/** * Adds a fields outline to a player's visualization buffer * * @param player * @param ce */ public void displayFieldOutline(Player player, CuboidEntry ce) { Visualization vis = visualizations.get(player.getName()); if (vis == null) { vis = new Visualization(); } // save current outline and clear out the visualization List<BlockEntry> oldBlocks = new ArrayList<BlockEntry>(vis.getOutlineBlocks()); List<BlockEntry> newBlocks = new ArrayList<BlockEntry>(); int frameType = plugin.getSettingsManager().getVisualizeFrameBlock(); int offset = ce.selectedCount() > 1 ? 1 : 0; int minx = ce.getMinx() - offset; int miny = ce.getMiny() - offset; int minz = ce.getMinz() - offset; int maxx = ce.getMaxx() + offset; int maxy = ce.getMaxy() + offset; int maxz = ce.getMaxz() + offset; // add the blocks for the new outline if (plugin.getSettingsManager().isVisualizationNewStyle()) { PlayerEntry data = plugin.getPlayerManager().getPlayerEntry(player.getName()); int spacing = ((Math.max(Math.max((maxx - minx), (maxy - miny)), (maxz - minz)) + 2) / data.getDensity()) + 1; for (int x = minx; x <= maxx; x++) { int frame = (x == minx || x == maxx) ? 89 : frameType; Location loc = new Location(player.getWorld(), x, miny, maxz); if (Helper.isAirOrWater(loc)) { newBlocks.add(new BlockEntry(loc, frame, (byte) 0)); } loc = new Location(player.getWorld(), x, maxy, minz); if (Helper.isAirOrWater(loc)) { newBlocks.add(new BlockEntry(loc, frame, (byte) 0)); } loc = new Location(player.getWorld(), x, miny, minz); if (Helper.isAirOrWater(loc)) { newBlocks.add(new BlockEntry(loc, frame, (byte) 0)); } loc = new Location(player.getWorld(), x, maxy, maxz); if (Helper.isAirOrWater(loc)) { newBlocks.add(new BlockEntry(loc, frame, (byte) 0)); } } for (int y = miny; y <= maxy; y++) { int frame = (y == miny || y == maxy) ? 89 : frameType; Location loc = new Location(player.getWorld(), minx, y, maxz); if (Helper.isAirOrWater(loc)) { newBlocks.add(new BlockEntry(loc, frame, (byte) 0)); } loc = new Location(player.getWorld(), maxx, y, minz); if (Helper.isAirOrWater(loc)) { newBlocks.add(new BlockEntry(loc, frame, (byte) 0)); } loc = new Location(player.getWorld(), minx, y, minz); if (Helper.isAirOrWater(loc)) { newBlocks.add(new BlockEntry(loc, frame, (byte) 0)); } loc = new Location(player.getWorld(), maxx, y, maxz); if (Helper.isAirOrWater(loc)) { newBlocks.add(new BlockEntry(loc, frame, (byte) 0)); } } for (int z = minz; z <= maxz; z++) { int frame = (z == minz || z == maxz) ? 89 : frameType; Location loc = new Location(player.getWorld(), minx, maxy, z); if (Helper.isAirOrWater(loc)) { newBlocks.add(new BlockEntry(loc, frame, (byte) 0)); } loc = new Location(player.getWorld(), maxx, miny, z); if (Helper.isAirOrWater(loc)) { newBlocks.add(new BlockEntry(loc, frame, (byte) 0)); } loc = new Location(player.getWorld(), minx, miny, z); if (Helper.isAirOrWater(loc)) { newBlocks.add(new BlockEntry(loc, frame, (byte) 0)); } loc = new Location(player.getWorld(), maxx, maxy, z); if (Helper.isAirOrWater(loc)) { newBlocks.add(new BlockEntry(loc, frame, (byte) 0)); } } } else { for (int x = minx; x <= maxx; x++) { int frame = (x == minx || x == maxx) ? 