示例#1
0
 public static void PriestRequest(Personnage perso, Carte carte, int IdPretre) {
   Personnage Homme = Married.get(0);
   Personnage Femme = Married.get(1);
   if (Homme.getWife() != 0) {
     SocketManager.GAME_SEND_MESSAGE_TO_MAP(
         carte, Homme.get_name() + " est deja marier!", Ancestra.CONFIG_MOTD_COLOR);
     return;
   }
   if (Femme.getWife() != 0) {
     SocketManager.GAME_SEND_MESSAGE_TO_MAP(
         carte, Femme.get_name() + " est deja marier!", Ancestra.CONFIG_MOTD_COLOR);
     return;
   }
   SocketManager.GAME_SEND_cMK_PACKET_TO_MAP(
       perso.get_curCarte(),
       "",
       -1,
       "Prêtre",
       perso.get_name()
           + " acceptez-vous d'épouser "
           + getMarried((perso.get_sexe() == 1 ? 0 : 1)).get_name()
           + " ?");
   SocketManager.GAME_SEND_WEDDING(
       carte,
       617,
       (Homme == perso ? Homme.get_GUID() : Femme.get_GUID()),
       (Homme == perso ? Femme.get_GUID() : Homme.get_GUID()),
       IdPretre);
 }
示例#2
0
    public synchronized long getKamas(int guid) {
      int i = 0;
      if (perso1.get_GUID() == guid) i = 1;
      else if (perso2.get_GUID() == guid) i = 2;

      if (i == 1) return kamas1;
      else if (i == 2) return kamas2;
      return 0;
    }
示例#3
0
 public static void addSeller(Personnage p) {
   if (Seller.get(p.get_curCarte().get_id()) == null) {
     ArrayList<Integer> PersoID = new ArrayList<Integer>();
     PersoID.add(p.get_GUID());
     Seller.put(p.get_curCarte().get_id(), PersoID);
   } else {
     ArrayList<Integer> PersoID = new ArrayList<Integer>();
     PersoID.addAll(Seller.get(p.get_curCarte().get_id()));
     PersoID.add(p.get_GUID());
     Seller.remove(p.get_curCarte().get_id());
     Seller.put(p.get_curCarte().get_id(), PersoID);
   }
 }
示例#4
0
 public static void deletePerso(Personnage perso) {
   if (perso.get_guild() != null) {
     if (perso.get_guild().getMembers().size()
         <= 1) // Il est tout seul dans la guilde : Supression
     {
       World.removeGuild(perso.get_guild().get_id());
     } else if (perso.getGuildMember().getRank()
         == 1) // On passe les pouvoir a celui qui a le plus de droits si il est meneur
     {
       int curMaxRight = 0;
       Personnage Meneur = null;
       for (Personnage newMeneur : perso.get_guild().getMembers()) {
         if (newMeneur == perso) continue;
         if (newMeneur.getGuildMember().getRights() < curMaxRight) {
           Meneur = newMeneur;
         }
       }
       perso.get_guild().removeMember(perso);
       Meneur.getGuildMember().setRank(1);
     } else // Supression simple
     {
       perso.get_guild().removeMember(perso);
     }
   }
   perso.remove(); // Supression BDD Perso, items, monture.
   World.unloadPerso(perso.get_GUID()); // UnLoad du perso+item
 }
示例#5
0
  public static void AddMarried(int ordre, Personnage perso) {
    Personnage Perso = Married.get(ordre);
    if (Perso != null) {
      if (perso.get_GUID() == Perso.get_GUID()) // Si c'est le meme joueur...
      return;
      if (Perso.isOnline()) // Si perso en ligne...
      {
        Married.remove(ordre);
        Married.put(ordre, perso);
        return;
      }

      return;
    } else {
      Married.put(ordre, perso);
      return;
    }
  }
示例#6
0
    public synchronized void toogleOK(int guid) {
      int i = 0;
      if (perso1.get_GUID() == guid) i = 1;
      else if (perso2.get_GUID() == guid) i = 2;

