public void DrawAt(Vector2 location, int paletteIndex, float scale) {
   Game.Renderer.SpriteRenderer.DrawSprite(this, location, paletteIndex, this.size.mul(scale));
 }
 public void DrawAt(Vector2 location, int paletteIndex, Size size) {
   Game.Renderer.SpriteRenderer.DrawSprite(this, location, paletteIndex, size);
 }
 public void DrawAt(WorldRenderer wr, Vector2 location, String palette) {
   Game.Renderer.SpriteRenderer.DrawSprite(this, location, wr, palette, this.size);
 }