private void renderLiquid(TileEntity tile, double par2, double par4, double par6) { GL11.glTranslated(par2, par4, par6); TileEntityFillingStation tr = (TileEntityFillingStation) tile; double dx = 0; double dz = 0; double ddx = 0; double ddz = 0; switch (tr.getBlockMetadata()) { case 0: dx = 0.25; break; case 1: ddx = 0.25; break; case 2: dz = 0.25; break; case 3: ddz = 0.25; break; } if (!tr.isEmpty() && tr.isInWorld()) { Fluid f = tr.getFluid(); if (!f.equals(FluidRegistry.LAVA)) { GL11.glEnable(GL11.GL_BLEND); } ReikaLiquidRenderer.bindFluidTexture(f); IIcon ico = f.getIcon(); float u = ico.getMinU(); float v = ico.getMinV(); float du = ico.getMaxU(); float dv = ico.getMaxV(); double h = 0.0625 + 14D / 16D * tr.getLevel() / tr.CAPACITY; Tessellator v5 = Tessellator.instance; if (f.getLuminosity() > 0) ReikaRenderHelper.disableLighting(); v5.startDrawingQuads(); v5.setNormal(0, 1, 0); v5.addVertexWithUV(dx + 0, h, -ddz + 1, u, dv); v5.addVertexWithUV(-ddx + 1, h, -ddz + 1, du, dv); v5.addVertexWithUV(-ddx + 1, h, dz + 0, du, v); v5.addVertexWithUV(dx + 0, h, dz + 0, u, v); v5.draw(); ReikaRenderHelper.enableLighting(); } GL11.glTranslated(-par2, -par4, -par6); GL11.glDisable(GL11.GL_BLEND); }
private void renderLiquid( TileEntityPiping tile, double par2, double par4, double par6, ForgeDirection dir) { if (!tile.hasLiquid()) return; float size = 0.75F / 2F; float window = 0.5F / 2F; float dl = size - window; float dd = 0.5F - size; double in = 0.5 + size - 0.01; double in2 = 0.5 - size + 0.01; double dd2 = in - in2; Fluid f = tile.getLiquidType(); if (f == null) return; Icon ico = tile.getLiquidType().getIcon(); ReikaLiquidRenderer.bindFluidTexture(f); if (f.getLuminosity() > 0) ReikaRenderHelper.disableLighting(); float u = ico.getMinU(); float v = ico.getMinV(); float u2 = ico.getMaxU(); float v2 = ico.getMaxV(); double du = dd2 * (u2 - u) / 4D; GL11.glTranslated(par2, par4, par6); GL11.glEnable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glColor3f(1, 1, 1); Tessellator v5 = new Tessellator(); v5.startDrawingQuads(); v5.setNormal(dir.offsetX, dir.offsetY, dir.offsetZ); // this.faceBrightness(ForgeDirection.DOWN, v5); if (!tile.isConnectionValidForSide(dir)) { switch (dir) { case UP: v5.addVertexWithUV(in2, in, in, u, v2); v5.addVertexWithUV(in, in, in, u2, v2); v5.addVertexWithUV(in, in, in2, u2, v); v5.addVertexWithUV(in2, in, in2, u, v); break; case DOWN: v5.addVertexWithUV(in2, in2, in2, u, v); v5.addVertexWithUV(in, in2, in2, u2, v); v5.addVertexWithUV(in, in2, in, u2, v2); v5.addVertexWithUV(in2, in2, in, u, v2); break; case SOUTH: v5.addVertexWithUV(in, in, in, u, v); v5.addVertexWithUV(in2, in, in, u2, v); v5.addVertexWithUV(in2, in2, in, u2, v2); v5.addVertexWithUV(in, in2, in, u, v2); break; case NORTH: v5.addVertexWithUV(in, in2, in2, u, v2); v5.addVertexWithUV(in2, in2, in2, u2, v2); v5.addVertexWithUV(in2, in, in2, u2, v); v5.addVertexWithUV(in, in, in2, u, v); break; case EAST: v5.addVertexWithUV(in, in2, in, u, v2); v5.addVertexWithUV(in, in2, in2, u2, v2); v5.addVertexWithUV(in, in, in2, u2, v); v5.addVertexWithUV(in, in, in, u, v); break; case WEST: