public void DrawAt(Vector2 location, int paletteIndex, float scale) { Game.Renderer.SpriteRenderer.DrawSprite(this, location, paletteIndex, this.size.mul(scale)); }
public void DrawAt(Vector2 location, int paletteIndex, Size size) { Game.Renderer.SpriteRenderer.DrawSprite(this, location, paletteIndex, size); }
public void DrawAt(WorldRenderer wr, Vector2 location, String palette) { Game.Renderer.SpriteRenderer.DrawSprite(this, location, wr, palette, this.size); }