public void loadSplashScreen() { BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/"); splashTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 1024, 1024, TextureOptions.BILINEAR); splashTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset( splashTextureAtlas, activity, "splash.jpg", 0, 0); splashTextureAtlas.load(); }
public void loadSplashResources() { BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/"); splashTA = new BitmapTextureAtlas(activity.getTextureManager(), 256, 256); splashTR = BitmapTextureAtlasTextureRegionFactory.createFromAsset( splashTA, activity, "splash12.png", 0, 0); splashTA.load(); }
public void loadLoadingResources() { if (loadingTextureAtlas != null) { loadingTextureAtlas.load(); return; } BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/loading/"); loadingTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 1024, 1024, TextureOptions.BILINEAR); loadingTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset( loadingTextureAtlas, activity, "background.png", 0, 0); loadingTextureAtlas.load(); }
private void loadAboutGraphics() { BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/about/"); aboutTextureAtlas = new BuildableBitmapTextureAtlas( activity.getTextureManager(), 1024, 1024, TextureOptions.BILINEAR); aboutBackgroundTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset( aboutTextureAtlas, activity, "background.jpg"); try { aboutTextureAtlas.build( new BlackPawnTextureAtlasBuilder<IBitmapTextureAtlasSource, BitmapTextureAtlas>(0, 0, 1)); aboutTextureAtlas.load(); } catch (ITextureAtlasBuilder.TextureAtlasBuilderException e) { e.printStackTrace(); } }
private void loadMainMenuGraphics() { if (menuTextureAtlas != null) { menuTextureAtlas.load(); return; } BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/menu/"); menuTextureAtlas = new BuildableBitmapTextureAtlas( activity.getTextureManager(), 1024, 1024, TextureOptions.BILINEAR); menuBackgroundTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset( menuTextureAtlas, activity, "background.jpg"); buttonAboutTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset( menuTextureAtlas, activity, "menu_help.png"); buttonExitTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset( menuTextureAtlas, activity, "menu_exit.png"); buttonNewGameTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset( menuTextureAtlas, activity, "menu_new.png"); buttonOptionsTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset( menuTextureAtlas, activity, "menu_options.png"); buttonHighScoreTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset( menuTextureAtlas, activity, "menu_high.png"); buttonMultiplayerTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset( menuTextureAtlas, activity, "menu_multiplayer.png"); try { menuTextureAtlas.build( new BlackPawnTextureAtlasBuilder<IBitmapTextureAtlasSource, BitmapTextureAtlas>(0, 0, 1)); menuTextureAtlas.load(); } catch (ITextureAtlasBuilder.TextureAtlasBuilderException e) { e.printStackTrace(); } }
private void loadChalkFont() { if (chalkFontTextureAtlas != null) { return; } FontFactory.setAssetBasePath("font/"); chalkFontTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 512, 512, TextureOptions.BILINEAR); chalkFont = FontFactory.createStrokeFromAsset( activity.getFontManager(), chalkFontTextureAtlas, activity.getAssets(), "ChalkPaint.ttf", 50, true, Color.WHITE, 2, Color.WHITE); chalkFontTextureAtlas.load(); chalkFont.load(); }
private void loadBlackFont() { if (gameFontTextureAtlas != null) { return; } FontFactory.setAssetBasePath("font/"); gameFontTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 512, 512, TextureOptions.BILINEAR); blackFont = FontFactory.createStrokeFromAsset( activity.getFontManager(), gameFontTextureAtlas, activity.getAssets(), "font1.ttf", 50, true, Color.BLACK, 2, Color.BLACK); gameFontTextureAtlas.load(); blackFont.load(); }
public void loadMenuResources() { BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/"); ResourceManager.playBitmapTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 256, 256, TextureOptions.BILINEAR); ResourceManager.optionsBitmapTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 256, 256, TextureOptions.BILINEAR); ResourceManager.scoresBitmapTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 256, 256, TextureOptions.BILINEAR); ResourceManager.instructionsTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 256, 256, TextureOptions.BILINEAR); ResourceManager.exitBitmapTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 256, 256, TextureOptions.BILINEAR); // load the button texture regions mMenuBgTextureAtlas = new