/** Drops the block items with a specified chance of dropping the specified items */ public void dropBlockAsItemWithChance( World par1World, int par2, int par3, int par4, int par5, float par6, int par7) { super.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, par6, 0); if (!par1World.isRemote) { if (par5 >= 7) { int var8 = 3 + par7; for (int var9 = 0; var9 < var8; ++var9) { if (par1World.rand.nextInt(15) <= par5) { this.dropBlockAsItem_do( par1World, par2, par3, par4, new ItemStack(this.getSeedItem(), 1, 0)); } } } } }
/** Drops the block items with a specified chance of dropping the specified items */ public void dropBlockAsItemWithChance( World par1World, int par2, int par3, int par4, int par5, float par6, int par7) { super.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, par6, par7); if (par1World.isRemote) { return; } Item item = null; if (fruitType == Block.pumpkin) { item = Item.pumpkinSeeds; } if (fruitType == Block.melon) { item = Item.melonSeeds; } for (int i = 0; i < 3; i++) { if (par1World.rand.nextInt(15) <= par5) { float f = 0.7F; float f1 = par1World.rand.nextFloat() * f + (1.0F - f) * 0.5F; float f2 = par1World.rand.nextFloat() * f + (1.0F - f) * 0.5F; float f3 = par1World.rand.nextFloat() * f + (1.0F - f) * 0.5F; EntityItem entityitem = new EntityItem( par1World, (float) par2 + f1, (float) par3 + f2, (float) par4 + f3, new ItemStack(item)); entityitem.delayBeforeCanPickup = 10; par1World.spawnEntityInWorld(entityitem); } } }