public void drawFirstPersonHand() { modelBipedMain.onGround = 0.0F; modelBipedMain.setRotationAngles(0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F); modelBipedMain.bipedRightArm.render(0.0625F); }
/** Set the specified armor model as the player model. Args: player, armorSlot, partialTick */ protected int setArmorModel(EntityPlayer par1EntityPlayer, int par2, float par3) { ItemStack var4 = par1EntityPlayer.inventory.armorItemInSlot(3 - par2); if (var4 != null) { Item var5 = var4.getItem(); if (var5 instanceof ItemArmor) { ItemArmor var6 = (ItemArmor) var5; this.loadTexture( "/armor/" + armorFilenamePrefix[var6.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + ".png"); // Spout Start VIP vip = par1EntityPlayer.vip; int armorId = (par2 == 2 ? 2 : 1); if (vip != null && vip.getArmor(armorId) != null) { String url = vip.getArmor(armorId); if (!this.loadDownloadableImageTexture(url, (String) null)) { Minecraft.theMinecraft.renderEngine.obtainImageData(url, new HDImageBufferDownload()); } } // Spout End ModelBiped var7 = par2 == 2 ? this.modelArmor : this.modelArmorChestplate; var7.bipedHead.showModel = par2 == 0; var7.bipedHeadwear.showModel = par2 == 0; var7.bipedBody.showModel = par2 == 1 || par2 == 2; var7.bipedRightArm.showModel = par2 == 1; var7.bipedLeftArm.showModel = par2 == 1; var7.bipedRightLeg.showModel = par2 == 2 || par2 == 3; var7.bipedLeftLeg.showModel = par2 == 2 || par2 == 3; this.setRenderPassModel(var7); if (var7 != null) { var7.onGround = this.mainModel.onGround; } if (var7 != null) { var7.isRiding = this.mainModel.isRiding; } if (var7 != null) { var7.isChild = this.mainModel.isChild; } float var8 = 1.0F; if (var6.getArmorMaterial() == EnumArmorMaterial.CLOTH) { int var9 = var6.getColor(var4); float var10 = (float) (var9 >> 16 & 255) / 255.0F; float var11 = (float) (var9 >> 8 & 255) / 255.0F; float var12 = (float) (var9 & 255) / 255.0F; GL11.glColor3f(var8 * var10, var8 * var11, var8 * var12); if (var4.isItemEnchanted()) { return 31; } return 16; } GL11.glColor3f(var8, var8, var8); if (var4.isItemEnchanted()) { return 15; } return 1; } } return -1; }