BitmapTextureAtlas( activity.getTextureManager(), (int) camera.getWidth(), (int) camera.getHeight(), TextureOptions.DEFAULT); mBgTexture = BitmapTextureAtlasTextureRegionFactory.createFromAsset( mMenuBgTextureAtlas, activity, "image.jpg", 0, 0); ResourceManager.newGameTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset( ResourceManager.playBitmapTextureAtlas, activity, "new_game.PNG", 0, 0); ResourceManager.optionsTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset( ResourceManager.optionsBitmapTextureAtlas, activity, "settings1.png", 0, 0); ResourceManager.quitTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset( ResourceManager.exitBitmapTextureAtlas, activity, "exit.PNG", 0, 50); ResourceManager.scoresTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset( ResourceManager.scoresBitmapTextureAtlas, activity, "menu_reset.png", 0, 0); ResourceManager.instructionsTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset( ResourceManager.instructionsTextureAtlas, activity, "instructions.PNG", 0, 0); ResourceManager.optionsBitmapTextureAtlas.load(); ResourceManager.playBitmapTextureAtlas.load(); ResourceManager.scoresBitmapTextureAtlas.load(); ResourceManager.instructionsTextureAtlas.load(); ResourceManager.exitBitmapTextureAtlas.load(); ResourceManager.mMenuBgTextureAtlas.load(); }
private void loadHighScoreGraphics() { if (recordTextureAtlas != null) { recordTextureAtlas.load(); } BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/highscore/"); recordTextureAtlas = new BuildableBitmapTextureAtlas( activity.getTextureManager(), 1024, 512, TextureOptions.BILINEAR); recordBackgroundTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset( recordTextureAtlas, activity, "background.png"); try { recordTextureAtlas.build( new BlackPawnTextureAtlasBuilder<IBitmapTextureAtlasSource, BitmapTextureAtlas>(0, 0, 0)); recordTextureAtlas.load(); } catch (ITextureAtlasBuilder.TextureAtlasBuilderException e) { e.printStackTrace(); } }
private void loadGameTypeGraphics() { if (gameTypeTextureAtlas != null) { gameTypeTextureAtlas.load(); } BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/gametype/"); gameTypeTextureAtlas = new BuildableBitmapTextureAtlas( activity.getTextureManager(), 1024, 1024, TextureOptions.BILINEAR); backgroundGameTypeTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset( gameTypeTextureAtlas, activity, "background.png"); starGoldTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset( gameTypeTextureAtlas, activity, "goldStar.png"); starWhiteTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset( gameTypeTextureAtlas, activity, "whiteStar.png"); awesomeTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset( gameTypeTextureAtlas, activity, "awesome.png"); lockTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset( gameTypeTextureAtlas, activity, "lock.png"); playButtonTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset( gameTypeTextureAtlas, activity, "playButton.png"); try { gameTypeTextureAtlas.build( new BlackPawnTextureAtlasBuilder<IBitmapTextureAtlasSource, BitmapTextureAtlas>(1, 1, 1)); gameTypeTextureAtlas.load(); } catch (ITextureAtlasBuilder.TextureAtlasBuilderException e) { e.printStackTrace(); } }
private void loadGameGraphics() { if (gameTextureAtlas != null) { gameTextureAtlas.load(); } BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/game/"); gameTextureAtlas = new BuildableBitmapTextureAtlas( activity.getTextureManager(), 1024, 1024, TextureOptions.BILINEAR); backgroundGameTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset( gameTextureAtlas, activity, "background.png"); buttonOkTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset( gameTextureAtlas, activity, "button_ok.png"); buttonNoTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset( gameTextureAtlas, activity, "button_no.png"); lifeBarBorderTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset( gameTextureAtlas, activity, "bar_border.png"); playerRegion = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset( gameTextureAtlas, activity, "blackFish.png", 2, 1); try { gameTextureAtlas.build( new BlackPawnTextureAtlasBuilder<IBitmapTextureAtlasSource, BitmapTextureAtlas>(0, 0, 1)); gameTextureAtlas.load(); } catch (ITextureAtlasBuilder.TextureAtlasBuilderException e) { e.printStackTrace(); } }
