public void create( Scene scene, int left, int top, int positionx, int positionY, TiledTextureRegion region) { position.x = positionx; position.y = positionY; int with = region.getWidth() / 2; int height = region.getHeight(); backgroud = new AnimatedSprite(left + positionx * with, top + positionY * height, region.deepCopy()); scene.attachChild(backgroud); }
public GameObject(float x, float y, TiledTextureRegion texture) { super(x, y, texture.getWidth(), texture.getHeight(), texture); }