v5.addVertexWithUV(in2, in, in, u, v); v5.addVertexWithUV(in2, in, in2, u2, v); v5.addVertexWithUV(in2, in2, in2, u2, v2); v5.addVertexWithUV(in2, in2, in, u, v2); default: break; } } else { // is connected on side switch (dir) { case DOWN: v5.setNormal(-1, 0, 0); v5.addVertexWithUV(in2, in2, in, u, v); v5.addVertexWithUV(in2, in2, in2, u2, v); v5.addVertexWithUV(in2, 0, in2, u2, v + du); v5.addVertexWithUV(in2, 0, in, u, v + du); v5.setNormal(1, 0, 0); v5.addVertexWithUV(in, 0, in, u, v + du); v5.addVertexWithUV(in, 0, in2, u2, v + du); v5.addVertexWithUV(in, in2, in2, u2, v); v5.addVertexWithUV(in, in2, in, u, v); v5.setNormal(0, 0, -1); v5.addVertexWithUV(in, 0, in2, u, v + du); v5.addVertexWithUV(in2, 0, in2, u2, v + du); v5.addVertexWithUV(in2, in2, in2, u2, v); v5.addVertexWithUV(in, in2, in2, u, v); v5.setNormal(0, 0, 1); v5.addVertexWithUV(in, in2, in, u, v); v5.addVertexWithUV(in2, in2, in, u2, v); v5.addVertexWithUV(in2, 0, in, u2, v + du); v5.addVertexWithUV(in, 0, in, u, v + du); break; case UP: v5.setNormal(-1, 0, 0); v5.addVertexWithUV(in2, 1, in, u, v + du); v5.addVertexWithUV(in2, 1, in2, u2, v + du); v5.addVertexWithUV(in2, in, in2, u2, v); v5.addVertexWithUV(in2, in, in, u, v); v5.setNormal(1, 0, 0); v5.addVertexWithUV(in, in, in, u, v); v5.addVertexWithUV(in, in, in2, u2, v); v5.addVertexWithUV(in, 1, in2, u2, v + du); v5.addVertexWithUV(in, 1, in, u, v + du); v5.setNormal(0, 0, -1); v5.addVertexWithUV(in, in, in2, u, v); v5.addVertexWithUV(in2, in, in2, u2, v); v5.addVertexWithUV(in2, 1, in2, u2, v + du); v5.addVertexWithUV(in, 1, in2, u, v + du); v5.setNormal(0, 0, 1); v5.addVertexWithUV(in, 1, in, u, v + du); v5.addVertexWithUV(in2, 1, in, u2, v + du); v5.addVertexWithUV(in2, in, in, u2, v); v5.addVertexWithUV(in, in, in, u, v); break; case NORTH: v5.setNormal(-1, 0, 0); v5.addVertexWithUV(in2, in2, 0, u, v2); v5.addVertexWithUV(in2, in2, in2, u + du, v2); v5.addVertexWithUV(in2, in, in2, u + du, v); v5.addVertexWithUV(in2, in, 0, u, v); v5.setNormal(1, 0, 0); v5.addVertexWithUV(in, in, 0, u, v); v5.addVertexWithUV(in, in, in2, u + du, v); v5.addVertexWithUV(in, in2, in2, u + du, v2); v5.addVertexWithUV(in, in2, 0, u, v2); v5.setNormal(0, 1, 0); v5.addVertexWithUV(in2, in, 0, u, v2); v5.addVertexWithUV(in2, in, in2, u + du, v2); v5.addVertexWithUV(in, in, in2, u + du, v); v5.addVertexWithUV(in, in, 0, u, v); v5.setNormal(0, -1, 0); v5.addVertexWithUV(in, in2, 0, u, v); v5.addVertexWithUV(in, in2, in2, u + du, v); v5.addVertexWithUV(in2, in2, in2, u + du, v2); v5.addVertexWithUV(in2, in2, 0, u, v2); break; case SOUTH: v5.setNormal(-1, 0, 0); v5.addVertexWithUV(in2, in, 1, u, v); v5.addVertexWithUV(in2, in, in, u + du, v); v5.addVertexWithUV(in2, in2, in, u + du, v2); v5.addVertexWithUV(in2, in2, 1, u, v2); v5.setNormal(1, 0, 0); v5.addVertexWithUV(in, in2, 1, u, v2); v5.addVertexWithUV(in, in2, in, u + du, v2); v5.addVertexWithUV(in, in, in, u + du, v); v5.addVertexWithUV(in, in, 1, u, v); v5.setNormal(0, 1, 0); v5.addVertexWithUV(in, in, 1, u, v); v5.addVertexWithUV(in, in, in, u + du, v); v5.addVertexWithUV(in2, in, in, u + du, v2); v5.addVertexWithUV(in2, in, 1, u, v2); v5.setNormal(0, -1, 