public void loadGameResources() { BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/"); SoundFactory.setAssetBasePath("sfx/"); MusicFactory.setAssetBasePath("sfx/"); condomTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 64, 64); chickenTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 64, 64); tabletTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 64, 64); waterTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 64, 64); garlicTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 32, 32); pineappleTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 64, 64); alcoholTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 32, 64); blueTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 256, 256); redTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 256, 256); razorTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 256, 256); winTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 1024, 512); lossTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 1024, 512); pauseTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 64, 64); cigarreteTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 64, 64); soyaTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 32, 16); bonusTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 64, 64); // create the texture regions of the different Sprites condomTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset( condomTextureAtlas, activity, "condom2f.png", 0, 0); chickenTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset( chickenTextureAtlas, activity, "chichen_final.png", 0, 0); tabletTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset( tabletTextureAtlas, activity, "tab.png", 0, 0); garlicTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset( garlicTextureAtlas, activity, "garlicf.png", 0, 0); pineappleTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset( pineappleTextureAtlas, activity, "pinef.png", 0, 0); waterTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset( waterTextureAtlas, activity, "water.png", 0, 0); alcoholTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset( alcoholTextureAtlas, activity, "waragi.png", 0, 0); blueTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset( blueTextureAtlas, activity, "blue3.png", 0, 0); redTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset( redTextureAtlas, activity, "red2.png", 0, 0); razorTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset( razorTextureAtlas, activity, "razor.png", 0, 0); winTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset( winTextureAtlas, activity, "win.png", 0, 0); lossTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset( lossTextureAtlas, activity, "loss.png", 0, 0); cigarreteTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset( cigarreteTextureAtlas, activity, "cigaret5.png", 0, 0); soyaTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset( soyaTextureAtlas, activity, "sayaf.png", 0, 0); bonusTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset( bonusTextureAtlas, activity, "health.png", 0, 0); pauseTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset( pauseTextureAtlas, activity, "pause.png", 0, 0); mBackgroundTexture = new BitmapTextureAtlas( engine.getTextureManager(), (int) camera.getWidth(), (int) camera.getHeight(), TextureOptions.DEFAULT); mBgTexture = BitmapTextureAtlasTextureRegionFactory.createFromAsset( mBackgroundTexture, activity, "game_background.jpg", 0, 0); // scoreFontTexture = new BitmapTextureAtlas(engine.getTextureManager(), // 256, 256, TextureOptions.BILINEAR_PREMULTIPLYALPHA); // FontFactory.setAssetBasePath("font/"); // ResourceManager.mFont = FontFactory.createFromAsset(scoreFontTexture, // engine.getTextureManager(), // "Droid.ttf", FONT_SIZE, true, Color.BLACK); ResourceManager.mFont = FontFactory.create( engine.getFontManager(), engine.getTextureManager(), 256, 256, Typeface.create(Typeface.DEFAULT, Typeface.BOLD), FONT_SIZE); // Load our "sound.mp3" file into a Sound object try { mGameTapSound = SoundFactory.createSoundFromAsset(engine.getSoundManager(), activity, "tap.mp3"); badFoodSound = SoundFactory.createSoundFromAsset(engine.getSoundManager(), activity, "plast.mp3"); } catch (IOException e) { e.printStackTrace(); } // Load our "music.mp3" file into a music object try { gameMusic = MusicFactory.createMusicFromAsset(engine.getMusicManager(), activity, "welcome.mp3"); } catch (IOException e) { e.printStackTrace(); } ResourceManager.mFont.load(); ResourceManager.mBackgroundTexture.load(); condomTextureAtlas.load(); chickenTextureAtlas.load(); tabletTextureAtlas.load(); pineappleTextureAtlas.load(); waterTextureAtlas.load(); alcoholTextureAtlas.load(); garlicTextureAtlas.load(); blueTextureAtlas.load(); redTextureAtlas.load(); razorTextureAtlas.load(); winTextureAtlas.load(); lossTextureAtlas.load(); pauseTextureAtlas.load(); cigarreteTextureAtlas.load(); soyaTextureAtlas.load(); bonusTextureAtlas.load(); }