89 : frameType; Location loc = new Location(player.getWorld(), x, miny, maxz); newBlocks.add(new BlockEntry(loc, frame, (byte) 0)); loc = new Location(player.getWorld(), x, maxy, minz); newBlocks.add(new BlockEntry(loc, frame, (byte) 0)); loc = new Location(player.getWorld(), x, miny, minz); newBlocks.add(new BlockEntry(loc, frame, (byte) 0)); loc = new Location(player.getWorld(), x, maxy, maxz); newBlocks.add(new BlockEntry(loc, frame, (byte) 0)); } for (int y = miny; y <= maxy; y++) { int frame = (y == miny || y == maxy) ? 89 : frameType; Location loc = new Location(player.getWorld(), minx, y, maxz); newBlocks.add(new BlockEntry(loc, frame, (byte) 0)); loc = new Location(player.getWorld(), maxx, y, minz); newBlocks.add(new BlockEntry(loc, frame, (byte) 0)); loc = new Location(player.getWorld(), minx, y, minz); newBlocks.add(new BlockEntry(loc, frame, (byte) 0)); loc = new Location(player.getWorld(), maxx, y, maxz); newBlocks.add(new BlockEntry(loc, frame, (byte) 0)); } for (int z = minz; z <= maxz; z++) { int frame = (z == minz || z == maxz) ? 89 : frameType; Location loc = new Location(player.getWorld(), minx, maxy, z); newBlocks.add(new BlockEntry(loc, frame, (byte) 0)); loc = new Location(player.getWorld(), maxx, miny, z); newBlocks.add(new BlockEntry(loc, frame, (byte) 0)); loc = new Location(player.getWorld(), minx, miny, z); newBlocks.add(new BlockEntry(loc, frame, (byte) 0)); loc = new Location(player.getWorld(), maxx, maxy, z); newBlocks.add(new BlockEntry(loc, frame, (byte) 0)); } } // revert the blocks that are no longer in the new set and should be reverted List<BlockEntry> revertible = new ArrayList<BlockEntry>(oldBlocks); revertible.removeAll(newBlocks); Visualize revert = new Visualize( revertible, player, true, false, plugin.getSettingsManager().getVisualizeSeconds()); // visualize all the new blocks that are left to visualize List<BlockEntry> missing = new ArrayList<BlockEntry>(newBlocks); missing.removeAll(oldBlocks); Visualize visualize = new Visualize( missing, player, false, true, plugin.getSettingsManager().getVisualizeSeconds()); vis.setOutlineBlocks(newBlocks); visualizations.put(player.getName(), vis); }
/** * Adds a fields perimeter to a player's visualization buffer * * @param player * @param field */ public void addVisualizationField(Player player, Field field) { Visualization vis = visualizations.get(player.getName()); if (vis == null) { vis = new Visualization(); } if (plugin.getCuboidManager().hasOpenCuboid(player)) { return; } PlayerEntry data = plugin.getPlayerManager().getPlayerEntry(player.getName()); if (data.getDensity() == 0) { return; } vis.addField(field); int visualizationType = field.hasFlag(FieldFlag.CUBOID) ? plugin.getSettingsManager().getCuboidVisualizationType() : plugin.getSettingsManager().getVisualizeBlock(); int frameType = plugin.getSettingsManager().getVisualizeFrameBlock(); int minx = field.getX() - field.getRadius() - 1; int maxx = field.getX() + field.getRadius() + 1; int minz = field.getZ() - field.getRadius() - 1; int maxz = field.getZ() + field.getRadius() + 1; int miny = field.getY() - (Math.max(field.getHeight() - 1, 0) / 2) - 1; int maxy = field.getY() + (Math.max(field.getHeight() - 1, 0) / 2) + 1; if (field.hasFlag(FieldFlag.CUBOID)) { minx = field.getMinx() - 1; maxx = field.getMaxx() + 1; minz = field.getMinz() - 1; maxz = field.getMaxz() + 1; miny = field.getMiny() - 1; maxy = field.getMaxy() + 1; } Location loc = null; for (int x = minx; x <= maxx; x++) { int frame = (x == minx || x == maxx) ? 