/** Method runImpl. */ @Override public void runImpl() { if (_activeChar.isDead()) { return; } if (!_activeChar.isVisible()) { return; } broadcastPacket(new NpcSay(SepulcherMonsterInstance.this, ChatType.ALL, "forgive me!!")); }
/** Method runImpl. */ @Override public void runImpl() { if (_activeChar.isDead()) { return; } if (!_activeChar.isVisible()) { return; } FourSepulchersSpawn.spawnKeyBox(_activeChar); broadcastPacket( new NpcSay(SepulcherMonsterInstance.this, ChatType.ALL, "Many thanks for rescue me.")); if (_victimShout != null) { _victimShout.cancel(false); _victimShout = null; } }