@Override public void onUpdateTextureCoordinates(final TiledSprite pTiledSprite) { final float[] bufferData = this.mBufferData; final ITiledTextureRegion tiledTextureRegion = pTiledSprite.getTiledTextureRegion(); final int tileCount = pTiledSprite.getTileCount(); int bufferDataOffset = 0; for (int i = 0; i < tileCount; i++) { final ITextureRegion textureRegion = tiledTextureRegion.getTextureRegion(i); final float u; final float v; final float u2; final float v2; if (pTiledSprite.isFlippedVertical()) { // TODO Optimize with field access? if (pTiledSprite.isFlippedHorizontal()) { // TODO Optimize with field access? u = textureRegion.getU2(); u2 = textureRegion.getU(); v = textureRegion.getV2(); v2 = textureRegion.getV(); } else { u = textureRegion.getU(); u2 = textureRegion.getU2(); v = textureRegion.getV2(); v2 = textureRegion.getV(); } } else { if (pTiledSprite.isFlippedHorizontal()) { // TODO Optimize with field access? u = textureRegion.getU2(); u2 = textureRegion.getU(); v = textureRegion.getV(); v2 = textureRegion.getV2(); } else { u = textureRegion.getU(); u2 = textureRegion.getU2(); v = textureRegion.getV(); v2 = textureRegion.getV2(); } } if (textureRegion.isRotated()) { bufferData[ bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u; bufferData[ bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v; bufferData[ bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u2; bufferData[ bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v; bufferData[ bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u; bufferData[ bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v2; bufferData[ bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u; bufferData[ bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v2; bufferData[ bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u2; bufferData[ bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v; bufferData[ bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u2; bufferData[ bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v2; } else { bufferData[ bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u; bufferData[ bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v2; bufferData[ bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u; bufferData[ bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v; bufferData[ bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u2; bufferData[ bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v2; bufferData[ bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u2; bufferData[ bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v2; bufferData[ bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u; bufferData[ bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v; bufferData[ bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u2; bufferData[ bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v; } bufferDataOffset += TiledSprite.TILEDSPRITE_SIZE; } this.setDirtyOnHardware(); }