@Override public void onBlockPlacedBy( World world, BlockPos pos, IBlockState state, EntityLivingBase player, ItemStack stack) { int l = MathHelper.floor_double((double) (player.rotationYaw * 4.0F / 360.0F) + 2.5D) & 3; world.setBlockState(pos, getDefaultState().withProperty(FACING, EnumFacing.fromAngle(90 * l))); }
// Copied from vanila skull itemBlock. Relevant edits are indicated. @Nonnull @Override public EnumActionResult onItemUse( ItemStack stack, EntityPlayer playerIn, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) { if (facing == EnumFacing.DOWN) { return EnumActionResult.FAIL; } else { if (worldIn.getBlockState(pos).getBlock().isReplaceable(worldIn, pos)) { facing = EnumFacing.UP; pos = pos.down(); } IBlockState iblockstate = worldIn.getBlockState(pos); Block block = iblockstate.getBlock(); boolean flag = block.isReplaceable(worldIn, pos); if (!flag) { if (!worldIn.getBlockState(pos).getMaterial().isSolid() && !worldIn.isSideSolid(pos, facing, true)) { return EnumActionResult.FAIL; } pos = pos.offset(facing); } if (playerIn.canPlayerEdit(pos, facing, stack) && Blocks.SKULL.canPlaceBlockAt(worldIn, pos)) { if (worldIn.isRemote) { return EnumActionResult.SUCCESS; } else { worldIn.setBlockState( pos, ModBlocks.gaiaHead.getDefaultState().withProperty(BlockSkull.FACING, facing), 11); // Botania - skull -> gaia head int i = 0; if (facing == EnumFacing.UP) { i = MathHelper.floor_double(playerIn.rotationYaw * 16.0F / 360.0F + 0.5D) & 15; } TileEntity tileentity = worldIn.getTileEntity(pos); if (tileentity instanceof TileEntitySkull) { TileEntitySkull tileentityskull = (TileEntitySkull) tileentity; if (stack.getMetadata() == 3) // Botania - do not retrieve skins { /*GameProfile gameprofile = null; if (stack.hasTagCompound()) { NBTTagCompound nbttagcompound = stack.getTagCompound(); if (nbttagcompound.hasKey("SkullOwner", 10)) { gameprofile = NBTUtil.readGameProfileFromNBT(nbttagcompound.getCompoundTag("SkullOwner")); } else if (nbttagcompound.hasKey("SkullOwner", 8) && !nbttagcompound.getString("SkullOwner").isEmpty()) { gameprofile = new GameProfile((UUID)null, nbttagcompound.getString("SkullOwner")); } } tileentityskull.setPlayerProfile(gameprofile);*/ } else { tileentityskull.setType(3); // Botania - Force type to 3 (humanoid) } tileentityskull.setSkullRotation(i); Blocks.SKULL.checkWitherSpawn(worldIn, pos, tileentityskull); } --stack.stackSize; return EnumActionResult.SUCCESS; } } else { return EnumActionResult.FAIL; } } }