89 : frameType; loc = new Location(player.getWorld(), x, miny, maxz); if (Helper.isAirOrWater(loc)) { vis.addBlock(loc, frame, (byte) 0); } loc = new Location(player.getWorld(), x, maxy, minz); if (Helper.isAirOrWater(loc)) { vis.addBlock(loc, frame, (byte) 0); } loc = new Location(player.getWorld(), x, miny, minz); if (Helper.isAirOrWater(loc)) { vis.addBlock(loc, frame, (byte) 0); } loc = new Location(player.getWorld(), x, maxy, maxz); if (Helper.isAirOrWater(loc)) { vis.addBlock(loc, frame, (byte) 0); } } for (int y = miny; y <= maxy; y++) { loc = new Location(player.getWorld(), minx, y, maxz); if (Helper.isAirOrWater(loc)) { vis.addBlock(loc, 89, (byte) 0); } loc = new Location(player.getWorld(), maxx, y, minz); if (Helper.isAirOrWater(loc)) { vis.addBlock(loc, 89, (byte) 0); } loc = new Location(player.getWorld(), minx, y, minz); if (Helper.isAirOrWater(loc)) { vis.addBlock(loc, 89, (byte) 0); } loc = new Location(player.getWorld(), maxx, y, maxz); if (Helper.isAirOrWater(loc)) { vis.addBlock(loc, 89, (byte) 0); } } for (int z = minz; z <= maxz; z++) { int frame = (z == minz || z == maxz) ? 89 : frameType; loc = new Location(player.getWorld(), minx, maxy, z); if (Helper.isAirOrWater(loc)) { vis.addBlock(loc, frame, (byte) 0); } loc = new Location(player.getWorld(), maxx, miny, z); if (Helper.isAirOrWater(loc)) { vis.addBlock(loc, frame, (byte) 0); } loc = new Location(player.getWorld(), minx, miny, z); if (Helper.isAirOrWater(loc)) { vis.addBlock(loc, frame, (byte) 0); } loc = new Location(player.getWorld(), maxx, maxy, z); if (Helper.isAirOrWater(loc)) { vis.addBlock(loc, frame, (byte) 0); } } visualizations.put(player.getName(), vis); }
/** * Visualizes a single field's outline * * @param player * @param field */ public void visualizeSingleOutline(Player player, Field field, boolean revert) { Visualization vis = visualizations.get(player.getName()); if (vis == null) { vis = new Visualization(); } // save current outline and clear out the visualization List<BlockEntry> newBlocks = new ArrayList<BlockEntry>(); int frameType = plugin.getSettingsManager().getVisualizeFrameBlock(); int minx = field.getX() - field.getRadius() - 1; int maxx = field.getX() + field.getRadius() + 1; int minz = field.getZ() - field.getRadius() - 1; int maxz = field.getZ() + field.getRadius() + 1; int miny = field.getY() - (Math.max(field.getHeight() - 1, 0) / 2) - 1; int maxy = field.getY() + (Math.max(field.getHeight() - 1, 0) / 2) + 1; if (field.hasFlag(FieldFlag.CUBOID)) { minx = field.getMinx() - 1; maxx = field.getMaxx() + 1; minz = field.getMinz() - 1; maxz = field.getMaxz() + 1; miny = field.getMiny() - 1; maxy = field.getMaxy() + 1; } // add the blocks for the new outline if (plugin.getSettingsManager().isVisualizationNewStyle()) { PlayerEntry data = plugin.getPlayerManager().getPlayerEntry(player.getName()); int spacing = ((Math.max(Math.max((maxx - minx), (maxy - miny)), (maxz - minz)) + 2) / data.getDensity()) + 1; for (int x = minx; x <= maxx; x++) { int frame = (x == minx || x == maxx) ? 89 : frameType; Location loc = new Location(player.getWorld(), x, miny, maxz); if (Helper.isAirOrWater(loc)) { newBlocks.add(new BlockEntry(loc, frame, (byte) 0)); } loc = new Location(player.getWorld(), x, maxy, minz); if (Helper.isAirOrWater(loc)) { newBlocks.add(new BlockEntry(loc, frame, (byte) 0)); } loc = new Location(player.getWorld(), x, miny, minz); if (Helper.isAirOrWater(loc)) { newBlocks.add(new BlockEntry(loc, frame, (byte) 0)); } loc = new Location(player.getWorld(), x, maxy, maxz); if (Helper.isAirOrWater(loc)) { newBlocks.add(new BlockEntry(loc, frame, (byte) 0)); } } for (int y = miny; y <= maxy; y++) { int frame = (y == miny || y == maxy) ? 