public void initializeSpawns() { BiomeDictionary.registerAllBiomes(); // SpawnListEntry wisps = new SpawnListEntry(EntityWisp.class, 1, 1, 1); SpawnListEntry manaElementals = new SpawnListEntry( EntityManaElemental.class, AMCore.config.GetManaElementalSpawnRate(), 1, 1); SpawnListEntry dryads = new SpawnListEntry(EntityDryad.class, AMCore.config.GetDryadSpawnRate(), 1, 2); SpawnListEntry hecates_nonHell = new SpawnListEntry(EntityHecate.class, AMCore.config.GetHecateSpawnRate(), 1, 1); SpawnListEntry hecates_hell = new SpawnListEntry(EntityHecate.class, AMCore.config.GetHecateSpawnRate() * 2, 1, 2); SpawnListEntry manaCreepers = new SpawnListEntry(EntityManaCreeper.class, AMCore.config.GetManaCreeperSpawnRate(), 1, 1); SpawnListEntry lightMages = new SpawnListEntry(EntityLightMage.class, AMCore.config.GetMageSpawnRate(), 1, 3); SpawnListEntry darkMages = new SpawnListEntry(EntityDarkMage.class, AMCore.config.GetMageSpawnRate(), 1, 3); SpawnListEntry waterElementals = new SpawnListEntry( EntityWaterElemental.class, AMCore.config.GetWaterElementalSpawnRate(), 1, 3); SpawnListEntry darklings = new SpawnListEntry(EntityDarkling.class, AMCore.config.GetDarklingSpawnRate(), 4, 8); SpawnListEntry earthElementals = new SpawnListEntry( EntityEarthElemental.class, AMCore.config.GetEarthElementalSpawnRate(), 1, 2); SpawnListEntry fireElementals = new SpawnListEntry( EntityFireElemental.class, AMCore.config.GetFireElementalSpawnRate(), 1, 1); initSpawnsForBiomeTypes( manaElementals, EnumCreatureType.monster, new Type[] { Type.BEACH, Type.DESERT, Type.FOREST, Type.FROZEN, Type.HILLS, Type.JUNGLE, Type.MAGICAL, Type.MOUNTAIN, Type.PLAINS, Type.SWAMP, Type.WASTELAND }, new Type[] {Type.END, Type.NETHER, Type.MUSHROOM}); initSpawnsForBiomeTypes( dryads, EnumCreatureType.creature, new Type[] { Type.BEACH, Type.FOREST, Type.MAGICAL, Type.HILLS, Type.JUNGLE, Type.MOUNTAIN, Type.PLAINS }, new Type[] { Type.END, Type.FROZEN, Type.MUSHROOM, Type.NETHER, Type.WASTELAND, Type.SWAMP, Type.DESERT }); initSpawnsForBiomeTypes( hecates_nonHell, EnumCreatureType.monster, new Type[] { Type.BEACH, Type.DESERT, Type.FOREST, Type.FROZEN, Type.HILLS, Type.JUNGLE, Type.MAGICAL, Type.MOUNTAIN, Type.PLAINS, Type.SWAMP, Type.WASTELAND }, new Type[] {Type.END, Type.NETHER, Type.MUSHROOM}); initSpawnsForBiomeTypes( hecates_hell, EnumCreatureType.monster, new Type[] {Type.NETHER}, new Type[] {Type.MUSHROOM}); initSpawnsForBiomeTypes( darklings, EnumCreatureType.monster, new Type[] {Type.NETHER}, new Type[] {Type.MUSHROOM}); initSpawnsForBiomeTypes( manaCreepers, EnumCreatureType.monster, new Type[] { Type.BEACH, Type.DESERT, Type.FOREST, Type.FROZEN, Type.HILLS, Type.JUNGLE, Type.MAGICAL, Type.MOUNTAIN, Type.PLAINS, Type.SWAMP, Type.WASTELAND }, new Type[] {Type.END, Type.NETHER, Type.MUSHROOM}); initSpawnsForBiomeTypes( lightMages, EnumCreatureType.monster, new Type[] { Type.BEACH, Type.DESERT, Type.FOREST, Type.FROZEN, Type.HILLS, Type.JUNGLE, Type.MAGICAL, Type.MOUNTAIN, Type.PLAINS, Type.SWAMP, Type.WASTELAND }, new Type[] {Type.END, Type.NETHER, Type.MUSHROOM}); initSpawnsForBiomeTypes( darkMages, EnumCreatureType.monster, new Type[] { Type.BEACH, Type.DESERT, Type.FOREST, Type.FROZEN, Type.HILLS, Type.JUNGLE, Type.MAGICAL, Type.MOUNTAIN, Type.PLAINS, Type.SWAMP, Type.WASTELAND }, new Type[] {Type.END, Type.NETHER, Type.MUSHROOM}); initSpawnsForBiomeTypes( waterElementals, EnumCreatureType.monster, new Type[] {Type.WATER}, new Type[] {Type.END, Type.NETHER, Type.MUSHROOM}); initSpawnsForBiomeTypes( waterElementals, EnumCreatureType.waterCreature, new Type[] {Type.WATER}, new Type[] {Type.END, Type.NETHER, Type.MUSHROOM}); initSpawnsForBiomeTypes( earthElementals, EnumCreatureType.monster, new Type[] {Type.HILLS, Type.MOUNTAIN}, new Type[] {Type.MUSHROOM}); initSpawnsForBiomeTypes( fireElementals, EnumCreatureType.monster, new Type[] {Type.NETHER}, new Type[] {Type.MUSHROOM}); }