      if (i == 1) {
        ok1 = !ok1;
        SocketManager.GAME_SEND_EXCHANGE_OK(
            perso1.get_compte().getGameThread().get_out(), ok1, guid);
        SocketManager.GAME_SEND_EXCHANGE_OK(
            perso2.get_compte().getGameThread().get_out(), ok1, guid);
      } else if (i == 2) {
        ok2 = !ok2;
        SocketManager.GAME_SEND_EXCHANGE_OK(
            perso1.get_compte().getGameThread().get_out(), ok2, guid);
        SocketManager.GAME_SEND_EXCHANGE_OK(
            perso2.get_compte().getGameThread().get_out(), ok2, guid);
      } else return;

      if (ok1 && ok2) apply();
    }
示例#7
0
    public synchronized void setKamas(int guid, long k) {
      ok1 = false;
      ok2 = false;

      int i = 0;
      if (perso1.get_GUID() == guid) i = 1;
      else if (perso2.get_GUID() == guid) i = 2;
      SocketManager.GAME_SEND_EXCHANGE_OK(
          perso1.get_compte().getGameThread().get_out(), ok1, perso1.get_GUID());
      SocketManager.GAME_SEND_EXCHANGE_OK(
          perso2.get_compte().getGameThread().get_out(), ok1, perso1.get_GUID());
      SocketManager.GAME_SEND_EXCHANGE_OK(
          perso1.get_compte().getGameThread().get_out(), ok2, perso2.get_GUID());
      SocketManager.GAME_SEND_EXCHANGE_OK(
          perso2.get_compte().getGameThread().get_out(), ok2, perso2.get_GUID());

      if (i == 1) {
        kamas1 = k;
        SocketManager.GAME_SEND_EXCHANGE_MOVE_OK(perso1, 'G', "", k + "");
        SocketManager.GAME_SEND_EXCHANGE_OTHER_MOVE_OK(
            perso2.get_compte().getGameThread().get_out(), 'G', "", k + "");
      } else if (i == 2) {
        kamas2 = k;
        SocketManager.GAME_SEND_EXCHANGE_OTHER_MOVE_OK(
            perso1.get_compte().getGameThread().get_out(), 'G', "", k + "");
        SocketManager.GAME_SEND_EXCHANGE_MOVE_OK(perso2, 'G', "", k + "");
      }
    }
示例#8
0
    public synchronized int getQuaItem(int itemID, int playerGuid) {
      ArrayList<Couple<Integer, Integer>> items;
      if (perso1.get_GUID() == playerGuid) items = items1;
      else items = items2;

      for (Couple<Integer, Integer> curCoupl : items) {
        if (curCoupl.first == itemID) {
          return curCoupl.second;
        }
      }

      return 0;
    }
示例#9
0
    public synchronized void removeItem(int guid, int qua, int pguid) {
      int i = 0;
      if (perso1.get_GUID() == pguid) i = 1;
      else if (perso2.get_GUID() == pguid) i = 2;
      ok1 = false;
      ok2 = false;

      SocketManager.GAME_SEND_EXCHANGE_OK(
          perso1.get_compte().getGameThread().get_out(), ok1, perso1.get_GUID());
      SocketManager.GAME_SEND_EXCHANGE_OK(
          perso2.get_compte().getGameThread().get_out(), ok1, perso1.get_GUID());
      SocketManager.GAME_SEND_EXCHANGE_OK(
          perso1.get_compte().getGameThread().get_out(), ok2, perso2.get_GUID());
      SocketManager.GAME_SEND_EXCHANGE_OK(
          perso2.get_compte().getGameThread().get_out(), ok2, perso2.get_GUID());

      Objet obj = World.getObjet(guid);
      if (obj == null) return;
      String add = "|" + obj.getTemplate().getID() + "|" + obj.parseStatsString();
      if (i == 1) {
        Couple<Integer, Integer> couple = getCoupleInList(items1, guid);
        int newQua = couple.second - qua;
        if (newQua < 1) // Si il n'y a pu d'item
        {
          items1.remove(couple);
          SocketManager.GAME_SEND_EXCHANGE_MOVE_OK(perso1, 'O', "-", "" + guid);
          SocketManager.GAME_SEND_EXCHANGE_OTHER_MOVE_OK(
              perso2.get_compte().getGameThread().get_out(), 'O', "-", "" + guid);
        } else {
          couple.second = newQua;
          SocketManager.GAME_SEND_EXCHANGE_MOVE_OK(perso1, 'O', "+", "" + guid + "|" + newQua);
          SocketManager.GAME_SEND_EXCHANGE_OTHER_MOVE_OK(
              perso2.get_compte().getGameThread().get_out(),
              'O',
              "+",
              "" + guid + "|" + newQua + add);
        }
      } else if (i == 2) {
        Couple<Integer, Integer> couple = getCoupleInList(items2, guid);
        int newQua = couple.second - qua;

