world.getBlock(x, y + distanceToAir, z); } y += distanceToAir - 1; Block block = world.getBlock(x, y, z); Block blockAbove = world.getBlock(x, y + 1, z); Block blockBelow = world.getBlock(x, y - 1, z); for (Block validBlock : validBlocks) { if (blockAbove != Blocks.air) { return false; } if (block == validBlock) { return true; } else if (block == Blocks.snow && blockBelow == validBlock) { return true; } } return false; } @Override public void generate( Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) { ; } public void setBlock(World world, int x, int y, int z, Block block, int metadata) { Block b1 = world.getBlock(x, y, z); if (b1.isAir(world, x, y, z) || b1.isLeaves(world, x, y, z)) { world.setBlock(x, y, z, block, metadata, 2); } } @Override public boolean generate(World world, Random rand, int x, int y, int z) { if (!locationIsValidSpawn(world, x, y, z)) { return false; } Block block = AliensVsPredator.blocks().blockEngineerShipRock0; this.setBlock(world, x + 0, y + 9, z + 1, block, 0); this.setBlock(world, x + 0, y + 10, z + 1, block, 0); this.setBlock(world, x + 1, y + 8, z + 1, block, 0); this.setBlock(world, x + 1, y + 9, z + 1, block, 0); this.setBlock(world, x + 2, y + 7, z + 1, block, 0); this.setBlock(world, x + 2, y + 7, z + 2, block, 0); this.setBlock(world, x + 2, y + 8, z + 1, block, 0); this.setBlock(world, x + 3, y + 5, z + 1, block, 0); this.setBlock(world, x + 3, y + 6, z + 0, block, 0); this.setBlock(world, x + 3, y + 6, z + 1, block, 0); this.setBlock(world, x + 3, y + 6, z + 2, block, 0); this.setBlock(world, x + 3, y + 7, z + 1, block, 0); this.setBlock(world, x + 4, y + 3, z + 1, block, 0); this.setBlock(world, x + 4, y + 4, z + 0, block, 0); this.setBlock(world, x + 4, y + 4, z + 1, block, 0); this.setBlock(world, x + 4, y + 4, z + 2, block, 0); this.setBlock(world, x + 4, y + 5, z + 0, block, 0); this.setBlock(world, x + 4, y + 5, z + 1, block, 0); this.setBlock(world, x + 4, y + 5, z + 2, block, 0); this.setBlock(world, x + 4, y + 6, z + 1, block, 0); this.setBlock(world, x + 5, y + 2, z + 1, block, 0); this.setBlock(world, x + 5, y + 3, z + 0, block, 0); this.setBlock(world, x + 5, y + 3, z + 1, block, 0); this.setBlock(world, x + 5, y + 3, z + 2, block, 0); this.setBlock(world, x + 5, y + 4, z + 1, block, 0); this.setBlock(world, x + 5, y + 4, z + 2, block, 0); this.setBlock(world, x + 6, y + 1, z + 1, block, 0); this.setBlock(world, x + 6, y + 1, z + 2, block, 0); this.setBlock(world, x + 6, y + 2, z + 0, block, 0); this.setBlock(world, x + 6, y + 2, z + 1, block, 0); this.setBlock(world, x + 6, y + 2, z + 2, block, 0); this.setBlock(world, x + 6, y + 3, z + 1, block, 0); this.setBlock(world, x + 6, y + 3, z + 2, block, 0); this.setBlock(world, x + 7, y + 0, z + 1, block, 0); this.setBlock(world, x + 7, y + 0, z + 2, block, 0); this.setBlock(world, x + 7, y + 1, z + 0, block, 0); this.setBlock(world, x + 7, y + 1, z + 1, block, 0); this.setBlock(world, x + 7, y + 1, z + 2, block, 0); this.setBlock(world, x + 7, y + 2, z + 1, block, 0); this.setBlock(world, x + 8, y + 0, z + 0, block, 0); this.setBlock(world, x + 8, y + 0, z + 1, block, 0); this.setBlock(world, x + 8, y + 0, z + 2, block, 0); this.setBlock(world, x + 8, y + 1, z + 1, block, 0); this.setBlock(world, x + 9, y + 0, z + 1, block, 0); return true; } }