public ItemObbyArmor(int id, EnumArmorMaterial obby1, int render, int type) { super(id, obby1, render, type); this.material = obby1; this.armorType = type; this.renderIndex = render; this.damageReduceAmount = obby1.getDamageReductionAmount(type); setMaxDamage(obby1.getDurability(type)); maxStackSize = 1; setCreativeTab(CreativeTabs.tabCombat); }
public ItemArmor(int par1, EnumArmorMaterial par2EnumArmorMaterial, int par3, int par4) { super(par1); this.material = par2EnumArmorMaterial; this.armorType = par4; this.renderIndex = par3; this.damageReduceAmount = par2EnumArmorMaterial.getDamageReductionAmount(par4); this.setMaxDamage(par2EnumArmorMaterial.getDurability(par4)); this.maxStackSize = 1; this.setCreativeTab(CreativeTabs.tabCombat); BlockDispenser.dispenseBehaviorRegistry.putObject(this, field_96605_cw); }