public void updateRidden() { double d = posX; double d1 = posY; double d2 = posZ; super.updateRidden(); prevCameraYaw = cameraYaw; cameraYaw = 0.0F; addMountedMovementStat(posX - d, posY - d1, posZ - d2); }
/** Handles updating while being ridden by an entity */ public void updateRidden() { double var1 = this.posX; double var3 = this.posY; double var5 = this.posZ; super.updateRidden(); this.prevCameraYaw = this.cameraYaw; this.cameraYaw = 0.0F; this.addMountedMovementStat(this.posX - var1, this.posY - var3, this.posZ - var5); }