        if (newQua < 1) // Si il n'y a pu d'item
        {
          items2.remove(couple);
          SocketManager.GAME_SEND_EXCHANGE_OTHER_MOVE_OK(
              perso1.get_compte().getGameThread().get_out(), 'O', "-", "" + guid);
          SocketManager.GAME_SEND_EXCHANGE_MOVE_OK(perso2, 'O', "-", "" + guid);
        } else {
          couple.second = newQua;
          SocketManager.GAME_SEND_EXCHANGE_OTHER_MOVE_OK(
              perso1.get_compte().getGameThread().get_out(),
              'O',
              "+",
              "" + guid + "|" + newQua + add);
          SocketManager.GAME_SEND_EXCHANGE_MOVE_OK(perso2, 'O', "+", "" + guid + "|" + newQua);
        }
      }
    }
示例#10
0
    public synchronized void addItem(int guid, int qua, int pguid) {
      ok1 = false;
      ok2 = false;

      Objet obj = World.getObjet(guid);
      int i = 0;

      if (perso1.get_GUID() == pguid) i = 1;
      if (perso2.get_GUID() == pguid) i = 2;

      if (qua == 1) qua = 1;
      String str = guid + "|" + qua;
      if (obj == null) return;
      String add = "|" + obj.getTemplate().getID() + "|" + obj.parseStatsString();
      SocketManager.GAME_SEND_EXCHANGE_OK(
          perso1.get_compte().getGameThread().get_out(), ok1, perso1.get_GUID());
      SocketManager.GAME_SEND_EXCHANGE_OK(
          perso2.get_compte().getGameThread().get_out(), ok1, perso1.get_GUID());
      SocketManager.GAME_SEND_EXCHANGE_OK(
          perso1.get_compte().getGameThread().get_out(), ok2, perso2.get_GUID());
      SocketManager.GAME_SEND_EXCHANGE_OK(
          perso2.get_compte().getGameThread().get_out(), ok2, perso2.get_GUID());
      if (i == 1) {
        Couple<Integer, Integer> couple = getCoupleInList(items1, guid);
        if (couple != null) {
          couple.second += qua;
          SocketManager.GAME_SEND_EXCHANGE_MOVE_OK(
              perso1, 'O', "+", "" + guid + "|" + couple.second);
          SocketManager.GAME_SEND_EXCHANGE_OTHER_MOVE_OK(
              perso2.get_compte().getGameThread().get_out(),
              'O',
              "+",
              "" + guid + "|" + couple.second + add);
          return;
        }
        SocketManager.GAME_SEND_EXCHANGE_MOVE_OK(perso1, 'O', "+", str);
        SocketManager.GAME_SEND_EXCHANGE_OTHER_MOVE_OK(
            perso2.get_compte().getGameThread().get_out(), 'O', "+", str + add);
        items1.add(new Couple<Integer, Integer>(guid, qua));
      } else if (i == 2) {
        Couple<Integer, Integer> couple = getCoupleInList(items2, guid);
        if (couple != null) {
          couple.second += qua;
          SocketManager.GAME_SEND_EXCHANGE_MOVE_OK(
              perso2, 'O', "+", "" + guid + "|" + couple.second);
          SocketManager.GAME_SEND_EXCHANGE_OTHER_MOVE_OK(
              perso1.get_compte().getGameThread().get_out(),
              'O',
              "+",
              "" + guid + "|" + couple.second + add);
          return;
        }
        SocketManager.GAME_SEND_EXCHANGE_MOVE_OK(perso2, 'O', "+", str);
        SocketManager.GAME_SEND_EXCHANGE_OTHER_MOVE_OK(
            perso1.get_compte().getGameThread().get_out(), 'O', "+", str + add);
        items2.add(new Couple<Integer, Integer>(guid, qua));
      }
    }
示例#11
0
 public static void addPersonnage(Personnage perso) {
   Persos.put(perso.get_GUID(), perso);
 }