89 : frameType; Location loc = new Location(player.getWorld(), minx, y, maxz); if (Helper.isAirOrWater(loc)) { newBlocks.add(new BlockEntry(loc, frame, (byte) 0)); } loc = new Location(player.getWorld(), maxx, y, minz); if (Helper.isAirOrWater(loc)) { newBlocks.add(new BlockEntry(loc, frame, (byte) 0)); } loc = new Location(player.getWorld(), minx, y, minz); if (Helper.isAirOrWater(loc)) { newBlocks.add(new BlockEntry(loc, frame, (byte) 0)); } loc = new Location(player.getWorld(), maxx, y, maxz); if (Helper.isAirOrWater(loc)) { newBlocks.add(new BlockEntry(loc, frame, (byte) 0)); } } for (int z = minz; z <= maxz; z++) { int frame = (z == minz || z == maxz) ? 89 : frameType; Location loc = new Location(player.getWorld(), minx, maxy, z); if (Helper.isAirOrWater(loc)) { newBlocks.add(new BlockEntry(loc, frame, (byte) 0)); } loc = new Location(player.getWorld(), maxx, miny, z); if (Helper.isAirOrWater(loc)) { newBlocks.add(new BlockEntry(loc, frame, (byte) 0)); } loc = new Location(player.getWorld(), minx, miny, z); if (Helper.isAirOrWater(loc)) { newBlocks.add(new BlockEntry(loc, frame, (byte) 0)); } loc = new Location(player.getWorld(), maxx, maxy, z); if (Helper.isAirOrWater(loc)) { newBlocks.add(new BlockEntry(loc, frame, (byte) 0)); } } } else { for (int x = minx; x <= maxx; x++) { int frame = (x == minx || x == maxx) ? 89 : frameType; Location loc = new Location(player.getWorld(), x, miny, maxz); newBlocks.add(new BlockEntry(loc, frame, (byte) 0)); loc = new Location(player.getWorld(), x, maxy, minz); newBlocks.add(new BlockEntry(loc, frame, (byte) 0)); loc = new Location(player.getWorld(), x, miny, minz); newBlocks.add(new BlockEntry(loc, frame, (byte) 0)); loc = new Location(player.getWorld(), x, maxy, maxz); newBlocks.add(new BlockEntry(loc, frame, (byte) 0)); } for (int y = miny; y <= maxy; y++) { int frame = (y == miny || y == maxy) ? 89 : frameType; Location loc = new Location(player.getWorld(), minx, y, maxz); newBlocks.add(new BlockEntry(loc, frame, (byte) 0)); loc = new Location(player.getWorld(), maxx, y, minz); newBlocks.add(new BlockEntry(loc, frame, (byte) 0)); loc = new Location(player.getWorld(), minx, y, minz); newBlocks.add(new BlockEntry(loc, frame, (byte) 0)); loc = new Location(player.getWorld(), maxx, y, maxz); newBlocks.add(new BlockEntry(loc, frame, (byte) 0)); } for (int z = minz; z <= maxz; z++) { int frame = (z == minz || z == maxz) ? 89 : frameType; Location loc = new Location(player.getWorld(), minx, maxy, z); newBlocks.add(new BlockEntry(loc, frame, (byte) 0)); loc = new Location(player.getWorld(), maxx, miny, z); newBlocks.add(new BlockEntry(loc, frame, (byte) 0)); loc = new Location(player.getWorld(), minx, miny, z); newBlocks.add(new BlockEntry(loc, frame, (byte) 0)); loc = new Location(player.getWorld(), maxx, maxy, z); newBlocks.add(new BlockEntry(loc, frame, (byte) 0)); } } // visualize all the new blocks that are left to visualize Visualize visualize = new Visualize( newBlocks, player, false, !revert, plugin.getSettingsManager().getVisualizeSeconds()); visualizations.put(player.getName(), vis); }