0); v5.addVertexWithUV(in2, in2, 1, u, v2); v5.addVertexWithUV(in2, in2, in, u + du, v2); v5.addVertexWithUV(in, in2, in, u + du, v); v5.addVertexWithUV(in, in2, 1, u, v); break; case EAST: v5.setNormal(0, 0, 1); v5.addVertexWithUV(1, in, in, u, v); v5.addVertexWithUV(in, in, in, u + du, v); v5.addVertexWithUV(in, in2, in, u + du, v2); v5.addVertexWithUV(1, in2, in, u, v2); v5.setNormal(0, 0, -1); v5.addVertexWithUV(1, in2, in2, u, v2); v5.addVertexWithUV(in, in2, in2, u + du, v2); v5.addVertexWithUV(in, in, in2, u + du, v); v5.addVertexWithUV(1, in, in2, u, v); v5.setNormal(0, 1, 0); v5.addVertexWithUV(1, in, in2, u, v2); v5.addVertexWithUV(in, in, in2, u + du, v2); v5.addVertexWithUV(in, in, in, u + du, v); v5.addVertexWithUV(1, in, in, u, v); v5.setNormal(0, -1, 0); v5.addVertexWithUV(1, in2, in, u, v); v5.addVertexWithUV(in, in2, in, u + du, v); v5.addVertexWithUV(in, in2, in2, u + du, v2); v5.addVertexWithUV(1, in2, in2, u, v2); break; case WEST: v5.setNormal(0, 0, 1); v5.addVertexWithUV(0, in2, in, u, v2); v5.addVertexWithUV(in2, in2, in, u + du, v2); v5.addVertexWithUV(in2, in, in, u + du, v); v5.addVertexWithUV(0, in, in, u, v); v5.setNormal(0, 0, -1); v5.addVertexWithUV(0, in, in2, u, v); v5.addVertexWithUV(in2, in, in2, u + du, v); v5.addVertexWithUV(in2, in2, in2, u + du, v2); v5.addVertexWithUV(0, in2, in2, u, v2); v5.setNormal(0, 1, 0); v5.addVertexWithUV(0, in, in, u, v); v5.addVertexWithUV(in2, in, in, u + du, v); v5.addVertexWithUV(in2, in, in2, u + du, v2); v5.addVertexWithUV(0, in, in2, u, v2); v5.setNormal(0, -1, 0); v5.addVertexWithUV(0, in2, in2, u, v2); v5.addVertexWithUV(in2, in2, in2, u + du, v2); v5.addVertexWithUV(in2, in2, in, u + du, v); v5.addVertexWithUV(0, in2, in, u, v); break; default: break; } } if (tile.isConnectedToNonSelf(dir)) { v5.setNormal(dir.offsetX, dir.offsetY, dir.offsetZ); switch (dir) { case UP: v5.addVertexWithUV(in2, 0.99, in, u, v2); v5.addVertexWithUV(in, 0.99, in, u2, v2); v5.addVertexWithUV(in, 0.99, in2, u2, v); v5.addVertexWithUV(in2, 0.99, in2, u, v); break; case DOWN: v5.addVertexWithUV(in2, 0.01, in2, u, v); v5.addVertexWithUV(in, 0.01, in2, u2, v); v5.addVertexWithUV(in, 0.01, in, u2, v2); v5.addVertexWithUV(in2, 0.01, in, u, v2); break; case SOUTH: v5.addVertexWithUV(in, in, 0.99, u, v); v5.addVertexWithUV(in2, in, 0.99, u2, v); v5.addVertexWithUV(in2, in2, 0.99, u2, v2); v5.addVertexWithUV(in, in2, 0.99, u, v2); break; case NORTH: v5.addVertexWithUV(in, in2, 0.01, u, v2); v5.addVertexWithUV(in2, in2, 0.01, u2, v2); v5.addVertexWithUV(in2, in, 0.01, u2, v); v5.addVertexWithUV(in, in, 0.01, u, v); break; case EAST: v5.addVertexWithUV(0.99, in2, in, u, v2); v5.addVertexWithUV(0.99, in2, in2, u2, v2); v5.addVertexWithUV(0.99, in, in2, u2, v); v5.addVertexWithUV(0.99, in, in, u, v); break; case WEST: v5.addVertexWithUV(0.01, in, in, u, v); v5.addVertexWithUV(0.01, in, in2, u2, v); v5.addVertexWithUV(0.01, in2, in2, u2, v2); v5.addVertexWithUV(0.01, in2, in, u, v2); default: break; } } v5.draw(); GL11.glDisable(GL12.GL_RESCALE_NORMAL); ReikaRenderHelper.enableLighting(); GL11.glTranslated(-par2, -par4, -par6); GL11.glDisable(GL11.GL_BLEND); }